All times are UTC




Post new topic Reply to topic  [ 68 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: redone TC:E weapons packages
PostPosted: Fri Mar 07, 2014 2:28 pm 
Offline
Master
Master
User avatar

Joined: Wed Aug 19, 2009 12:36 am
Posts: 433
Location: tri(p) city
regarding map download

i will talk to root@root about making http://sammytoday.com/tcetest/ open to browse

there are 1.5 gb of .49b maps there at the moment but you must call them by exact link at the moment (eg. http://sammytoday.com/tcetest/obj_nhr_beta.pk3)

if he will ok this i will also upload all custom paks ive gathered

you can still setup http://sammytoday.com/tcetest/ for default map download at your servers like i did on shotzone, as game refers to specific file links

dimbitch always makes me upload all his maps there asap


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Fri Mar 07, 2014 9:16 pm 
Offline
Team Terminator
Team Terminator

Joined: Thu Apr 15, 2010 7:51 pm
Posts: 13
Hi there,
here is the missing shader (+ mapinfo file)

https://dl.dropboxusercontent.com/u/970 ... shader.zip

For compiling i used 3 different modes:
Code:
bsp_Q3Map2: (TC:E final bounce) BSP -meta, -vis, -light -fast -filter -samples 2 -bounce 3 patchshadows

! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms4 $ &&
! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis4 $ &&
! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms $

! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms4 $ && ! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis4 $ && ! "C:/Programme/GtkRadiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms $



bsp_Q3Map2: (TCE final) BSP -meta, -vis, -light -fast -filter -samples 2 -patchshadows

! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filters -patchshadows -external -lightmapsize 256 -custinfoparms $

! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -v -samplesize 4 -perceptiveLightmap 6 -perceptiveLightmapPredistort 1 -perceptiveLightmapMaxLum 10000 -perceptiveLightmapExposure 20 -perceptiveLightmapMin 24 -clampColor -samples 2 -filters -patchshadows -external -lightmapsize 256 -custinfoparms $



bsp_Q3Map2: (TCE) BSP -meta, -vis, -light -fast -filter -samples 2 -patchshadows

! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -meta -mv 1024 -mi 6144 -custinfoparms $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis -saveprt $ &&
! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -custinfoparms $

! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -meta -mv 1024 -mi 6144 -custinfoparms $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -vis -saveprt $ && ! "C:/Programme/Wolfenstein - Enemy Territory/Radiant-1.4/tcemap2/q3map2" -v # -game et -fs_basepath "C:/Programme/Wolfenstein - Enemy Territory/" -light -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -custinfoparms $


Feel free to ask if theres still something missing ;)
As said, the map still needs some work. Maybe the ground shaders too. Its made out of of foliage and terrain blending...

cu.bruce


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Sun Mar 09, 2014 11:52 am 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
Thank you very much bruce!! (:

EDIT: IM A NOOB

Compile string is very useful!!!

I will fix a few bugs i found on downside and add some clip to some places then put this on the map depot here. (Will also add spawns for cqb)

_________________
Image


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Sun Mar 09, 2014 2:30 pm 
Offline
Master
Master
User avatar

Joined: Wed Aug 19, 2009 12:36 am
Posts: 433
Location: tri(p) city
why bother, cqb will never be open =)


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Sun Mar 09, 2014 5:46 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
$omator wrote:
why bother, cqb will never be open =)



A few people run cqb_dim windows servers for lan play, its nice to share and give to these people. Just a bit of a shame Cor does not feel the same at the moment.

_________________
Image


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Sun Mar 09, 2014 5:51 pm 
Offline
Master
Master
User avatar

Joined: Wed Aug 19, 2009 12:36 am
Posts: 433
Location: tri(p) city
yup, shame. off to Juno Reactor gig


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Sun Mar 09, 2014 6:20 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
$omator wrote:
off to Juno Reactor gig


This is not facebook..

_________________
Image


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Sun Mar 09, 2014 6:20 pm 
Offline
Master
Master
User avatar

Joined: Wed Aug 19, 2009 12:36 am
Posts: 433
Location: tri(p) city
keepin forum alive


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Tue Mar 11, 2014 1:14 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
Image

_________________
Image


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Tue Mar 11, 2014 7:49 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Mon Jun 03, 2013 1:34 pm
Posts: 64
Yeah baby!!!

Download link? Pretty please? :)

_________________
Missing .pk3 file? Find it here:
Over
5GB of TCE custom content!


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Thu Mar 13, 2014 10:01 am 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
Still having an issue with the shaders :( but will upload finished pk3 to depot asap ! Will try and get it on there today.

_________________
Image


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Thu Mar 13, 2014 2:37 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
Making pk3 now, so far, pk3 size is 70mb (alot of textures/sounds/models not already in tce) :/ will see if i can make it smaller

_________________
Image


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Thu Mar 13, 2014 2:41 pm 
Offline
Master
Master
User avatar

Joined: Wed Aug 19, 2009 12:36 am
Posts: 433
Location: tri(p) city
why make it smaller ?


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Thu Mar 13, 2014 3:57 pm 
Offline
Team Terminator
Team Terminator

Joined: Sat Apr 09, 2005 6:22 am
Posts: 1396
$omator wrote:
keepin forum alive


More like spam, so please stop and keep posts on topic to "redone TC:E weapons packages".

_________________
Image
Steam // TrueCombat // C22


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Thu Mar 13, 2014 4:04 pm 
Offline
Master
Master
User avatar

Joined: Wed Aug 19, 2009 12:36 am
Posts: 433
Location: tri(p) city
first part of my response was on topic, second was just to top the letter count if there is any so i guess dim's msg was spam and i just joined to have fun.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 68 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group