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PostPosted: Fri Jan 27, 2006 12:15 am 
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removes run-nade tactics huh

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PostPosted: Fri Jan 27, 2006 12:18 am 
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Only some of the time.


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PostPosted: Sat Jan 28, 2006 12:58 am 
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well.. it should only take some more time, i hope. but, currently, the glitches and bugs are quite minor and can be ignored for the time being.

Graphics wise, it would be good if the terrorist had different grenades. Its not likely that a terrorist group would have got their hands on those expensive nades. Maybe they can, but not all the time, and they would often save those for later more important use.

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PostPosted: Sat Jan 28, 2006 6:20 am 
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Minor glitches and bugs? Like the silent plant?


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PostPosted: Sat Jan 28, 2006 3:08 pm 
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you only notice them when your actually looking for them. They dont really do any fatal problems like crashes or BSODs. so, you could consider those minor

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PostPosted: Tue Jan 31, 2006 2:27 am 
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The throwing system is fine. Some reticules or a glowing patch on the ground to give you the idea of where the grenade is going to go, might make it easier for me to use, for one.

Then again, I'm one person, so my opinion doesn't really make a difference.

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PostPosted: Tue Jan 31, 2006 2:44 pm 
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it doesnt really matter to me either, its just a game, if you kill yourself with a nade its not like you really killed yourself with a nade. Ofcourse making the throwing easier is a good thing.

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PostPosted: Tue Jan 31, 2006 8:54 pm 
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If there's one thing they have to change, it is if you die with a pulled nade you drop it and TK like three of your guys giving you -9 + -1 for your own death.

That pisses me off, I was top dog on some servers then became dead last because of some spawning n00b.

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PostPosted: Wed Feb 01, 2006 1:55 am 
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thats one of the bad things done. when your dead, any nade that was live at that point onward should not be accounted to you. its the same freaking problem in AA. In a sense, they are trying to make the game more fair, but unintentionally made the games unfair.

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PostPosted: Mon Jul 10, 2006 7:08 am 
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I like the grenade throwing bar idea, but it needs to be more simple… like when you take any type of grenade in your hand the bar appears in the middle of your screen and when you press the fire button with you’re mouse the bar loads until you let go and then you just press the fire button again to throw it a the distance you decided with the throw bar.


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PostPosted: Mon Jul 10, 2006 12:15 pm 
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I would rather use angle throwing than a throw bar. Aim at 45 deg. to throw further, aim higher to drop shot a nade, etc. That will require moderate skills and not just a silly bar that is unrealistic.

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PostPosted: Mon Jul 10, 2006 7:15 pm 
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XenoKiLLer wrote:
I would rather use angle throwing than a throw bar. Aim at 45 deg. to throw further, aim higher to drop shot a nade, etc. That will require moderate skills and not just a silly bar that is unrealistic.


than you might as well say that the life meter bar is unrealistic, and the stamina bar is unrealistic,

cause thats basicly what your trying to say, its just a feature that needs a bar on the HUD, so i cant see whats so unrealistic about it.

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Last edited by Dragonathan on Mon Jul 10, 2006 11:17 pm, edited 1 time in total.

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PostPosted: Mon Jul 10, 2006 8:41 pm 
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yes I would. Instead there shouldnt be a way of telling that via a hud image, but ingame visual, like severely shaking hands after being shot, weakening by slowing down and loss of accuracy when shooting, or when tired, heavy panting, blurring and tunneling vision and disorientation. Wasnt I the one who wanted to get rid of the entire hud. They got rid of the crosshairs, it wouldnt hurt to get rid of everything else an use some ingame instead of a bitmap overlay to giv ethe player information on their current state. HUDs are highly unrealistic.

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PostPosted: Mon Jul 10, 2006 9:02 pm 
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XenoKiLLer wrote:
yes I would. Instead there shouldnt be a way of telling that via a hud image, but ingame visual, like severely shaking hands after being shot, weakening by slowing down and loss of accuracy when shooting, or when tired, heavy panting, blurring and tunneling vision and disorientation. Wasnt I the one who wanted to get rid of the entire hud. They got rid of the crosshairs, it wouldnt hurt to get rid of everything else an use some ingame instead of a bitmap overlay to giv ethe player information on their current state. HUDs are highly unrealistic.


Hell that would be insanely WILD. . .Now thats what i call true combat :D

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PostPosted: Mon Jul 10, 2006 10:31 pm 
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however TT might take alot more time to implement something like this. As I have seen there is a HL2 mod that features a "No HUD" style of gameplay, no crosshairs, no freakishly unrealistic bars, nothing, nothing but pure action on screen.

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