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PostPosted: Wed Jun 16, 2010 10:05 pm 
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yes now i got this right :lol: hey coroner you said you are going to make lan games more enjoyable right well i dont have huge lan parties neither someone else too but are you going to incluede bot system ? New one ? Old ? Not any? Im realy hoping somekind of self waypointing bot system since very few can waypoint bots or are willing

I heard to some one on this forum sorry cant remember name i think it was someone well known maybe snake who said that wolfenstein omnibot developers promised to help you if anyone from old team is comming back. Feel free to check my accident thread titled "hey" there is much positive feedback for bots and suggesting and discusion :P

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PostPosted: Fri Jun 18, 2010 6:19 pm 
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Coroner, you mentioned earlier, that CQB will have a story... does this mean we will get SP Campaign with bots? please tell us more.

As to how much realistic should the game be:
I say we don't need a too much realistic game. Why? We alredy have AA3 and if THAT game is not realistic/tactical enough then i dunno what else...

The current TC:E is already pretty close to a well balanced game between realism and arcade-style. Let me show you what i mean here:

UT,CS,ET<-------------CoD----------||---TC:E------------------------> AA3
more Arcade <-------------------------------------------------> more realistic

The || in the middle is where I think CQB should head... so yes a bit more to arcade style. What does this include? I can think of small things, like:
- Slightly increased sprint movement speed
- Slightly increased sprint->ADS movement speed
- More ways to kill/humiliate players(?)
- Better radar/compass
- Abort reloading

Big changes:
- New game modes: something like Assault in the UT games - respawning+multiple objectives(?)... Maybe Domination mode (securing control points)
- If there will be a campaign mode, then maybe online Co-op... Assault mode could help the players keep up with the storyline.

I'm playing TC:E for 3 years now. Can't wait for the new one Smile


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PostPosted: Fri Jun 18, 2010 7:13 pm 
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InVader wrote:
Coroner, you mentioned earlier, that CQB will have a story... does this mean we will get SP Campaign with bots? please tell us more.

As to how much realistic should the game be:
I say we don't need a too much realistic game. Why? We alredy have AA3 and if THAT game is not realistic/tactical enough then i dunno what else...

The current TC:E is already pretty close to a well balanced game between realism and arcade-style. Let me show you what i mean here:

UT,CS,ET<-------------CoD----------||---TC:E------------------------> AA3
more Arcade <-------------------------------------------------> more realistic

The || in the middle is where I think CQB should head... so yes a bit more to arcade style. What does this include? I can think of small things, like:
- Slightly increased sprint movement speed
- Slightly increased sprint->ADS movement speed
- More ways to kill/humiliate players(?)
- Better radar/compass
- Abort reloading

Big changes:
- New game modes: something like Assault in the UT games - respawning+multiple objectives(?)... Maybe Domination mode (securing control points)
- If there will be a campaign mode, then maybe online Co-op... Assault mode could help the players keep up with the storyline.

I'm playing TC:E for 3 years now. Can't wait for the new one Smile


Wow i had hard time to figure out that AA 3 is american army 3 ^..^

Nope i dont have pretty no ways or posibilitys exept suggesting but i want to clear some things in your comment

Ok your line is
UT-CS-ET-----COD-----TCE-----AA3 (fastly writed) but i would like to correct it to my like
Quake3cpma-quake(series)-UT-COD----CS-ET-----]CENTER TCE/UrT (urban terror)[--TC----AA3---]ultra realism[ infilitration 2.9 ce/ground branch

I realy think that infilitration is most realistic you know its not the graphics
Tce is indeed in center since one headshot wont kill. You dont have to bandagne. Cocking animation always ultra much stamina
Now i picked up TC the original true combat i though it was impressive realistic and i think CQB should be going little higher state of realism than TC and why? I have always though that Tc made so good job with quake 3 engine and desing animations and stuff whole true combat serries means to me whole new state of realism with old engine and still impressive arcade-like feeling and now CQB should push milestone farther for other mods and kick some serioysly old engines ass for see how much it can take before it will be raped by newer games :P example weapon colision.non zooming ironsight. Iron sight moves more freely on your sight not on center always. Weapon leans always littlebit more to side where you are coming from (tce haves this property) lens/scope is not full circle on your vision always when you move .very realistic weapon damage.possibly to broke your weapon atachemt when taking enemy fire. And last my favourite this is probaply on AA3.... Ironsight wont be at proper place after many hits and shots (too much left or right)
Pretty much every of those things are inclueded on infilitration/ground branch but i dont mean CQB should copy every idea xD
Lol i bet no sp campaing he means who are these guys? What they want?why they fight? Like warrock haves two sides they have both little info background
Hmm abort reloading is REALISTIC MAN only if you dont put new clip in/make cocking
Assault... Omg i bet this game is made by 5 people o....o how they can make such a large game mode since there is about 75 active players daily in tce and over half play on servers dedicated to their clan
You have played 3 years tce wow that impressed me since these ideas are too revolutionary



