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 Post subject: Picking the weapon from floor
PostPosted: Thu Dec 29, 2005 8:08 pm 
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Marksman
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First, congratulations for great job You doin!

TC:Elite is hard and interesting game because its closest to reality and theres no competition in this segment.

But thing thats so unreal is: When you pick the weapon, it stay in your firemode from last weapon and you know amounth of ammo without of checking. (prob 1)
And theres no sound of dropping your weapon on floor(prob 2)
Dropiong gun on a floor could have some sound, something like droping nade?

Check of the weapon should take some time like reload and could have animation same like reloading but without changigng the ammo clip, yust "waching" it for moment. Changing Firemode should be automaticaly when check weapon is activated (Reload key could do the trick for whole action).

This operation makes the sound and take some time so U become more vulnerable.

Before check the weapon could be usable, but information about ammo and firemode should be unknown. (blinking "Check weapon" same as reload).


I hope that this ideas are achievable, and dont make big problem to implement in one of next versions of BEST FPS!:)

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PostPosted: Thu Dec 29, 2005 8:31 pm 
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High Master
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Yes, the firemode staying the same when you change weapons is a known bug. Also, if you watch someone in spectator mode, your firemode will be set to theirs as well.

Sure, I suppose the dropped weapon should make a sound.


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 Post subject:
PostPosted: Fri Dec 30, 2005 3:21 pm 
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Pwnzer
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I personally find "picking up weopon from the floor" quite difficult.
you have to really get close narrow between you and the gun to be able to pick up the gun from the floor.
and very oftenly I fail to "pick up the weopon from the floor"

now i have this idea thats quite simple,
Coroner could improve this, by coding some sort of A "auto animation"


example:
Image

lets say that the current system is example nr.1
you have to be inside the green circle erea
to be able to pick up the weopon from the floor

so it got me thinking,
why not change it and make us able to
"pick up the weopon from the floor"
from A bit more distance, like example nr.2
so you will get to see the "pick up" action icon from A bit further distance

its quite useful when you in A difficult situation,
usually when your ammo is empty, and you find yourself in A difficult situation, with allot of enemy's around you.
and you're planning to pick up A new weopon from the floor,
you usually fail to pick the weopon,
reasons are:

-adrenaline,
(wich makes you fail to pick the weopon from the floor properly)
-killed
(because it took too many attempts to pick the weopon from the floor)
(and you failed oftenly)

ohh and besides picking up "primarily weopons"
I also like to pick up nades and pistols.

idea:

if you killed someone that whas using A pistol,
he will only drop his pistol on the floor.

if you killed someone thats holding A nade on his hand,
he will only drop A nade on the floor.

and its not really needed if the enemy you killed drop all his weopons.
because if someone used A pistol. and you killed him, and he felt down and died while laying on his back,
how you gonna pick up the riffle when his riffle is on his back?

or the devs could animate 10 different death animations,
that will be randomly chozen by the system on each kill.
-sometimes the enemy died laying on his back.
-sometimes the enemy died laying on his belly.

http://www.truecombat.us/forums/viewtopic.php?t=347

this will gain TCE's "fun-factor" and "realism"
and it reduces the "boring-factor"
because it will make the game look very different on each match.

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Last edited by Dragonathan on Sat Dec 31, 2005 7:25 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri Dec 30, 2005 7:56 pm 
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Marksman
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Joined: Fri Dec 30, 2005 6:30 pm
Posts: 3
I have one more idea...I don't know if it's too complicated to put in gam thou.. :D

I played Battlefield 2:Special Forces recently and saw one great news there...ziplines, grappling hooks and night vision goggles.
I saw there is some night maps in TCE, so it would be nice to have night vision goggles.
Ziplines and grappling hooks gives u more freedom and tactical options on maps, as u dont have 2-3 ways to get to bomb. U can choose your way. Definitly great option.

I would be glad to se at least ziplines and grappling hooks in new wersion if it is possible. Thx, and continue with great work. :D


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PostPosted: Fri Dec 30, 2005 8:03 pm 
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Pwnzer
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so thats why my gun keeps switching fire mode :? dang that bug.. if i can see it, im gonna shoot it :twisted:

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 Post subject:
PostPosted: Fri Dec 30, 2005 8:25 pm 
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XenoKiLLer wrote:
so thats why my gun keeps switching fire mode :? dang that bug.. if i can see it, im gonna shoot it :twisted:


read my post above.
and give A constructive comment.

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PostPosted: Fri Dec 30, 2005 10:26 pm 
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Pwnzer
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Im not going to complicate things by adding more ideas. These are just too much for the devs to do. Just sit back and wait, when they release the final version, it would be better than all these suggestions put together multiplied by a hundred, with or without having these insanely over realistic features. the devs want to keep the balance between "realistic gameplay and graphics" and "fast-paced action". Not everyone wants these features and Im not taking sides. the weapon drop is fine the way it is, it just needs some sound then add some sound sometime. There is really no need for all these stuff. Most of us enjoyed playing TCE the way it is, not what it will be. ANd we will continue to like it even if it gets topped by some other silly arcady schooter that costs $59.99. Its a free game, and a mod for a free game, you really cant expect much. The devs are doing this out of their free time, thats minus family and friends and time to themselves for rest.

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PostPosted: Sat Dec 31, 2005 4:18 pm 
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adding extremly realistic features in the game that doesnt demage the gameplay but only makes gameplay even more better and immersive,
that wouldnt be such A big problem at all,
it only takes allot of work, and is it worth waiting more longer?
yess, i dont mind waiting, i still can play different games while waiting.
and in the end when TCE is available, its gonna be sweet and juicy.
or would you rather play 0.49 with no changes at all,
accept that the only changes are new looks on official maps.
wel than i would rather wait more longer,
so i can play a totally new improved TCE.

