that problem is very easy to fix, like what many games did, make the plants transparent evrytime you infront of them, maybe not extremely realistic thing to do, but its pure for the gameplay, gameplay is as importent as realism.
i think the devs dont have to worry about the detailed looking tree's and leaves, TT has some talented mappers, or they could always hire someone whos good at making realistic nature map's,
the main thing that the devs have to focus when they wanna make a jungle map, is studying the jungle, read books about the jungle, -what kind of plants exist in the jungle, -what kind of tree's grow in the jungle, -what kind of noises will you hear when you in the middle of the jungle, -in what kind of places does moss grows -how does a small little rock grow, -ect. ect.
and the second thing the devs have to focus is: -the textures, like realistic looking grass and stuff. -tiny little animations, like tree's moving left and right, -just to give you the illusion that theres some wind on the map. -dynamic things, like plants moving a little bit evry time you move pass them. -the flexibility of the twigs and leaves, grass, make it look less "stiff"
but what i really advice is, to hire someone that specialise himself in modeling nature, like small little animals, tree's leaves, realistic looking water ect. ect.
besides the modeling, he has to be good with animations and coding too,
it makes things more easier,
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call me Dragon
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