All times are UTC




Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: nice model
PostPosted: Tue Apr 11, 2006 12:39 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
i saw a little update on the front page,

nice model
Image

too bad that it isnt possible to make the left hand/arm look more realistic,
Image

well at least, thats what one of the devs said on the main.forum

_________________
Image
call me Dragon


Last edited by Dragonathan on Tue Apr 11, 2006 2:55 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 2:17 pm 
Offline
Marksman
Marksman
User avatar

Joined: Sun Apr 09, 2006 10:20 pm
Posts: 21
Location: Alabama
yeahn it looks like the arm/hand was broken by a sledge hammer :P


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 2:40 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
Scavenger wrote:
yeahn it looks like the arm/hand was broken by a sledge hammer :P


MWHAAHHWMAHAAHAHAHAHA :lol: :lol: :lol: :lol: :lol:

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 2:45 pm 
Offline
Expert
Expert

Joined: Wed Apr 13, 2005 8:11 pm
Posts: 198
Location: Germany
Old discussion. The devs may be able to change the anims (this is an animations issue) with the software bought from the donations last year. It seems to be difficult but it might be possible. They know about the silly arm. Everyone knows.

_________________
Image


Last edited by Melmoth on Tue Apr 11, 2006 2:46 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 2:46 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Tue Jan 03, 2006 3:38 pm
Posts: 2007
it's like if you look at the FN FAL screens, the hand is holding the mag. it's a thing to do with the whole placement and that one is designed fo the thonpson, I think, which has a lower heatshield.

I don't really care about those little piddly things, but I never noticed it before.

and yes, the models are great 8)

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 2:58 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
Melmoth wrote:
Old discussion. The devs may be able to change the anims


awesome!!!!! wooooooooot
thanks for letting me know dude.....

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 4:57 pm 
Offline
Expert
Expert

Joined: Wed Apr 13, 2005 8:11 pm
Posts: 198
Location: Germany
Dragonathan wrote:
Melmoth wrote:
Old discussion. The devs may be able to change the anims


awesome!!!!! wooooooooot
thanks for letting me know dude.....


In fact it's not easy to change anims within WET engine. It's not like Splashdamage wanted it to be mod-friendly (like Source i.e.).

But what about the model itself? It's not new, it's the TC:E 0.48 model with the hideout/village skin. Not even Trauma's new models with modeled accessoires. I don't get the point regarding that certain "news update" you mention.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 5:01 pm 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
well diane posted that picture on the front page,
www.truecombat.us

so i thought it whas new.

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 5:54 pm 
Offline
Expert
Expert

Joined: Wed Apr 13, 2005 8:11 pm
Posts: 198
Location: Germany
Ah, I see. Well, it doesn't look like the model is new. Maybe some detail on the skin (can't remember if it always had those black stripes on the legs....maybe for a knife or something), the face isn't generic ET anymore, too. Looking at the kneepads, I have the feeling this is some sort of mixture between the skins for Trauma's new models and the old ET ones. I don't get why they don't use Trauma's models for 0.49. We already saw many shots with them ingame. There was also an unofficial video once. Much more interesting is the rest. This might be a mapshot from railhouse. The wooden gate is new. The fence in the background. And have a look at the new textures for the floor. Those look great.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 6:06 pm 
Offline
Team Terminator
Team Terminator

Joined: Sat Apr 09, 2005 6:22 am
Posts: 1396
It's the basement in Snow :P

_________________
Image
Steam // TrueCombat // C22


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 6:34 pm 
Offline
Expert
Expert

Joined: Wed Apr 13, 2005 8:11 pm
Posts: 198
Location: Germany
Ah, thank you for the info. Wow. The basement really improved visuals-wise. I started a thread over at tc.com. Tried to "analyze" that screenshot a bit ;)

http://www.truecombat.com/forum/viewtopic.php?p=42167#42167

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 6:41 pm 
Offline
Team Terminator
Team Terminator

Joined: Sat Apr 09, 2005 6:22 am
Posts: 1396
Well, the screen was one taken in late February by Bruce. I needed some ingame model shots for various things, so he sent me some.

I had nothing really "new" to post, so picked that. I figured you guys have seen too many map shots - you might as well see some models for a change! :)

_________________
Image
Steam // TrueCombat // C22


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 11, 2006 7:03 pm 
Offline
Expert
Expert

Joined: Wed Apr 13, 2005 8:11 pm
Posts: 198
Location: Germany
I'm depressed now. ;)

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Apr 12, 2006 6:16 am 
Offline
Pwnzer
Pwnzer
User avatar

Joined: Sat Nov 12, 2005 11:20 pm
Posts: 2531
i would love to see traumahawk's models in the game,

im still wondering if we will ever see his models in the game,

_________________
Image
call me Dragon


Top
 Profile  
 
 Post subject:
PostPosted: Wed Apr 12, 2006 7:27 am 
Offline
Expert
Expert

Joined: Wed Apr 13, 2005 8:11 pm
Posts: 198
Location: Germany
Very true. His work combined with the new look of the maps (realistic scaling/textures) would make TC:E really ultra-top-quality. I still wonder what the reasons for not implementing could be?

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group