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PostPosted: Sun Mar 19, 2006 6:05 pm 
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i still think a simple 2d futuristic interface is way better,
you guys suggesting something that requires allot of 3d modeling.
but the devs better model importent things,

but than again, like i said, if the devs hire more people in the team,
than this wouldnt be such a big deal.

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PostPosted: Sun Mar 19, 2006 6:23 pm 
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Perhaps, but it wouldnt be easy to have a full animated FMV sequence for a load screen. But if it works like that right;

You start of with the map loadup, FMV of a team exiting a vehicle and entering the briefing room.

Then the limbo menu, the teams choose their class and has wait time for anyone who hast finshed loading the map yet. While they wait they can listen to the breifing or choose thier class and set up a plan, they can view the maps, available weapons, etc. If the devs can bring random objectives into TCE, then that will make each mission played different and more challenging. This limbo menu is a briefing room where you see the soldiers around a table with a commander discussion the mission, he will be showing maps, pictures etc. The class choices are in folders on the desk. Others information will also be on folders scattered on the desk.

When the game starts, another FMV sequence is played when the team is dropped of a the location instead of looking at the countdown timer like in the current version.

----------------------------------------------

That will make the game feel more immersive since everything flows like watching a movie instead of seeing loadscreens and countdown timers. Big problem though, this isnt easy to make, even for real dev teams of official games. This is alot of work.

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PostPosted: Sun Mar 19, 2006 6:36 pm 
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XenoKiLLer wrote:
this isnt easy to make, even for real dev teams of official games. This is alot of work.


no shit :roll:, TT only has about 8 active members,
thats freaking crazy, they should hire more people.

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PostPosted: Sun Mar 19, 2006 6:38 pm 
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They cant, this is a fre game, they arent making money of this. So, they cant hire anyone, only look for volunteers. Ofcourse, they cant just get any volunteer, it has to be someone who can get work done.

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PostPosted: Mon Mar 20, 2006 3:40 pm 
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XenoKiLLer wrote:
Ofcourse, they cant just get any volunteer, it has to be someone who can get work done.


*uses PoP as an example*

PoP had many animators. the only problem is they all did half of thier jobs then went PHHH I don't wanna do this no more.

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PostPosted: Mon Mar 20, 2006 9:53 pm 
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Well, that is a problem TT is facing but in a much lighter less noticeable well. That is a mod team's biggest problem, when its members start to give up on the mod.

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PostPosted: Tue Mar 21, 2006 4:21 pm 
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i think simple 2D interface/menu is way better,

3D menu/interface always look to crowded to me...

things shouldnt be too crowded before the game starts,
the only time when when things should start to get crowded, is when the game starts, and not when people navigate through the menu's

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Last edited by Dragonathan on Wed Mar 22, 2006 9:32 am, edited 1 time in total.

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PostPosted: Tue Mar 21, 2006 10:19 pm 
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I would prefer a menu that doesnt slap me a boring image everytie, but anyway they have versions 050-1.00 to fix this issue so no worries on this problem yet.

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PostPosted: Wed Mar 22, 2006 4:11 pm 
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heres a very good example what i mean with futuristic 2D interface/menu,

check this out:
http://www.eidosinteractive.co.uk/gss/dxiw/

wooooooooooooooot, now if the interface/menu of TrueCombat 0.49 looked something like that,
than the devs will never hear people complain about the boring interface/hud anymore,

the futuristic theme on that website fits perfectly for TCE's interface/main menu.


edit: it does require allot of work on the short little eye-candy animations.
but its not gonna be that difficult like the 3D interface/menu you guys suggested

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PostPosted: Sat Apr 15, 2006 6:01 pm 
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the problem is, whos gonna do it? the devs certainly have 049 and 050 in their hands.

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PostPosted: Sun Apr 16, 2006 12:30 am 
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Dragonathan wrote:

the futuristic theme on that website fits perfectly for TCE's interface/main menu.


But TC:E doesn't take place in 2015 in the Jungles of Columbia, from the weapons grading, it takes place in about our present time.

What is your big interest in the "It would be more futuristic liek this" stuff you've been talking about in the past month?

This isn't Ghost Recon's "Hey I can see you through this wall with my X-Ray/Heat Vision I kill you with my wall penetrating 50mm explosive rounds" kind of purpose.

it's just some ill-equipped Spec Ops. facing skinnies with AK's and various old and aged weapons.

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PostPosted: Sun Apr 16, 2006 1:21 am 
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lol. tre, yet a 50mm wall penetrating round would not be possible if it is esplosive because it would blow up once it hits the wall before it breaches in. Unless it has a second tip inside.

They just need to add life to the menu and hud, futuristic isnt neccessary for tce.

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PostPosted: Sun Apr 16, 2006 1:57 am 
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Ahh my friend, but you are wrong...

There is an Assault Rifle known as the OICW which fires a 20mm smart round. This round will travel through walls and not blow up then go 2 feet out of the wall and blow up in some unsuspecting skinnies face. That's the beauty of the OICW...

On topic:

...So... how about the main menu interfaces? :roll: :P

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PostPosted: Sun Apr 16, 2006 3:28 am 
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that would be a fused bullet and not one that blows on impact then. completely different as you didnt mention.. well, I dont think TT will implement that, although Id like to see the effects of certail mythical creatures if you know what I mean. jk.

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