gonzo|Uncle Bionic wrote:
2. Just another CoD, why even bother?
As much as I'd like to disagree, I can't seem to.
A friend of mine saw Arma2 on a Steam sale the other day so he got me the game. I was sceptical at first since I don't really like playing memory with the game controls (Arma uses a lot of your keyboard!) but decided to start with the tutorials and adjust the key settings as I go along.
The game really impressed me with it's realism but what it's really missing is close quarters combat (IMO). Actually, I can't think of a CQB game which uses that kind of realism.
This is where some future TC could offer something new. Completely different tactics on small scale urban maps. The level design isn't an issue here (CoD maps, for an example) but the game mechanics are.
IMO, CQB was really close to achieving the kind of realism TC games moved towards in the past years. The most obvious issue aside (one small map), the engine it runs on really shows it's age.
That being said, CoD:MW engine is far superior but doesn't feel like the best choice any more. It has it's limitations (no more portal scopes) but the main problem, as I see it, is, no matter how awesome the game (mod) is, I don't see it reaching a large audience if you have to purchase CoD first. There is a number of kind-of-realistic-f2p FPS's out there and each of them being standalone.
Too bad some open source IdTech variant can't be used..