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 Post subject:
PostPosted: Sun Jan 01, 2006 12:10 am 
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Pwnzer
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not only better, but sometimes, too much hindering or just a bit too much to do. we play games to relax and take time off not to get involved into something that complicated.

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 Post subject:
PostPosted: Sun Jan 01, 2006 12:36 am 
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XenoKiLLer wrote:
not only better, but sometimes, too much hindering or just a bit too much to do. we play games to relax and take time off not to get involved into something that complicated.


its always hindering and to much to do, in the beginning.
if you get more experienced, and if you becomming skilled.
than you can play and relax.

were living in A new era of high-tech games,
we dont live in the time of pacman anymore,
where you only can move "down up left and right"

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 Post subject:
PostPosted: Sun Jan 01, 2006 1:08 am 
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Pwnzer
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who would really want a game where gameplay detail goes all the way to cleaning your gun barrel reduces chances of jams? not evryone wants something that complicated. Thats why games like UT2k4 and Q3 are so popular, they are just pure nonstop action, compared to America's Army which is very realistic not to mention to strict on ROE issues that even though there are more than 6.4M players registered, it isnt even on the top 5 most played online games. People prefer the simple multiplayer games over the complicated, just look at ET, its grimy and old, it lacks good graphics and features compared to day of defeat but it still is in the top 5. not looking at th fact that it is free but becasue it is easy to play and enjoyable. Its so easy to play youll be able to fairly match against anyone on anymap, in AA if you go to a map where your not used to, your gonna get owned bad. thats because AA is mostly too much realistic features in the weapons and characters has alot of all sorts of hinderance systems that camping is the best survival option for most people. (camping in AA isnt exactly like staying in 1 place and waiting) and if you dont know the map, your as good as dead. But for Teamfortress like games, you just run and shoot since there are no hinderance, this happens fast and youll quickly get sued to the map, plus there are respawns.

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 Post subject:
PostPosted: Sun Jan 01, 2006 1:52 pm 
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if A game is too simple, it gets boring,
A game can really get immersive if the game has deepening,
Like "brothers in arms", brothers in arms is not A game thats simple,
its quite complicated, it has complicated features, detailed things,
maybe not as populair as quake/doom/ or even ET.
but nobody will ever forget that "brothers in arms" invented the "iron sight"

Quote:
Silent takedowns and extra animations may not change gameplay, but they would make the game more fun. I'd like to break somebody's neck. I'd like to see them grab their leg or arm when they get shot. The big things make a game popular but the little things make it memorable and immersive.

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PostPosted: Sun Jan 01, 2006 5:21 pm 
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thats still simple. the ironsights are similar to the scope idea, minus the magnification. And what ewere talking about is purely for multiplayer. BiA is meant for singleplayer, the multiplayer part was jsut to prolong its value.

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 Post subject:
PostPosted: Sun Jan 01, 2006 6:05 pm 
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XenoKiLLer wrote:
thats still simple. the ironsights are similar to the scope idea, minus the magnification. And what ewere talking about is purely for multiplayer. BiA is meant for singleplayer, the multiplayer part was jsut to prolong its value.


hah! if brothers in arms didnt existed in the gaming scene,
than the iron sights in TCE wouldnt existed too,
as simple as that,
just handle the facts, no turning around.

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 Post subject:
PostPosted: Sun Jan 01, 2006 6:14 pm 
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Pwnzer
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ohh..and and another thing...
whats so complex about this?
this aint even something new, its actually A small little thing to improve the "picking up weopon system"
i think you didnt read it well,

Dragonathan wrote:
I personally find "picking up weopon from the floor" quite difficult.
you have to really get close narrow between you and the gun to be able to pick up the gun from the floor.
and very oftenly I fail to "pick up the weopon from the floor"

now i have this idea thats quite simple,
Coroner could improve this, by coding some sort of A "auto animation"


example:
Image

lets say that the current system is example nr.1
you have to be inside the green circle erea
to be able to pick up the weopon from the floor

so it got me thinking,
why not change it and make us able to
"pick up the weopon from the floor"
from A bit more distance, like example nr.2
so you will get to see the "pick up" action icon from A bit further distance

its quite useful when you in A difficult situation,
usually when your ammo is empty, and you find yourself in A difficult situation, with allot of enemy's around you.
and you're planning to pick up A new weopon from the floor,
you usually fail to pick the weopon,
reasons are:

-adrenaline,
(wich makes you fail to pick the weopon from the floor properly)
-killed
(because it took too many attempts to pick the weopon from the floor)
(and you failed oftenly)

ohh and besides picking up "primarily weopons"
I also like to pick up nades and pistols.


and whats so complex about this idea?
its not that i suggested A suggestion that requires A new "source code"
or something

Dragonathan wrote:
idea:

if you killed someone that whas using A pistol,
he will only drop his pistol on the floor.

if you killed someone thats holding A nade on his hand,
he will only drop A nade on the floor.

and its not really needed if the enemy you killed drop all his weopons.
because if someone used A pistol. and you killed him, and he felt down and died while laying on his back,
how you gonna pick up the riffle when his riffle is on his back?

or the devs could animate 10 different death animations,
that will be randomly chozen by the system on each kill.
-sometimes the enemy died laying on his back.
-sometimes the enemy died laying on his belly.

http://www.truecombat.us/forums/viewtopic.php?t=347

this will gain TCE's "fun-factor" and "realism"
and it reduces the "boring-factor"
because it will make the game look very different on each match.

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call me Dragon


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