All times are UTC




Post new topic Reply to topic  [ 66 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: TCE desperately needs an update.
PostPosted: Sun Apr 20, 2014 7:42 pm 
Offline
Expert
Expert
User avatar

Joined: Fri Oct 18, 2013 12:28 pm
Posts: 160
Location: Poland
Lil bit better quality i think.

http://s1.postimg.org/mvnnfrmlb/2014_04_20_181621_obj_thewoods.jpg
http://s28.postimg.org/pgglmg2hp/2014_04_20_181701_obj_thewoods.jpg
http://s27.postimg.org/xs01fr79f/2014_04_20_181711_obj_thewoods.jpg
http://s8.postimg.org/ne7fzvexx/2014_04_20_181716_obj_thewoods.jpg

Weapon model from BF4 :D


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Sun Apr 20, 2014 11:59 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Fri Jul 26, 2013 11:05 pm
Posts: 31
DIMSTAR, fantastic, great, wonderful ... no need to do anything!

YKS, AA exists only to lower rates fps and destroy latency server.
TCE is True is not a liar, as these new AAA games are. (I believe so)

DIMSTAR, congratulations yes this is the true balance of combat, young and old. :pistols:

(sorry google translator).


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Mon Apr 21, 2014 7:00 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
yks wrote:
WHOA! Nice! Would be better with anti-aliasing IMHO.



this is just vanilla settings on xreal (latest build) no issues with missing textures etc, did have a quick fiddle with anti-aliasing but not sure AMD can force it like nVidia.

_________________
Image


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Tue Apr 22, 2014 10:37 am 
Offline
Master
Master

Joined: Fri Sep 29, 2006 1:13 pm
Posts: 262
Location: Slovenia
Hey sxy u back ? :)

Dimstar, Yourself why i wasn't invited for this ? :P

I bet Coroner is watching this new weapons and is so jelly :D


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Sat Apr 26, 2014 12:26 am 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
yks wrote:
So I understand that theres only 2 ways to update TCE without Coroner.
1)make a pk3 with necessary updates
2)modernize ET engine to suit better with TCE and also incorporate code from other et engine modifications



Yes.

_________________
Image


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Wed May 07, 2014 8:38 am 
Offline
Groove Six Studios
Groove Six Studios

Joined: Wed Apr 27, 2005 2:24 pm
Posts: 309
Hi guyz,

if someone beefs up the ET engine with fast and stable features (no fancy stuff) I am back with CQB. Most can be taken from ioquake3's new renderer.

Required engine features:
*specular, normal
*z-feather
*cascaded shadow maps for direct sunlight

I have
*Fast bloom & improved engine-based TCE-style HDR

I recently looked into TCs q3map2 again to remove the direct sun light from the lightmaps for optimal combination with cascaded shadow maps. But without a team that takes care of the engine ...

Another optimal way (but maybe takes more work) would be to merge features from ET to ioquake3 and to move back to a quake3 mod with qvm for the game code (which would spare me differrent platform compiles for the game code).
The ioquake3 engine would need:
*mdm, mdx support -> interquake iqm
*foliage

The snippets are all there. Just needs dedicated coders to concentrate on a few stable engine features.


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Wed May 07, 2014 7:08 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Mon Jun 03, 2013 1:34 pm
Posts: 64
Hi Coroner!

It's really great to read from you! TrueCombat holds a special place in my gamer heart, and it really makes me happy, as well as certainly all the other players, to hear from The Maker. :cheers:

The direction you are considering is exactly the one I would dream of.

However, one thing which I think is essential to its success is a bit of overhead planning and dividing the development into realistic steps. Asking a fanbase which, at the moment, it seems, does not have any professional C coder, to add new lighting features and z-feathers is something fancy.

Therefore, a realistic roadmap (IMHO) to achieve the goal you described would look like:

1 - Adapt an existing ioquake3-based engine to the game as it is
ETA: October 2014
This would likely involve mashing ET (or ETXreal) code on an ioquake3 base or the opposite. It would take so long because this first crucial decision must be taken and a team would need to be formed. ETXReal and ioquake3 both have experienced developers who mentioned that they would like to have a game delivered with their engine. You already mentioned the issues you had with Xreal-ETLegacy, it has to be seen if they can be overcome or if ioquake3 is the way to go.
Moreover, there are a lot of pros who know the Q3 engine inside-out hanging around at quake3world.com, I'm sure that there will be some willing to get involved or at least provide some advices.

