All times are UTC




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: MWTC linux server HOWTO
PostPosted: Thu Feb 14, 2013 1:48 am 
Offline
Rock Me, Amadeus!
Rock Me, Amadeus!

Joined: Thu Jun 11, 2009 10:38 am
Posts: 172
Location: Austria
This should be helpfull to serveradmins to get a server up on linux.

If you're running a x64 server you first need 32bit compatability libs, on debian stable that would be the package "ia32-libs" on ubuntu / debian-testing "libc6-i386" should be enough.

1. Cod4
We will install the server in a public directory in oder to use different users for different servers.
Since we need all files owned by root I run as root from now on

Start of with creating a a directory "cod4-linux-server" in /usr/local/games
Code:
mkdir /usr/local/games/cod4-linux-server

Now you need to upload all the cod4 media files, you need the main, miles and zone folder from your installation.
Copy them into the newly created folder on the server, this will take some time 6.3GB don't upload in a second.

Now we need the actual linux binaries
Code:
curl -OL http://treefort.icculus.org/cod/cod4-linux-server-06282008.tar.bz2
curl -OL http://treefort.icculus.org/cod/cod4-lnxsrv-query-limit-test.tar.bz2

The first is the linux stuff, whilst the 2nd is a fix for the getuserinfo exploit.
Time to extract the archives:
Code:
cd /usr/local/games/cod4-linux-server
tar -xf PATHTOcod4-linux-server-06282008.tar.bz2
tar -xf PATHTOcod4-lnxsrv-query-limit-test.tar.bz2

Do not extract the fix first!

We also need a handcrafted startscript because otherwise the cod4 binary will not find the libraries that came with it

Open a new file "cod4-ded" (inside the cod4-linux-server directory) in your favourite text editor and write
Code:
#!/bin/sh
cd /usr/local/games/cod4/
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:.
./cod4_lnxded $@

also make it executable
Code:
chmod +x cod4-ded

now we just need to make this script findable by the average user
Code:
cd /usr/local/bin
ln -s /usr/local/games/cod4-linux-server/cod4-ded


At this point you could try to start a regular cod 4 server as a user NOT as root. If it works we're halfway there.

2. Punkbuster
Get the latest PbSetup for linux from evenbalance http://websec.evenbalance.com/downloade ... php?file=5
(you need todo this locally and upload it because it has a captcha)
Upload it to the server and run
Code:
cd whereveryouuploadedthezipto
unzip pbsetup.zip
chmod +x pbsetup.run
./pbsetup.run -ag cod4 -ap /usr/local/games/cod4-linux-server
./pbsetup.run -u

If the last step fails try it again, and again. If it still doesn't work you'll have to make a local install under linux, run it there and then upload the "pb" folder to the server.

3. MWTC

Load the MWTC zip to the server and unpack it like this:
Code:
cd /usr/local/gamerrs/cod4-linux-server
unzip PATHTOMWTC_alpha022.zip


You should be able to start a mwtc server like this now (again NOT as root):
Code:
cod4-ded +set fs_game mods/truecombat +map mp_tc_hangar


When you've started the server once you'll have a folder .callofduty4 in your home directory, put all your server configs into mods/truecombat there to seperate them per user.

And here is a sample server config:
Code:
sets _Admin YOURNAME
sets _Location SERVERCOUNTRY

set sv_hostname SERVERNAME
set sv_mapRotation "map mp_tc_backlot map mp_tc_hangar"

// TC BASE STUFF taken from truecombat.cfg

// warmup/ready countdown
set scr_game_playerwaittime "3"
set scr_game_playerstarttime "3"
set scr_game_matchstarttime "3"

set scr_player_forcerespawn "0"

set scr_player_maxhealth "100"
set scr_team_fftype "3"   // [0-3] (Disabled, Enabled, Reflect, Shared)

set ui_hud_obituaries "0"
set ui_hud_showobjicons "1"

// player limits
set sv_maxclients 14
set sv_privateClients 0
set sv_minPing 0
set sv_maxPing 250
set scr_teambalance 1
set sv_voice 0

