RedRuM wrote:
But do YOU notice that these quys in elite have just about light kevlar, primary, no secondary, sidearm, few nades, about 6 or less clips...
As Coroner himself has said '
CQB is not TC:E'; the armor represented as far as aesthteics could be anything, the current damage model is obscure at best as far as realism, but in
g_realism 1 would scale what would realistically be worn that visually approximates what's seen in game which would be Level IV unimproved short vests that are more then heavy enough to approximate my previous comments. No version of True Combat has ever had any
clips. the games have only had
magazines, though several iterations have the nominclature wrong...
The point of
g_realism 1 is not to represent the metrics that are in any version of True Combat, or what current TC:E Fans want, they already have what they want;
g_realism 1 is to portray the most realistic metrics to-scale with what's represented in the game and that
Tactical Realism Fans prefer.
RedRuM wrote:
btw what is TR fan?
It means
Tactical Realism enthusiast; Tactical Reailsm games (the good ones) place emphasis on game metrics and design that emphasize realistic tactics making a game where realistic tactics prevail over unrealistic tactics; ergo if it doing "
x" would probably get you killed IRL, there is a higher probability it will in a a Tactical Realism shooter to discourage the unrealistic behavior -- rather like moderating Trolls on forums...

Well even if there is heavy armor its like 10 kilos less (i think) than in real life with those all fancy equipment and without secondary (as i think tc:cqb haves ?). But in this case i too think that same damage values with tce are ok since heavy armor is... Well heavy
But i agree tce was too arcade like and thats why i want g_realism 1 and choose my own armor / weight factors i like more stealthy and light things
Btw im curious why you need heavy armor for close quarter battles ? Small light and compact things are more likely wise choose ?