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PostPosted: Wed Feb 22, 2006 9:34 pm 
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me, besides America's Army, FullspectrumWarrior, well, just those two could be considered tactical. I see what you mean. perhaps when running, give the weapons a sort of sway, and after you run and you just stopped running to aim your gun, your gun sway will start off shaking and swating since your tired from all the running (and this is just running not sprinting). That happens in AA, if you just ran, your accuracy drops greatly. If your injured from falls or wounds, your accuracy also drops. That should force people to move slowly, but swiftly and more organized.

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 Post subject: Re: HIT BOXES needs to improve,
PostPosted: Wed Feb 22, 2006 10:30 pm 
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Dragonathan wrote:
and it seems the the hit boxes are limited from your head to your torso,
but i want to be able to hit all the parts of the enemy's body,
from the head to the toe,
i wanna see blood when i've hit someones legs or feet.
i wanna see blood when i've hit someones hands or arm,
there should be blood/wounds comming out on evry section of the body,
even a slight bit blood when you shot someone's boots.


this better be fixed on the next release,

you guys should try to shoot at someone's feet/boots/leg erea,
you wont see any blood/wounds, thats just rediculously unrealistic,


p.s. for the one that dont know why im self-quoting, is just to remind evryone what i have posted in the the first page of this thread now stay on-topic:

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Last edited by Dragonathan on Thu Feb 23, 2006 3:18 am, edited 1 time in total.

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 Post subject: Re: HIT BOXES needs to improve,
PostPosted: Wed Feb 22, 2006 11:18 pm 
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Dragonathan wrote:
Dragonathan wrote:
and it seems the the hit boxes are limited from your head to your torso,
but i want to be able to hit all the parts of the enemy's body,
from the head to the toe,
i wanna see blood when i've hit someones legs or feet.
i wanna see blood when i've hit someones hands or arm,
there should be blood/wounds comming out on evry section of the body,
even a slight bit blood when you shot someone's boots.


this better be fix on the next release,

you guys should try to shoot at someone's feet/boots/leg erea,
you wont see any blood/wounds, thats just rediculously unrealistic,


p.s. for the one that dont know why im self-quoting, is just to remind evryone what i have posted in the the first page of this thread now stay on-topic:


Thanks for the warning.

But yeah guys seriously. You just absolutely! need to fix one or Dragon will be upset. Can't have that. :P

~Silentcrisis

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 Post subject:
PostPosted: Thu Feb 23, 2006 3:02 am 
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you really gotta fix the helmet, it just doesnt work as its suppose to.

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 Post subject:
PostPosted: Thu Mar 09, 2006 11:16 am 
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Will someone clean the ridiculous, off-topic spam and patter out of this thread?!

PLEASE!?

And don't edit people's posts to insult them; that's just gutless and childish... Respond to the post with a post if you have some manner of objection... If you can't respond accountably and reasonably -- flake the *i-need-a-broader-vocab* off...

Δ


Last edited by hoak on Thu Mar 23, 2006 12:28 pm, edited 2 times in total.

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 Post subject:
PostPosted: Thu Mar 16, 2006 12:10 am 
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We'll remove you from existance then hoak. That should do it. :P

j/k mate.

Most of the threads are created in pure mediocracy anyways so you need to have a little spam to get the interest moving.

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 Post subject:
PostPosted: Thu Mar 16, 2006 2:40 am 
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Seriously, the helmet isnt doing what it is suppose to. It is suppose to give you protection but freakin pistol shots still kill you on hits that hit the helmet.

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 Post subject:
PostPosted: Sat Mar 18, 2006 12:50 am 
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The helmet doesn't stop trauma though. It often isn't the bullet hole wound but the trauma that sudden stop in momentum creates.

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 Post subject:
PostPosted: Sat Mar 18, 2006 2:47 pm 
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yeah so it should give you some sort of shaky fuzzy feeling and maybe some CoD shell shock but not kill you that quickly especially with a 9mm pistol.

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PostPosted: Sun Mar 19, 2006 2:45 pm 
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Hmm... it could. But that would only cause your enemy to move in for the kill, which I don't have a problem with in this situation because you did get shot in the head. :P

The same with an explosion that went off too close to you but didn't kill you.

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PostPosted: Sun Mar 19, 2006 6:24 pm 
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Thus pull out a nade and cook it fast, dont let him get away with that atrocity.

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 Post subject:
PostPosted: Sun Mar 19, 2006 8:36 pm 
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Cooking nades is actually uselessin America's Army, because they aren't going to risk running and picking it up. It's a death wish.

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 Post subject:
PostPosted: Sun Mar 19, 2006 8:50 pm 
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its not when they guy recieving it is a complete nut case who is blind and deaf yet not flashed.

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 Post subject:
PostPosted: Thu Mar 23, 2006 12:23 pm 
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Obviously 'moderation' is out of the question, as is on topic discussion... To bad these forums are as big a waste as the 'Official Forums'...

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 Post subject:
PostPosted: Fri Mar 24, 2006 4:54 am 
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I would go as far as saying that they are a bigger waste :wink: :lol: .

It's just that it has been what, a year since the last version, with the dev's apparently on sabbatical for a good portion of that time.

I'm sure we will get some valid suggestions after the next update. Well, maybe not, but what do you want from us? Without a certain forum member keeping things "lively" around here, this forum would be absolutely dead.


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