//voting
set g_allowvote 0


Also a little thing about ctf, starting a server with +set g_gametype ctf doesn't work, you have to put "gametype ctf" at the beginning of the maprotation like this:
Code:
set sv_mapRotation "gametype ctf map mp_tc_backlot map mp_tc_hangar"

And start the server like this:
Code:
cod4-ded +set fs_game mods/truecombat +map_rotate

_________________
"Fog is neither water nor air, it's something between." Merlin


Top
 Profile  
 
 Post subject: Re: MWTC linux server HOWTO
PostPosted: Thu Mar 28, 2013 1:30 am 
Offline
Marksman
Marksman

Joined: Tue Mar 26, 2013 3:09 pm
Posts: 6
After fighting a whole day with 2 servers i have some additional infos.

1) The files from a CoD4 CD or a installed CoD have to be copied
to the server. (The files from main folder and zones)

2) The gametype can be set by +set g_gametype sd or war (demolition/bodycount) as
start parameter.

3) For setting server passwords the following needs to be in server.cfg
(Im not sure if server is unprotected without that options)
Code:
set rcon_password "password"   // for admin console
set sv_privatePassword "password" // for private slots
set g_password "" // server password


4) for starting 2 servers from one host the port can be changed as start parameter.
eg.
Code:
/usr/local/bin/screen -A -m -d -S wmtcsd cod4-ded +set fs_game mods/truecombat +set net_port 28961 +exec server2.cfg +set g_gametype sd +map mp_tc_backlot +set dedicated 2 &


5) MWTC runs perfect in a FreeBSD host with linux emulation enabled
(linux_base-f10)

Greets Dirk


Top
 Profile  
 
 Post subject: Re: MWTC linux server HOWTO
PostPosted: Fri Mar 29, 2013 8:16 pm 
Offline
Rock Me, Amadeus!
Rock Me, Amadeus!

Joined: Thu Jun 11, 2009 10:38 am
Posts: 172
Location: Austria
d31m0 wrote:
1) The files from a CoD4 CD or a installed CoD have to be copied
to the server. (The files from main folder and zones)
merlin1991 wrote:
Now you need to upload all the cod4 media files, you need the main, miles and zone folder from your installation.
Copy them into the newly created folder on the server, this will take some time 6.3GB don't upload in a second.
Just saying ;)


As for #3, the server is protected in a sense already, that if you set no rcon password rcon is disabled.

_________________
"Fog is neither water nor air, it's something between." Merlin


Top
 Profile  
 
 Post subject: Re: MWTC linux server HOWTO
PostPosted: Sat Mar 30, 2013 12:15 am 
Offline
Marksman
Marksman

Joined: Tue Mar 26, 2013 3:09 pm
Posts: 6
oops it seems that i canĀ“t read at 03:00 h anymore. o.0 :roll:


Top
 Profile  
 
 Post subject: Re: MWTC linux server HOWTO
PostPosted: Mon Apr 01, 2013 1:00 pm 
Offline
Master
Master

Joined: Fri Sep 29, 2006 1:13 pm
Posts: 262
Location: Slovenia
merlin1991 wrote:
Now you need to upload all the cod4 media files, you need the main, miles and zone folder from your installation.
Copy them into the newly created folder on the server, this will take some time 6.3GB don't upload in a second.
Just saying ;)


As for #3, the server is protected in a sense already, that if you set no rcon password rcon is disabled.[/quote]

I think there are COD4 file in .zip or tar.gz so u only download it with SSH command and extract it.


Top
 Profile  
 
 Post subject: Re: MWTC linux server HOWTO
PostPosted: Thu Apr 04, 2013 1:24 am 
Offline
Marksman
Marksman

Joined: Thu Apr 04, 2013 1:17 am
Posts: 1
Is there any option if ever the server is protected?

_________________
"The sword has to be more than a simple martial art weapons it has to be an answer to life's questions."


Top
 Profile  
 
 Post subject: Re: MWTC linux server HOWTO
PostPosted: Thu Apr 04, 2013 7:12 pm 
Offline
Marksman
Marksman

Joined: Sat Apr 02, 2011 12:28 pm
Posts: 20
BIG THANKS MERLIN FOR YOUR GREAT WORK :)
=D =D =D


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group