2 - Add some rendering features and content
ETA: February/March 2015
Once the game is running, all the content coming from ET would need to be replaced, and new features should be put into use. ioQuake3 already has a new renderer which does real-time lighting and (I think) bumpmapping. So does ETXreal/Legacy.
There is also already built-in support for skeletal animation, but some content creation would be required to make use of it.


3 - Polish, polish, polish
ETA: May 2015
At this point (still IMO), some non-critical features could be added, such as more fancy rendering, anti-cheat system (something like a shared ban-list à la UrbanTerror seems not too bad), new game modes (I'm still such a great fan of Q3TC Mission mode!!!), and so on...


To achieve all this, it is essential to involve some of the people who showed a lot of understanding of how TC works, such as Marze http://marze3d.blogspot.com/, Damien, merlin1991, Stealth, DimStar (who is still putting out maps for TCE at an impressive rate!), and many others (sorry for those I'm forgetting, this is just from the top of my head).

Also, it would also mean a lot to all of us if you could give a pat on the back to those who show their love of the game through direct involvement like the aforementioned, or jussi, who forked the ET code on GitHub in reply to you: https://github.com/jussirantala/TrueCombat. We respect you a lot for all the work you have done, and having you just saying "nice!" when you see something you appreciate would really be a motivational boost.

Finally, when you see the number of players playing, developing, and making content for a game that never had a final release, shows how really great the game is, how much your work is appreciated, and how much potential there is in it.


Whatever happens, I know I'll always be playing one TC version or another for the years to come, and for this, you have my eternal gratitude.

:firing:

_________________
Missing .pk3 file? Find it here:
Over
5GB of TCE custom content!


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Thu May 08, 2014 6:40 am 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Fri Oct 18, 2013 7:00 pm
Posts: 72
Dim$tar wrote:
Dušan, the creator of OpenWolf http://www.moddb.com/games/openwolf has offered to supply a standalone version of his engine soley for TCE/CQB


:roll:


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Sat May 10, 2014 12:56 am 
Offline
Expert
Expert
User avatar

Joined: Fri Oct 18, 2013 12:28 pm
Posts: 160
Location: Poland
Fresh ported AK47 from BF3 or BF4 to CQB_DIM

Image
Image
Image
Image


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Sat May 10, 2014 12:12 pm 
Offline
Master
Master
User avatar

Joined: Fri Mar 25, 2011 10:11 pm
Posts: 269
That looks pretty impressive, all things considered.


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Sat May 10, 2014 4:46 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
paul wrote:
new game modes


I would love to see squad death match similar to battlefield bc2, ie four teams of five, also something similar to conquest mode.

also. what is this?

http://www.10puntos.com/wp-content/uplo ... -Elite.jpg

_________________
Image


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Sun May 11, 2014 3:01 pm 
Offline
Expert
Expert
User avatar

Joined: Fri Oct 18, 2013 12:28 pm
Posts: 160
Location: Poland
This is the early version of OBJ_WOODS
:P


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Sun May 11, 2014 3:04 pm 
Offline
Master
Master
User avatar

Joined: Fri Mar 25, 2011 10:11 pm
Posts: 269
Dim$tar wrote:


Looks like the original Planetside to me. And indeed, writing in Google "Original Planetside Harasser", you find this picture.


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Mon May 12, 2014 9:20 am 
Offline
Groove Six Studios
Groove Six Studios

Joined: Wed Apr 27, 2005 2:24 pm
Posts: 309
Very promising news are that Epic started a community-open development of a free (as in free) Unreal tournament for Unreal Engine 4 (UE4) as some kind of showcase/example application. This game will be moddable and expandable and might be a basis for a new Truecombat. The complete source of UE4 is assesable for developers as will be the source of the new Unreal tournament.
Thus maybe 15 years after TC on Quake 3, there might be a new option for a new code base.
As some of you might know, I got my hands a bit dirty in UDK already and UE4 appears like a furhter step forward in any respsect.


Top
 Profile  
 
 Post subject: Re: TCE desperately needs an update.
PostPosted: Mon May 12, 2014 11:26 am 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Fri Oct 18, 2013 7:00 pm
Posts: 72
Thats great news! But meanwhile, Coroner, what do you think about CQB that works with 3rd party maps?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 66 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group