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 Post subject: Throwing System part 1
PostPosted: Wed Dec 28, 2005 3:12 pm 
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i have this idea to improve the "nade/flash" trowing system,
this idea is just to increase the accuracy when trowing A nade or flash.
and it will give A improvement boost on the playability and gameplay.

now this is how the idea works,
is quite simple,
when you switch from riffle/pistol to.. nade,
A meter bar, like the picture below, will appear somewhere in your screen,
devs should think for themself where to place the meter bar on the screen.

Image

when you wanna trow the nade,
you press and hold left mouse button,
than the meter bar loads up,
the longer you hold the left mouse button,
the more the meter bar loads up,
if you're planning to trow A short range,
than you hold and press the right mouse button real shortly, and let it go,
than you will trow the nade/flash automaticly,
and when you wanna trow it to A long distance,
than you press and hold the mouse button A bit longer, than you let it go.

i call this "manual trowing"

--------------------------------------------------------------------------

Quote:
Summary: Use a hand as part of the hud where the index finger and the thumb can be used to aim the grenade throw. A throw strength adjustment method to properly control how far the grenade will go or how high it should reach.


Quote:
Use: This is to improve the use of grenades and limit the number of grenade accidents that cause team kills. This is also to make grenade throwing easier.

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Last edited by Dragonathan on Tue May 09, 2006 5:09 pm, edited 3 times in total.

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 Post subject:
PostPosted: Wed Dec 28, 2005 3:41 pm 
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I like the idea, but the HUD already is enough of an eyesore with all the message pop-ups, health system, ammo, compass, +more.

It would get very *i-need-a-broader-vocab* annoying to see that thing when you're about to throw a grenade (also adding that the distance at which you throw a grenade in this game sucks....

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 Post subject:
PostPosted: Wed Dec 28, 2005 3:48 pm 
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the meter bar should be something small,
and almost transparent, so the HUD wont look too crowded.
i think it should be down the middle of the screen,
and it would not be annoying if the meter bar is down the middle of the screen,

because if the meter bar is A little bit transparent and small and thin,
than you wouldnt even be bothered that the meter bar is down in the middle of your screen,

this will give the trowing system A improvement boost though,
because the current trowing system sucks.

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 Post subject:
PostPosted: Wed Dec 28, 2005 8:49 pm 
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I don't like meter bar throwing systems. They make object throwing generally clumsy, and if you want to throw something far, you have to hide until the bar is high enough.

The current system is fine. You want to throw something far? Angle your view up a little. You want to drop the grenade at your feet? Aim down. It's much faster and easier.


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 Post subject:
PostPosted: Wed Dec 28, 2005 9:28 pm 
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we actually thought of removing the hud completely before in one of the discussions. adding another part of it jsut wont make it anybetter. In real life, you dont get this hud, and we are thinking of ways to make it standout less and let the player rely on other things to know those info.

for the nade throwing, heres something that can be done:
In America's Army, players estimate the throw by using the hand. The character's hand is placed forward, thumb extended outward. By simply aligning the top of the thumb, and the the index finger directly above the target, with slight estimated adjustment, teh players can accurately throw the granade to a specific target no matter what distance. They can even throw it in a way that it air bursts over the enemy's head.

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 Post subject:
PostPosted: Wed Dec 28, 2005 9:36 pm 
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kozak6 wrote:
I don't like meter bar throwing systems. They make object throwing generally clumsy,


lol, do you know what your saying?
trowing A nade with out knowing where its gonna land is even more clumsier

kozak6 wrote:
The current system is fine.


no its not,...
current trowing system sucks bad!

well it seems nobody wanna see A meter bar,
when than lets change the direction of this idea,

like i have suggested before in the main forum,
the longer you press and hold the left mouse button,
the longer the range will be when your trow the nade,

the shorter you hold the left mouse button, the shorter the distance.

now if you still disagree with me, on this one,
than i would never understand why.

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Last edited by Dragonathan on Wed Dec 28, 2005 9:56 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Dec 28, 2005 9:41 pm 
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well, technically, your suggesting something like a charging feature, wehre the longer you hold, the stronger the throw. Its alot like the Predator's wristblade attack in AvP and AvP2. or something like HL2 Dodgeball.

