Hi there,
TCE is active again ?

.. well Radegast did point me to this thread and we would love to see another mod on ET: L.
Can you tell us which BOTLIB_ traps are called in TCE/CQB? What are they used for (except for debugging)? I've never seen a TCE server with bots

.. 200 opens and 201 just closes the botlib.
coroner wrote:
...if ETLegacy really wanst to provide full mod/ET compatibility I suggest to leave all trap commands unchanged, or generally all interfaces between the mod/game code and the engine...
We did only remove the never used and maintained botlib calls responsible for the bot 'intelligence' interaction. It's still possible to add bots into the game but the logic is moved to the external Omnibot framework. As Radegast mentioned - all active ET mods do it this way ... be sure other existing interfaces/calls won't change!
Finally I think we'll find a solution - let's work it out ...
Currently available bot related calls in ET:L (you don't have to open/close the botlib to use them):
Code:
G_BOT_ALLOCATE_CLIENT
BOTLIB_GET_CONSOLE_MESSAGE = 210,
BOTLIB_USER_COMMAND = 211
BOTLIB_EA_COMMAND = 407
coroner, your extensions/additions sound very interesting ... any help is appreciated!
