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PostPosted: Fri Oct 08, 2010 4:59 am 
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|2oss® wrote:
Do i have to point this out.... WoO your a *i-need-a-broader-vocab* idiot for saying something so stupid. ( no offense? ) That guy most certainly DOES NOT turn in MID air. He is already turning before he leaves the ground. If you turn in mid air you *i-need-a-broader-vocab* superman.


This can be clearly anwsered with physic (not physics. You know. Physic and chemistry)

You need some kind of force or work to turn in air. But while you cant produce it you guys think theres no chance.

First of all theres always one force affecting where ever you are on earth. Our dear newton started to examine it :wink:

Gravity always affects you. Well example if you do parachute jump and swing your hands downwards and feets (back) upwards. You should start to spin or move. Also because gravity is pushing you trough air (O2) which is a gas (something resisting our movement) and your put hands 45 degrees up and feets 45 degrees down you may affect to your movement.

But what the hell why we are talking about this since its way different thing than jumping :lol:

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PostPosted: Fri Oct 08, 2010 8:51 am 
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Quote:
You need some kind of force or work to turn in air. But while you cant produce it you guys think theres no chance.


you can with something called muscles.
actually turning your whole upper body in the air is easy if you have any muscles in the stomach area. you can after that turn your lower part.

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PostPosted: Fri Oct 08, 2010 9:56 am 
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This is very true Eqpe. But don't forget that while you can turn your body in mid-air (action-reaction - if you move your limb/s in one direction, the rest of the body will turn in the opposite direction. The produced movement is called spin. The direction of spinning depends on the mass of the limb/s and mass of the rest of body and relative direction of limb/s movement.)
Still.. all this doesn't change the fact that in our case, the landing point will probably be the same.


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PostPosted: Fri Oct 08, 2010 1:29 pm 
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Groove Six Studios
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Yes, a correct simulation well let you turn your upper body in the one direction while your legs turn in the opposite direction. In many cases this would result in crash landings with twisted legs/torso angles. Moreover, how would aacuracy be affected by such twisting movements? I therefore decided to simplify the whole thing and let the head be turned which would hardly effect the legs/body. Of course you continue spinning in air (in real life) if you already start the jump with a spinning movement. I guess, this is all interesting to discuss in the physics class if ppl are still in school :)


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PostPosted: Fri Oct 08, 2010 1:31 pm 
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RedRuM wrote:
This can be clearly anwsered with physic (not physics. You know. Physic and chemistry)

Actually its Physics, not Physic :lol:.

RedRuM wrote:
First of all theres always one force affecting where ever you are on earth. Our dear newton started to examine it :wink:

Actually there are two (2) forces that are always affecting you. The force of gravity (Fg) and the normal force (Fn) both of which are forcing in opposite directions.

RedRuM wrote:
Gravity always affects you. Well example if you do parachute jump and swing your hands downwards and feets (back) upwards. You should start to spin or move. Also because gravity is pushing you trough air (O2) which is a gas (something resisting our movement) and your put hands 45 degrees up and feets 45 degrees down you may affect to your movement.

But what the hell why we are talking about this since its way different thing than jumping :lol:

But this, as you noted, is something entirely different. That is the Bernoulli principle and will have little, if any, affect on your ground jumps.

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PostPosted: Fri Oct 08, 2010 2:11 pm 
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The legs stay in the same direction more or less unless you use your muscles and turn your legs in the same direction as the torso. Like when you jump straight up when playing around in a trampoline and in midair pull your whole body in one direction.

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PostPosted: Fri Oct 08, 2010 7:32 pm 
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u guys should have done some martial art to know what i mean.
some impossible movements for mollusks are easy for trained people.
the only question about TC:CQB fighter characters is : are they *i-need-a-broader-vocab* mollusks ?

And yes ross northern light shiva isnt the best one a bit too heavy, id rather advice sensi skunk, white widow or blueberry (the best taste), or silver haze if you have the nerves ^^.

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PostPosted: Fri Oct 08, 2010 9:21 pm 
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1) wow... i started a war with a single comment :D

2) Ever heard about Buoyancy & the inertia principle

3) I can't imagine how would you jump into corners, if the game would know the inertia principle. You would need to move the mouse very smoothly, and when you are in the air, you would continue to spin without stopping.

4) It's about gameplay, so I say the way it was in TC:E, was good, because here we can't do fast meelee attacks. That little Max Payne moment is a sweet element of the game.

5) In real life it's not hard to calculate Buoyancy, and you could jump-in like that without a problem with a pretty good accuracy up to 5-10 meters but you would definitively land on your back/belly. Air-control IS possible by swinging with your torso, holding your arms and legs thigh. You can turn up 180 degrees with your full body +-90 degrees with your torso.

