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 Post subject: new guns..!!
PostPosted: Thu Sep 15, 2005 5:58 am 
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Master
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http://www.world.guns.ru/handguns/hg125-e.htm sphinx 3000(swiss)
http://www.world.guns.ru/sniper/sn42-e.htm beretta sniper rifle
http://www.world.guns.ru/assault/as31-e.htm aug clone
http://www.world.guns.ru/handguns/hg116-e.htm megastar (mk23's brother?)
http://www.world.guns.ru/handguns/hg74-e.htm (check out 3rd pic. maybe for vip??)
http://www.world.guns.ru/handguns/hg59-e.htm ( cool canadian gun)
edit: http://www.colt.com/mil/SMG.asp HHAHAAA a smg derived from the m4. pretty much the same as the aug para.
http://world.guns.ru/shotgun/rem870mcs_18.jpg i like this shotgun, looks good and performs well. xP
at some point you should have seen this gun; its the cz75, a very accurate handgun with automatic fire.
http://www.world.guns.ru/handguns/cz75fa.jpg
may i note that the glock18 also has automatic (but you guys already knew that didnt you? http://www.world.guns.ru/handguns/cz75fa.jpg
and did i mention the beretta 93R? http://www.world.guns.ru/handguns/hg137-e.htm
here's a rifle that was FAR better in terms of performance and weight, (and may i daresay bullet statistics?) but never got past the prototype stage. http://www.world.guns.ru/sniper/sn46-e.htm i had the friggin lucky chance to fire one and i can tell it PWWNNNND.
BIG SNIPERS!! WAAHHHH!!
http://www.world.guns.ru/sniper/sn55-e.htm
http://www.world.guns.ru/sniper/sn46-e.htm
http://www.world.guns.ru/sniper/sn56-e.htm
http://www.world.guns.ru/sniper/sn36-e.htm
http://www.world.guns.ru/sniper/sn67-e.htm (we've all seen this gun, BEAUTY!!!!)
http://www.world.guns.ru/sniper/sn05-e.htm
http://www.world.guns.ru/sniper/sn50-e.htm
http://www.world.guns.ru/sniper/sn60-e.htm
http://www.world.guns.ru/sniper/sn54-e.htm (short version looks gr8)
http://www.world.guns.ru/sniper/sn59-e.htm
these guns can blow a hole in anythin that isnt as stiff as your dick.

The FN57 is to the P90 as is the Steyr UCP is to the MP7. ill cut the crap and give the link: http://www.world.guns.ru/handguns/hg141-e.htm
happy... happy browsing or smth :?

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Last edited by flyhead(cn) on Sun Sep 18, 2005 10:33 am, edited 1 time in total.

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 Post subject: Nice looking weapons
PostPosted: Fri Sep 16, 2005 10:06 pm 
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Those are all some nice looking weapons there... im gonna model some myself :D

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 Post subject:
PostPosted: Sat Sep 17, 2005 11:29 am 
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good to know :P :P :P :P can you post em when you finish??
(if possible plz dont use imageshack, doesnt work on my pc)

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 Post subject: will do
PostPosted: Sun Sep 18, 2005 11:26 pm 
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Lots of nice weapons there... im gonna have to go on a Modelling Frenzy :D

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 Post subject: Re: will do
PostPosted: Tue Sep 20, 2005 2:51 am 
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Brodie wrote:
Lots of nice weapons there... im gonna have to go on a Modelling Frenzy :D


:twisted: :P :P :P

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 Post subject:
PostPosted: Sun Nov 20, 2005 3:16 pm 
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If you HAVE to have a FN Minimi (M249) U should give the terrorists the PKM Their about even as it is... cept the pkm reloads slightly slower. :)


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 Post subject:
PostPosted: Mon Nov 21, 2005 7:53 pm 
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Drakor wrote:
If you HAVE to have a FN Minimi (M249) U should give the terrorists the PKM Their about even as it is... cept the pkm reloads slightly slower. :)




i heavily agree. we cant have some *I <3 the cawk* cop pwning the terrorists while they try to flank him with aks. even IF he gets flashed or smoked, he can still keep firing. plus if he dies another cop can just pick this gun up and continue. and so on.

