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 Post subject: Updates to CQB_DIM
PostPosted: Thu May 22, 2014 8:33 pm 
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Master
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Joined: Mon Mar 08, 2010 12:52 pm
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Location: Belfast, Northern Ireland.
Some screenies of work to be included in update to -dimmod

Enhanced player models (Spec-Op)

Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image

This update is being carried out by Yourself[PL]

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 Post subject: Re: Updates to CQB_DIM
PostPosted: Thu May 22, 2014 8:52 pm 
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Expert
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Joined: Fri Oct 18, 2013 12:28 pm
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Location: Poland
Now its time to scratch some terrorists.


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 Post subject: Re: Updates to CQB_DIM
PostPosted: Thu May 22, 2014 11:39 pm 
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Sharp Shooter
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Joined: Mon Jun 03, 2013 1:34 pm
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your server kicks me and i get an error message saying the server is running an old version of punkbuster. i tried installing the punkbuster version found on etkey.org but it didnt help.

btw, the models are nice! woud be cool to see them on tce :)

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 Post subject: Re: Updates to CQB_DIM
PostPosted: Fri May 23, 2014 7:10 am 
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Master
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Location: Belfast, Northern Ireland.
paul wrote:
your server kicks me and i get an error message saying the server is running an old version of punkbuster. i tried installing the punkbuster version found on etkey.org but it didnt help.

btw, the models are nice! woud be cool to see them on tce :)



fixed..

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 Post subject: Re: Updates to CQB_DIM
PostPosted: Sat May 24, 2014 12:03 pm 
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Marksman
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Joined: Mon Feb 25, 2013 9:14 pm
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It works fine. Thank you Dim$tar.
Now, it just needs players...


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 Post subject: Re: Updates to CQB_DIM
PostPosted: Sat May 24, 2014 5:01 pm 
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Master
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Joined: Fri Sep 29, 2006 1:13 pm
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Location: Slovenia
Nicely done both of u :)
Is this allready on ur server ?
I don't see u much on Xfire dimstar


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 Post subject: Re: Updates to CQB_DIM
PostPosted: Sat May 24, 2014 5:05 pm 
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Sharp Shooter
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Joined: Fri Jul 26, 2013 11:05 pm
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Sorry Dim$tar, tried next map "sample" the server is looping. Sorry, sorry ... was wrong, a thousand apologies, will not play more in "sample". Sorry my bad.


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 Post subject: Re: Updates to CQB_DIM
PostPosted: Mon May 26, 2014 11:42 pm 
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Master
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Location: Belfast, Northern Ireland.
Something (:

Image

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 Post subject: Re: Updates to CQB_DIM
PostPosted: Tue May 27, 2014 12:07 am 
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Something (: v2 Image


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 Post subject: Re: Updates to CQB_DIM
PostPosted: Tue May 27, 2014 2:37 am 
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Sharp Shooter
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Joined: Mon Sep 19, 2011 7:08 pm
Posts: 51
Location: Venezuela
Wow, nicely done.

Even with such an old engine It still look's better than a lot of free-to-play games out there. More people need to know about TC games/mods.

I can't wait to give it a try.


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 Post subject: Re: Updates to CQB_DIM
PostPosted: Tue May 27, 2014 9:12 am 
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Groove Six Studios
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Joined: Wed Apr 27, 2005 2:24 pm
Posts: 309
Are you adding these assets on the player mdm or is it added via tags?
If you are working on the mdm, adding some real geometry knee protectors would be nice.

I really have to find time to get out a new "open" CQB


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 Post subject: Re: Updates to CQB_DIM
PostPosted: Tue May 27, 2014 12:16 pm 
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Unfortunately, all accessories i've added via tags. I have on disk lot of "HighPoly" soldiers but mdm exporting is so complicated, also for me, this is one way to edit default ET player models.


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 Post subject: Re: Updates to CQB_DIM
PostPosted: Wed May 28, 2014 10:08 pm 
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Master
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I am still highly against the huge backpacks. :P


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 Post subject: Re: Updates to CQB_DIM
PostPosted: Fri May 30, 2014 1:42 pm 
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Sharp Shooter
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Joined: Fri Oct 18, 2013 7:00 pm
Posts: 72
Something V3?
I threw together some sounds from BF3 and youtube.
Right now only VLTOR(+reload), AK-47(+reload), MP5 and some reverb sounds.
For testing purposes only.
Code:
http://speedy.sh/TSZkG/sounds-WIP.pk3

So let me know what do you think :wink:


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 Post subject: Re: Updates to CQB_DIM
PostPosted: Fri May 30, 2014 6:18 pm 
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Sharp Shooter
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Joined: Fri Jul 26, 2013 11:05 pm
Posts: 31
Haraldzz agree with you. Urban maps.
Maps of open countryside mountains or hills I agree backpack.

1. Standard urban Police use (vest)
2. Guerrilla field use (backpack)

In my country the standard "urban police" wearing camouflage grayscale (asphalt):
http://www.aen.pr.gov.br/modules/galeri ... 39/269.jpg

Just my opinion ...


Last edited by lolrivaLL on Fri May 30, 2014 6:40 pm, edited 1 time in total.

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