6) no.5 is based on personal experience. Just f*ckin jump outa window :lol: :lol: :lol:


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PostPosted: Sun Oct 24, 2010 6:14 pm 
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InVader wrote:
6) no.5 is based on personal experience. Just f*ckin jump outa window :lol: :lol: :lol:


It's quiet again for some long time... hope you guys didn't really jump outa window :D

On topic:
I remember that in CQB we get to interrupt reloading. So if you start reloading, and before you inserts the next clip you switch to sidearm, then switch back. Will that gun have the previous (let's say) half empty clip in it or none at all?

It's really annoying in the CoD games... maybe the developers think of this as a "feature"... dunno :D


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PostPosted: Sun Oct 24, 2010 10:02 pm 
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InVader wrote:
InVader wrote:
6) no.5 is based on personal experience. Just f*ckin jump outa window :lol: :lol: :lol:


It's quiet again for some long time... hope you guys didn't really jump outa window :D

On topic:
I remember that in CQB we get to interrupt reloading. So if you start reloading, and before you inserts the next clip you switch to sidearm, then switch back. Will that gun have the previous (let's say) half empty clip in it or none at all?

It's really annoying in the CoD games... maybe the developers think of this as a "feature"... dunno :D


Meh well i could jump outta effing windows :lol:

Quiet pherhaps. Maybe because we have enough flesh over bones to eat :P

That last video realy made me very happy so i could wait for another half year. Hah its funny how this project have been going on from march 18 (or somewhere near that date) to this day and still it feels one silly month :D

The reload thingy indeed is unofficial "feature". If they remove it.... They know fans are going to get mad.

Speaking now clips and mags i put here on the middle that tc 1.2 had clips :lol: lol quite fail for realism mod.

Hmm one thing i though as interesting thing would have been somekindof balistic simulation. Maybe just bullet speed since drop is ridiculous on close quarters. Changing the current bullets to the projectiles with extremely high speed. Maybe 8000-10 000~ quake units. if someone remembers good ol quake 3 and the plasma gun then take it as comparansion. Plasma guns projectile speed is 2000 quake units. Plasma can travel 70 meters in about 1.2 secs (very VERY rough estimate. Maybe bellow one sec)

4x that speed. 700 meters in 3 sec.
5x that speed. 700 meters in 2.4 sec
(it is possible i miss calculated.im tired at the time)

I actualy dont know how long bullet will travel in what distance.

Silencer ofcourse slows bullet speed.

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PostPosted: Tue Oct 26, 2010 8:47 pm 
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RedRuM wrote:

Silencer ofcourse slows bullet speed.


is that really true?
i never knew that, and to be honest... i dont think it slows down the bullet,
because all it does is silence the sound, the extra silencer barrel is just to silence the sound of the shot, the bullet go's through the barrel with out losing speed, the barrel is just extended, just think of a barrel of a rifle, the barrel is even longer than the barrel of a pistol with a silencer and it doesnt slow the bullet by a bit,

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PostPosted: Tue Oct 26, 2010 9:05 pm 
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Dragonathan wrote:
RedRuM wrote:

Silencer ofcourse slows bullet speed.


is that really true?
i never knew that, and to be honest... i dont think it slows down the bullet,
because all it does is silence the sound, the extra silencer barrel is just to silence the sound of the shot, the bullet go's through the barrel with out losing speed, the barrel is just extended, just think of a barrel of a rifle, the barrel is even longer than the barrel of a pistol with a silencer and it doesnt slow the bullet by a bit,

From the reading your post it seems you have no idea how a silencer works, so please go read up before you say stuff like that that makes you look like a total dumbass.

And if you're too lazy, I'll borrow this sentence from wikipedia:
"...[A sliencer] generally takes the form of a cylindrically shaped metal tube with various internal mechanisms to reduce the sound of firing by slowing the escaping propellant gas and sometimes by reducing the velocity of the bullet."

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PostPosted: Tue Oct 26, 2010 9:30 pm 
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Alpha Red wrote:
And if you're too lazy, I'll borrow this sentence from wikipedia:
"...[A sliencer] generally takes the form of a cylindrically shaped metal tube with various internal mechanisms to reduce the sound of firing by slowing the escaping propellant gas and sometimes by reducing the velocity of the bullet."


give me the link,

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PostPosted: Tue Oct 26, 2010 9:52 pm 
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Dragonathan wrote:
RedRuM wrote:

Silencer ofcourse slows bullet speed.


is that really true?


Link: http://en.wikipedia.org/wiki/Suppressor

If still in doubt, try mythbusters.

:D


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PostPosted: Wed Oct 27, 2010 12:59 am 
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:lol:


Last edited by Rang3r1_v2 on Thu Oct 28, 2010 2:42 am, edited 1 time in total.

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