All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ] 
Author Message
 Post subject: bots?
PostPosted: Tue Sep 13, 2005 9:41 am 
Offline
Master
Master
User avatar

Joined: Mon May 30, 2005 3:38 pm
Posts: 465
Location: The Republic
http://returntocastlewolfenstein.filefr ... lang;24977
found this link for bots for et???
dunno never tried.
i also heard the fritz bot is coming to et, is that true?
cos i can visualise bots in tce....
:D :D

_________________
fly.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 13, 2005 1:46 pm 
Offline
Sharp Shooter
Sharp Shooter

Joined: Tue Sep 06, 2005 6:18 pm
Posts: 28
I have a rather difficult time imagining bots working with tce. The main reason being that tce is supposed to more or less revolve around squad tactics. And while this could possibly be achieved by converting everything to a ghost-recon esque interface, I doubt that will happen.

Guess they could be useful for target practice if nothing else.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 14, 2005 4:08 am 
Offline
Master
Master
User avatar

Joined: Mon May 30, 2005 3:38 pm
Posts: 465
Location: The Republic
TheDamned wrote:
I have a rather difficult time imagining bots working with tce. The main reason being that tce is supposed to more or less revolve around squad tactics. And while this could possibly be achieved by converting everything to a ghost-recon esque interface, I doubt that will happen.

Guess they could be useful for target practice if nothing else.


when you say squad tactics, a few games come to mind:
hidden and dangerous(freedownload!!full version)
rainbow six, ghost recon, and splintercell chaos theory co-op mode(yes i know its 2 players vs online ai)
when you say target practice i think of rainbow six training warehouse
and americas army where you can spawn ragdolls.(actually its terrorists hanging in the air looking like their crucified. )
btw i have an idea to let no0bs know tc:e better. maybe the devs could make a map, where different objectives would be executed in order, and all weapons would be available, and there would be targets to destroy and things to blow and hostages to rescue n stuff. for a good example play condition zero:deleted scenes.(counterstrike)

_________________
fly.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 14, 2005 4:28 am 
Offline
Sharp Shooter
Sharp Shooter

Joined: Fri Sep 02, 2005 2:12 pm
Posts: 64
Location: spinning in a hampster wheel
Make the bots for Q3 TC thats where the n00bs stay...


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 14, 2005 4:41 am 
Offline
Master
Master
User avatar

Joined: Mon May 30, 2005 3:38 pm
Posts: 465
Location: The Republic
nowadays a game without bots wont be very successful.. plus bots are simply algorithms or smth..

_________________
fly.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 15, 2005 2:49 pm 
Offline
Sharp Shooter
Sharp Shooter

Joined: Tue Sep 06, 2005 6:18 pm
Posts: 28
Right, well my point is that even the best coded bots are about worthless when it comes to strategy-based fps games due to their undeniable predictability. The Q3 version of TC had bots in it, and they were little more than target practice as they had about 2 routes that they would always take, making it extremely easy to get in the proper position to kill them all with little effort.

In my opinion, bots in TCE would need to exhibit quite a bit more AI than just about any bot i've seen in any game i've played to maintain the strategy/teamwork base that is a fundamental part of TCE.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 29, 2005 9:42 am 
Offline
Master
Master
User avatar

Joined: Mon May 30, 2005 3:38 pm
Posts: 465
Location: The Republic
play unreal tournament with the bots on godlike mode. see how you fare against the unreal engine.

_________________
fly.


Top
 Profile  
 
 Post subject: re
PostPosted: Mon Oct 10, 2005 1:13 am 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
they can be used for civies and refugees, that way, specops has to avoid hurting them or face consequences, and terror has to.. well, you know what i mean.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 10, 2005 6:16 am 
Offline
Master
Master
User avatar

Joined: Mon May 30, 2005 3:38 pm
Posts: 465
Location: The Republic
you know that would be a good idea,( like in cz ) but it would be too easy for the terrorists. get a sniper and the game's in the bag.[/quote]

_________________
fly.


Top
 Profile  
 
 Post subject: re
PostPosted: Mon Oct 10, 2005 1:21 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
there could ofcourse be a catch. example, the terrorists might want to keep the civies alive, because without the civies, specops wont have any problems using more lethal methods to their tactics.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
 Post subject: re
PostPosted: Mon Oct 10, 2005 1:23 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Wed Aug 10, 2005 2:06 pm
Posts: 4573
Location: Canada, ON
on the other hand, if they do attack the civies, maybe those bots could be programed to take arms (local law enforcements, and militia) and fight along side specops.

_________________
Image
Terms of Use||TC:E + W:ET EULA


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ] 

All times are UTC


Who is online

Users browsing this forum: Yahoo [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group