All times are UTC




Post new topic Reply to topic  [ 68 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: redone TC:E weapons packages
PostPosted: Wed Oct 23, 2013 2:50 pm 
Offline
Team Terminator
Team Terminator

Joined: Thu Apr 15, 2010 7:51 pm
Posts: 13
Diane wrote:
Hi Bruce! :)


Hi Darling ;))


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Thu Jan 09, 2014 3:47 pm 
Offline
Team Terminator
Team Terminator

Joined: Thu Apr 15, 2010 7:51 pm
Posts: 13
Happy new year & here we go :D


1. The weapons: G3 and the M4 series incl. camo patterns. All high-res texture PSDs are included
As i forgot some files, there are now two DLs
https://db.tt/KR4ZifGe 609,72MB
https://db.tt/dGnNQzxW 6,3MB

2. The Rhuk/obj_downside map files DL. This package includes all other models and textures i ever made for TC:E
https://db.tt/276xOZoa 138,15MB

Have fun,
cu.bruce


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Thu Jan 09, 2014 4:52 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
bruce wrote:
Happy new year & here we go :D


1. The weapons: G3 and the M4 series incl. camo patterns. All high-res texture PSDs are included
As i forgot some files, there are now two DLs
https://db.tt/KR4ZifGe 609,72MB
https://db.tt/dGnNQzxW 6,3MB

2. The Rhuk/obj_downside map files DL. This package includes all other models and textures i ever made for TC:E
https://db.tt/276xOZoa 138,15MB

Have fun,
cu.bruce


sweeeeeet... Thank you very much!! Edit :>>> missing some textures :( brick/sky/terrain and some others (51 missing textures) maybe just a forgotten shader?

_________________
Image


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Fri Jan 17, 2014 2:56 am 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Mon Jun 03, 2013 1:34 pm
Posts: 64
YEAAAAHH!!! Thank you Bruce!

But as Dim mentioned, it would rock even more with the textures! Are you planning on releasing them too?
Image

_________________
Missing .pk3 file? Find it here:
Over
5GB of TCE custom content!


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Fri Jan 17, 2014 8:14 am 
Offline
Team Terminator
Team Terminator

Joined: Thu Apr 15, 2010 7:51 pm
Posts: 13
Thanks for the screenie ;)

I will have a look into it the next days.
As the map wasn't finished, i think that was the last thing i was working on...
I guess its only about the shader names and should be fixed within the main shader script for the map.

cu.bruce


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Fri Jan 17, 2014 4:51 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
Can confirm its just a missing shader. had a fiddle while tripple checking it was actually missing.

Image
Image
Image

Cant wait to be able to see this on some servers (:

Side note: Can we get compile string you used too?

_________________
Image


Last edited by Dim$tar on Fri Jan 17, 2014 10:42 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Fri Jan 17, 2014 5:30 pm 
Offline
Master
Master
User avatar

Joined: Fri Mar 25, 2011 10:11 pm
Posts: 269
Nice! Most definitely want to see some servers rocking this stuff.


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Wed Jan 22, 2014 2:59 am 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Fri Jul 26, 2013 11:05 pm
Posts: 31
I remember a beautiful SS, there was even a red pickup, this same map!
Dim $ tar, what you make to achieve 266 FPS? = O
My is no more than 90 FPS. = (
What is the configuration of your PC? (is powerful ... I can imagine)


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Tue Feb 04, 2014 9:18 am 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
bruce wrote:
Thanks for the screenie ;)

I will have a look into it the next days.
As the map wasn't finished, i think that was the last thing i was working on...
I guess its only about the shader names and should be fixed within the main shader script for the map.

cu.bruce



bruce? :|

_________________
Image


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Tue Feb 04, 2014 10:18 pm 
Offline
Team Terminator
Team Terminator

Joined: Sat Apr 09, 2005 6:22 am
Posts: 1396
Sheesh! Calm down, dude. He will post the stuff when he has a free moment! =D

_________________
Image
Steam // TrueCombat // C22


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Tue Feb 11, 2014 10:31 am 
Offline
Marksman
Marksman

Joined: Mon Feb 10, 2014 10:10 pm
Posts: 1
:moon:


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Thu Mar 06, 2014 5:00 pm 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
Haraldzz wrote:
Nice! Most definitely want to see some servers rocking this stuff.



Hopefully soon.........

_________________
Image


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Fri Mar 07, 2014 8:45 am 
Offline
Team Terminator
Team Terminator

Joined: Thu Apr 15, 2010 7:51 pm
Posts: 13
Hi there,
nice to see that you managed the shader issue. Please keep in mind that the map is not really finished. There ist still some work to do, afaik there are at least some leaks around the central building/hotel.

Regarding the compile string: As i haven't radiant or TC:E installed anymore, i really doubt whether i have the batch files.
But i will have a look on an old xp installation, i used to compile years ago.
Maybe... ;)

cu.bruce


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Fri Mar 07, 2014 8:56 am 
Offline
Master
Master
User avatar

Joined: Mon Mar 08, 2010 12:52 pm
Posts: 314
Location: Belfast, Northern Ireland.
bruce wrote:
nice to see that you managed the shader issue.
cu.bruce


No, Only swapped out the textures for my own. Would make a big difference if we had obj_downside.shader, cant really put it on server's with out it, and im sure my swapped out textures do not look as good as you intended :(

_________________
Image


Top
 Profile  
 
 Post subject: Re: redone TC:E weapons packages
PostPosted: Fri Mar 07, 2014 12:54 pm 
Offline
Team Terminator
Team Terminator

Joined: Thu Apr 15, 2010 7:51 pm
Posts: 13
LOL.

I never thought about that i may have forgot the whole shader file, shame on me!
I thought that there were just some single shader descriptions missing, not the whole file...
I am sure that i still have the file....i will upload it the next days.

cu.bruce


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 68 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group