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PostPosted: Mon Jun 06, 2011 12:48 am 
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I've been testing the game this weekend, and found a bug that I've not seen reported yet: when the player is running and then jumping, and after he fall while leaning with the body, the iron sight aiming becomes inaccessible, the player can't aim with the gun. I found it on two classes, and I didn't test on sniper class. I hope I had helped with this report.


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 Post subject:
PostPosted: Mon Jun 06, 2011 10:43 pm 
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Joined: Wed Feb 03, 2010 6:36 pm
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Location: Finland
DennerBR wrote:
I've been testing the game this weekend, and found a bug that I've not seen reported yet: when the player is running and then jumping, and after he fall while leaning with the body, the iron sight aiming becomes inaccessible, the player can't aim with the gun. I found it on two classes, and I didn't test on sniper class. I hope I had helped with this report.


What server? Some servers get sometimes the aimbug. Happens on TC:E too.

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 Post subject:
PostPosted: Tue Jun 07, 2011 3:56 pm 
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Hello
I tested on "CQB Alpha 0.223 Free". I didn't test on other servers because I really not had time to make it.


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 Post subject:
PostPosted: Tue Jun 07, 2011 4:55 pm 
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Marksman
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I guess it is that old TC:e bug. When you jump or fell you can't aim anymore. Server restarting helps.


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 Post subject:
PostPosted: Wed Jun 08, 2011 1:46 am 
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Well, if an admin of mentioned server read this post, please take the necessary steps to end the problem.


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 Post subject: Cant run on Windows 7 64 bits
PostPosted: Fri Jun 10, 2011 7:03 pm 
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Marksman
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Joined: Tue May 24, 2011 6:21 pm
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Cant run on Windows 7 64 bits.
I can run ET just fine, but when I try to create my own server CQB just crashes.. I tried to run on windows xp compatibility mode but it doesnt fix it.

Im using ET 2.60b (2.60 tested too).
ps: Cant run TCE too.


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 Post subject:
PostPosted: Fri Jun 10, 2011 8:49 pm 
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Sharp Shooter
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I think that's some weird config issue... I've gotten that off and on my Windows 7 x86_64 installation. For TC:E some maps would work and others would just crash. I took all 3rd party content out of the WolfenstienET directoryand that seemed to help for CQB.


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 Post subject: Re: Cant run on Windows 7 64 bits
PostPosted: Sat Jun 11, 2011 12:15 pm 
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ferrazrafael wrote:
Cant run on Windows 7 64 bits.
I can run ET just fine, but when I try to create my own server CQB just crashes.. I tried to run on windows xp compatibility mode but it doesnt fix it.

Im using ET 2.60b (2.60 tested too).
ps: Cant run TCE too.

Dedicated server and started from a shortcut?

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 Post subject:
PostPosted: Sat Jun 11, 2011 3:02 pm 
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Marksman
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isnt a dedicated server is just a normal lan game.


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 Post subject:
PostPosted: Wed Jun 15, 2011 12:48 pm 
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Marksman
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I need to post some error log or something?


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 Post subject:
PostPosted: Thu Jun 16, 2011 1:41 pm 
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Found a new bug.
1. Take a weapon with EO-tech sight.
2. Use the ironsight.
3. Change firing mode to single.
4. The sight should get... well... just see for yourself.


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 Post subject:
PostPosted: Wed Jul 20, 2011 9:06 pm 
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Bump! Did some playtesting (which mainly consisted of trolling) with InVader today. We found rather many bugs or stuff like that.
[Not pictured stuff]
1st. You can't see head movements (freelook) in third person while reloading.
2nd. Single shot animation of UZI and some other guns are weird.
3rd. Sometimes silencers don't show up when the player has a weapon with a silencer on his back (secondary gun selected).
4th. (???) Shotguns don't have ricochets for bullets.
5th. Feet have almost no collision with bullets.
6th. Something I can't remember (ask InVader for more pictures etc.)
EDIT: 7th. ACOG guns don't play the firing mode switch animation when in iron sight mode.

