Hi there,
here is the missing shader (+ mapinfo file)
https://dl.dropboxusercontent.com/u/970 ... shader.zipFor compiling i used 3 different modes:
Code:
bsp_Q3Map2: (TC:E final bounce) BSP -meta, -vis, -light -fast -filter -samples 2 -bounce 3 patchshadows
! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms4 $ &&
! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis4 $ &&
! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms $
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms4 $ && ! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis4 $ && ! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms $
bsp_Q3Map2: (TCE final) BSP -meta, -vis, -light -fast -filter -samples 2 -patchshadows
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filters -patchshadows -external -lightmapsize 256 -custinfoparms $
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filters -patchshadows -external -lightmapsize 256 -custinfoparms $
bsp_Q3Map2: (TCE) BSP -meta, -vis, -light -fast -filter -samples 2 -patchshadows
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -meta -mv 1024 -mi 6144 -custinfoparms $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis -saveprt $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -custinfoparms $
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -meta -mv 1024 -mi 6144 -custinfoparms $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis -saveprt $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -custinfoparms $
Feel free to ask if theres still something missing

As said, the map still needs some work. Maybe the ground shaders too. Its made out of of foliage and terrain blending...
cu.bruce