iamthe202 wrote:
would counter strike and cod 4 still be the most played games had they changed its movimentation into an insurgency-lIke one?
both of these games have changed a hell of a lot since there first versions, Its not right to choose a certain version of cod, because each has been very different in its own way, just like each version of TC. As for the different styles to play the game. Fast, neutral or slow etc, I doubt even when TC was first released on quake did coroner imagine players would carry on playing like its quake... quoting from the 'what is true combat' tab here
TC wrote:
"True Combat is an action packed realism mod where big jumps, fancy strafing and fantasy weapons are no where to be seen. Expect hard fought team-based objective battles where staying alive is only the first challenge you will face."
[/quote]
Nor would adding rpgs, claymores, reviving players and sfuckinpawning (omg rly?) on team members would fit in the context you just quoted about what tce is supposed to be. I was waiting for you to ask for a temporary invisibility skill for players who carry the bomb... - sorry if I went too far on this paragraph.
I believe these quoted 'big jumps and fancy strafing' are a pure consequence of the bugs not having been fixed. Had them been fixed, we wouldn't be facing these topics, because it would've lead the game into a much more realistic combat. Bugs surely do dominate the way tce has been interpreted by ppl who judge its PPMS, but they seem to forget or to take for granted how good tce would've been with no bugs - because 90% of them are related to the movement system.
Sorry if some messages go wrong in some technical way - I'm using my phone most of the times I reply here.