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 Post subject:
PostPosted: Wed Dec 28, 2005 9:54 pm 
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XenoKiLLer wrote:
well, technically, your suggesting something like a charging feature, wehre the longer you hold, the stronger the throw. Its alot like the Predator's wristblade attack in AvP and AvP2. or something like HL2 Dodgeball.


what would you rather have?
the current "trowing system"
or the charging feature?

well i'll give my props on the charging feature.

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 Post subject:
PostPosted: Wed Dec 28, 2005 11:02 pm 
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i would settle for the America's Army throwing method. by simple using the "hand" (not the hand with the nade, the other hand, ill attach a pic when i find one)

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 Post subject:
PostPosted: Wed Dec 28, 2005 11:17 pm 
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Image

This image is cropped and is not showing the whole screen. AAO players use this simple thing to properly throw a nade, and 90% chance that it lands exactly where you wanted it, ofcourse, youll need practise on it first. With this youll be able to properly throw nades into windows and doors accurately. Note that the circle you see around the finger doesnt really appear ingame, I got this picture from aaotracker.com's gallery.

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 Post subject:
PostPosted: Thu Dec 29, 2005 6:19 am 
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I've said it before and i'll stress it again. The process in which you throw your grenade in TC:E is horrible. Half the time I throw under my target, E.G. I try and throw it through a window and it lands right in front of me and the bastard behind me doesn't move because he's exchaning gunfire with some guy using a Mac 10..., which pisses me off.

They would have to redo the whole grenade throwing system so you have the reticule and don't make hail mary shots.

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 Post subject:
PostPosted: Thu Dec 29, 2005 2:59 pm 
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dont you only do hailmary when your already about to get whacked? Ive played football before, the quarterback does that when he knows he's going to get piled on by the OpFor. Anyway, the window and nade problem you had, I also have the same situation, its really annoying.

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 Post subject:
PostPosted: Thu Dec 29, 2005 5:13 pm 
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kozak6 wrote:
I don't like meter bar throwing systems. They make object throwing generally clumsy, and if you want to throw something far, you have to hide until the bar is high enough.

The current system is fine. You want to throw something far? Angle your view up a little. You want to drop the grenade at your feet? Aim down. It's much faster and easier.


lol! and this guy finds the current trowing system fine,

kozak6 wrote:
You want to drop the grenade at your feet? Aim down. It's much faster and easier.


but what if you also wanna see whats infront of you?
and its just unrealistic if you aim and trow the nade down, when in reality the nade probably bounces or roles away.
the current "trowing system" is just not really user-friendly.

thats why there should be A "charging system" when you wanna trow the nade.

adding A "charging system" in the game, its just the most simple solution for the "trowing system" issue.

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 Post subject:
PostPosted: Thu Dec 29, 2005 6:08 pm 
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thats a prob in the engine, it doesnt support bouncing nades that realistically bounce all over the place like in America's Army.

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 Post subject:
PostPosted: Thu Dec 29, 2005 9:08 pm 
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The AA grenade throw sounds very interesting. I don't remember it from when I briefly played AA, but perhaps I didn't notice it.

I still don't like charge systems for item throwing. I find it easier to learn one single trajectory, and then just aim up and down as needed. With a charge system, you have all sorts of different trajectories you have learn for different graduations. With charge systems, you are also screwed if you need throw a grenade far RIGHT NOW. You have to stop, hide around a corner, charge for a few seconds, and then jump out and throw your grenade. If the bar charges faster, then you lose precision.

A charge system won't fix anything. If you haven't learned the trajectory, it will still be difficult to throw a grenade through a window, it's just that you are going to have to charge up, meter bar or not, for a few seconds.

A straight softball style throw might make grenades easier, and has been suggested many times for a secondary, but charging won't really help at all.

Also, grenade chargine would eat up any possibility for having a secondary function for a grenade, such as rolling it. One button would have to be dedicated to throwing and priming, and the other would have to prime the grenade. Otherwise, it would be impossible to cook off a grenade.


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