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PostPosted: Tue Feb 07, 2006 1:34 am 
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ofcourse who would drop if they get shot while on a ladder. two reasons, it hurts and the other reason to get away from the gun fire. this is instinctive and noone can really avoid this, execpt John Rambo.

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PostPosted: Tue Mar 21, 2006 6:53 pm 
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ok when your climbing the ladder up, and when you on the top trying to get off the ladder, its looks extremely unrealistic,

it looks like this:
Image

Image

this is extremely unrealistc,
there should be a automatic animation evry time you want to get off the ladder when you're on the top,

edit:like hold your left hand on the floor first while holding your gun on your left hand , than get off the ladder gradually, something like that.

and for the one's that worry about that it gonna take too long to animate and code it, dont worry.. they allready have this kind of animation,
they could use the animation from the free climbing.

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PostPosted: Tue Mar 21, 2006 9:51 pm 
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idSoftware removed the skeletal animation system from the Quake3engine, therefore noone can and has the right to edit the engine for a mod and reenable it. ince they removed it completely, it isnt possible to just enable it, the devs have to rewrite the entire MD4 support code from scratch with no idea of what to do at all. This ladder glitch is also visible in America's Army and hundreds of other games made on engines that didnt really have ladders in mind. In the original Quake3, normally you used lifts to get to higher ground and same goes for Unreal Tournament 2004 and it clearly shows that in Quake based and Unreal based fps game featuring these ladders, it just doesnt work right. As far as I know, even the Source engine and the Doom3 engine may have the same problem. Only games designed for third person view did that correctly in anyway necessary because you would see it.

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PostPosted: Tue Mar 21, 2006 11:00 pm 
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it's present in Half Life one, I'm gonna check with a few counter-strike playing friends if they have it too...

it's one of those things that involves the ladder box and the deep engine stuff.

speaking of which, I have a screenshot to take...

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PostPosted: Tue Mar 21, 2006 11:08 pm 
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We need to show that it is still a problem even in more recent games like Quake4 and HL2 or CS:Source, if you can show him that, it will show that not even the paid experts have fixed it.

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PostPosted: Tue Mar 21, 2006 11:50 pm 
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HL2 demo to the rescue!!

*opens console*
/<whatever 3rd person view command is>

screeny!

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PostPosted: Wed Mar 22, 2006 9:44 am 
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oh and i know a good proper realistic method to climb down,

you just stand infront of the erea, where you bout to climb down,
like the A erea:
Image

than you should see an action icon,

you select it, than you will turn around 180 dargees automaticly
than you see the same animation when you climb off the ladder when your on the top, but the REVERSE version,
(its all auto animation)

that would be really realistic,

and trust me guys, ive seen a secret video where you see the models free climb, and pull them self up realisticly when he's on the top,
so it is possible,

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PostPosted: Sun Mar 26, 2006 9:12 pm 
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but to do this they have to make the ladder a bit diognal like this:
Image

because its unrealistic if the ladder stands straight vertical,
because in real life theres a big chance you fall down when you try to climb off,

another method is to make the ladder have 2 frames on the end,
like this
Image

this require less work on the animations, they do have to animate the hands holding the pole's from the 2 frames, and a tiny bit animations on the legg,

the idea should almost be the same like the previous idea i suggested,
when your climbing off the ladder when you're on the top,
it should be all auto animation, when you wanna climb down the ladder when your on the top:

Dragonathan wrote:
than you should see an action icon,

you select it, than you will turn around 180 dargees automaticly
than you see the same animation when you climb off the ladder when your on the top, but the REVERSE version,
(its all auto animation)

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PostPosted: Mon Mar 27, 2006 4:01 pm 
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I have about oh, 20 ladders at my school (mostly for getting to autoshop storage, to the roof, etc.) and only about 5 are slanted, mostly because we have 3 "A" frame ladders.

I would be in favor of doing the catches from RTCW (pic coming soon) so it's easier to get down.

oh, and it's in the source engine too. when you have an NPC climbing a ladder (oddly, I can't get the thirdperson mode to show me) they will have this same thing to a point (less, but still there) the only exception being fast zombies, whom jump off about a foot below.

off topic: I killed a zombie with a shotgun. sound normal, well, here's my method
1. get full SPAS-12 ammo
2. use grav gun on shotgun
3. launch at zombie
4. laugh.

all I was doing for like 20 minutes when I first loaded it up was beat the crap out of a dead cop (I used impulse 101 for all weaps+ammo) and say in my head DANCE, RAGDOLL, DANCE!

made some funny positions. some of which arent neccisarily appropriate for younger viewers :twisted:

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PostPosted: Sat Apr 01, 2006 5:36 pm 
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just since I havent been around for a few weeks and another week doesnt mean you guys can just pack up this forums.

I wont be back for another week, im in the library.

-------------------

I know this ladder is a problem for you so please just wait and see what the devs can do to fix it.

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