[Pictured stuff]
Here are a heck of many images. Click the picture for higher resolution.
Knife texture is messed up.
Image

MP5 bug. The gun has a different model when being held in hands and when being held on the back. Also has the silencer bug mentioned previously.
ImageImage

Sometimes the knife can't be seen.
Image

The akimbo guns have one gun being held "wrongly". One of the guns are misplaced and show up like it is inside the players hands. Happens to every akimbo gun.
Image

Eotech has some problems when switching firing modes (as mentioned in my last post in this thread) when in iron-sight mode.
Image

The containers have reversed texture, that makes all texts show up reversed too.
ImageImage


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 Post subject:
PostPosted: Thu Jul 21, 2011 8:33 am 
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Image
Missing texture. If you go prone sometimes you can see through the door, and campers can watch them coming.

Image
Is that my shoulder?! lol

ImageImage
Secondary weapon is missing from the back.

ImageImage
MP5/SD has completely different model on your back, than in you hands (silencer bug). Also, in 1st person the MP5/SD has a orange mag. In 3rd person it shows a black curved one.

ImageImage
UMP45 has a missing silencer when dropped on the ground. Doesn't happen to MP5 though.

Image
The misplaced akimbo weapons.

Image
You can climb up here by climb on the edge of the window, then keep pushing W until you reach the top and keep falling. Then quickly press CROUCH and you're good :) Still, pls don't remove this feature, cause knife parties are fun up there :D

Image
You can climb out of that window by bunny-jumping on it, keep moving towards the window. Then quickly turn around and go into prone, and you can crawl out of the window backwards :) You can also get up here by climbing on the fence.
Oh and that lamp model behind Haraldzz has no collision. None of those types of lamps have.

Image
You can climb on the containers by jumping on that barrel there. You can see empty space from there :) You can also climb on the fence here, but on some point it looks like you keep falling on the fence and that does a lots of damage and you suddenly die. Also, wouldn't be a bad idea to be able to get on that roof on the right :)

Image
You can climb up here by climbing on the sheet metal from the corner. Behind Haraldzz there's that wall with the hole in it and with the barbed wire on top of it. If you try to jump on it, you could fall out of the map. I almost did.
Also, terrors don't seem to have a knife in 3rd person.


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 Post subject: Re: CQB Alpha 0.223 Bug/Feedback List
PostPosted: Thu Apr 25, 2013 7:08 am 
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Marksman
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Joined: Thu Apr 25, 2013 7:01 am
Posts: 1
Great Mod,and I like this. Here are suggestions and Ideas for developers.

-----------------------------------------------------------------------------

More better textures and polygons for soldier combat suits

Add or remove some protecters when you chose some "Tank" or "Lightweigt","Protected","None" (Outward Appearance)

Dual Sights (like BF4 ,MoHW)

TXAA MSAA....

Draw a grenade or a knife when you are grabbing it (Outward Appearance)

Be blown away animated when some granades or explosives exploded and be killed (like BF3 Fault Line RPG blown away a player )

Add special scripts(animations) for knife kill (like BF3)

Add animations when you go prone (also like BF3)

radiosity,raytracing Enlighten (Impossible?)

Granade Luncher(m4 railway system),RPG,AT4,LMG,HMG,More Longer Knife,Stealth Advantege(for knife kill manias),can choose camouflage,optical camoflage,tripmine,turret

Tactical Standarlized Hand Signals For Close Range Engagemant (C.R.E) Operations (when you vc or some special menu for them)(First person and outward appearance)

flame grenade,dual longer knife,molov cocktail,knife throwing,Arrow Launcher

Door Breaching (like MoHW)

Fix toggle sprint option animation when look up and look down

AKimbo Handgun reload Animation Fix
:pistols:


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 Post subject: Re: CQB Alpha 0.223 Bug/Feedback List
PostPosted: Thu Apr 25, 2013 9:53 am 
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Joined: Fri Mar 25, 2011 10:11 pm
Posts: 269
:facepalm:


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