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 Post subject:
PostPosted: Tue Nov 22, 2005 1:38 am 
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we should have guns that have parts that actually work. like rmeovable suppressors, usable bipods/tripods, etc. Other than full functional weapons, how about having some heavy weapons like the m249SAW, RPK, etc. or some other items like thowable knives (i know that this issue about the knives has been disscussed before in TCE main) and gun butts as cudgels.

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 Post subject:
PostPosted: Thu Dec 01, 2005 1:57 am 
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What about something like an M4 SOPMOD but where you can add your own custom variations and things. Like a bipod with an Acog 4x or an aimpoint with an M203.Just an idea.


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 Post subject:
PostPosted: Sat Dec 03, 2005 10:18 pm 
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well, that would involve a very big recompilation and full reprogramming of what weapon system is already there. so far, the ET engine can handle addon suppressors. but with other variations of sights, and especially the m203, which many people dont want in the game for some reasons, there may be a slight problem. as for bi-pods... well, many people dont like snipers in the first place, so why make life easier for them.

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 Post subject:
PostPosted: Mon Dec 12, 2005 9:20 pm 
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there are like, i estimate... less than 5 devs working on the weopons,
its simply not possible for them to implent allot of guns in the game,

unless they have more people in the team working on the weopons,

we "the TCE community" could help them get more people in the team..

by checking out allot of ( 3d models/game developers )websites,
than you sign in the forum,

and post this message:
Quote:
Topic:
LOOKING FOR NEW DEVELOPERS FOR A FREE SHOOTER GAME.

Hello all.

The developers of TRUE COMBAT: ELITE, http://www.truecombat.us
are looking for new developers and staff.

TRUE COMBAT: ELITE is A first person shooter mod,
that runs on the enemy territory game engine.
its A beta.
and they dont have the full version yet,

they're looking for experienced game-
coders/skinners/moddelers/mappers,
and someone who can improve the costimizing system.
and someone who's good with tweaking A game engine.

and dont forget that you have to be innovative, creative,
and you have to be active with TCE's fans and community.

if your intrested for this kind of job,
click this link - http://truecombat.com/forum/index.php
and pm and contact: Diane, LordOfKaos, Coroner.

give them information about yourself,

-your specialty's in game developments ect. ect.


now if there are allot of people intrested they gonna reply,
and its up to the devs to hire them or not,

if someone has really great skills, i think devs would hire him,

the mroe people working for team terminator,
the more weopons/features ect. ect. will be implented in the game.


Last edited by Dragonathan on Mon Dec 12, 2005 9:43 pm, edited 2 times in total.

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 Post subject:
PostPosted: Mon Dec 12, 2005 9:36 pm 
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but it isnt really that easy to create a game. for every litle tweak you make in the coding (and that includes adding new weapons or a slight change in interface design) you have to check every other feature to make sure that no new bugs were made (after fixing old bugs). This is a really difficult process and should not be rushed, and ofcourse, the key features of the game should be prioritized over additional features (like new weapons) that were requested in the forums.

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 Post subject:
PostPosted: Mon Dec 12, 2005 9:41 pm 
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yess its not easy to create A game,

thats why you need to find websites where the pro's come,

find some good 3d models websites,

and besides, they dont have to code,

they could just create A good looking 3d model,

than let the pro's handle the rest,


Last edited by Dragonathan on Mon Dec 12, 2005 9:44 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Dec 12, 2005 9:44 pm 
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yeah, but from the current situation, does it look like the devs are having an easy time making the mod? until anyone can devise a way to have custom items and weapons inplemented into a game from an external source (not coded into the main source code of the game), all we can do now is hope they can finish the game anytime soon, and still have time to add more weapons.

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 Post subject:
PostPosted: Mon Dec 12, 2005 9:47 pm 
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I heard from allot of people,

that you can use any kind of 3Dprograms,

and its still possible to implent your model in the game,

cause all the 3Dprograms are universal,


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