Humiliate players hmm....... OMG YOU WANT A GAUNTLET I WANT IT TOO


:ilu:

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PostPosted: Fri Jun 18, 2010 11:10 pm 
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Quote:
very realistic weapon damage.possibly to broke your weapon atachemt when taking enemy fire.


wow... broken attachments? I like it :D But wth are you going to do after that? Looking trough the empty hole of the eula? :D

Oh and as I read, your body will be more proportioned in CQB... how about for example if you get some shots in your legs, then you'll be lame in the left foot... blah blah... If you get shot in the arms, you get inaccurate blah blah

Yes this is the complete opposite of what i said before, cause these are realistic elements, not arcade.... but this WOULD BE cool no? :D

Bandages suck, cause your teammates will never heal you with those things... Just like in AA3.

About reloading: You take out the clip from the weapon, gotta switch to another weapon, kill the guy, switch back, and you won't have to take the clip out again, just continue with putting another clip in... well?

I dont care what will the first CQB look/feel like, i just hope it'll be ready soon :D If Coroner doesn't like the ideas... well... whatever. I believe he knows what's the best for CQB :D[/quote]


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PostPosted: Sat Jun 19, 2010 7:27 am 
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InVader wrote:
Quote:
very realistic weapon damage.possibly to broke your weapon atachemt when taking enemy fire.


wow... broken attachments? I like it :D But wth are you going to do after that? Looking trough the empty hole of the eula? :D

Oh and as I read, your body will be more proportioned in CQB... how about for example if you get some shots in your legs, then you'll be lame in the left foot... blah blah... If you get shot in the arms, you get inaccurate blah blah

Yes this is the complete opposite of what i said before, cause these are realistic elements, not arcade.... but this WOULD BE cool no? :D

Bandages suck, cause your teammates will never heal you with those things... Just like in AA3.

About reloading: You take out the clip from the weapon, gotta switch to another weapon, kill the guy, switch back, and you won't have to take the clip out again, just continue with putting another clip in... well?

I dont care what will the first CQB look/feel like, i just hope it'll be ready soon :D If Coroner doesn't like the ideas... well... whatever. I believe he knows what's the best for CQB :D
[/quote]
Ofcource i would do it looking trough or as in infilitration put reddot on top of the scope or watching on top of the scope :P as i said we have to put old engine realism mods for new state of realism since if ground branch will be as good as infilitration then we are going to be called names like pacman wannabee xD and if cqb will force quake engine to stretch graphicaly and realisticaly it may force new mods to old engines. Fans of infilitration have sometimes true combat vs infilitration and true combat mostly gets poop on its shoulders i dont ask so insane realism (as it was back then on infilitration) to me tce is still quake 3 realism mod :P


To anyone: could tce look better if it would be on ioquake since it haves dynamic lighting?

WTF GAUNTLET I STILL LOVE IT

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PostPosted: Sat Jun 19, 2010 11:35 am 
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All the healing things suck ass.
Really.
Get shot with an assault rifle.
Use medikit.
Get well.
:lol: :lol: :lol: :lol:

Things like that just help cheaters live even longer.
:D

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PostPosted: Sat Jun 19, 2010 11:46 am 
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gonzo|Uncle Bionic wrote:
All the healing things suck ass.
Really.
Get shot with an assault rifle.
Use medikit.
Get well.
:lol: :lol: :lol: :lol:
Exactly.


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PostPosted: Sat Jun 19, 2010 12:43 pm 
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Damien wrote:
gonzo|Uncle Bionic wrote:
All the healing things suck ass.
Really.
Get shot with an assault rifle.
Use medikit.
Get well.
:lol: :lol: :lol: :lol:
Exactly.
To take it one further, respawning sucks. As long you can respawn in a game, you can't talk about realism shooter. Having no respawns is what makes TC:E. The fear of failing and dying. Take that away and you are left with Quake/UT/million other jump-shooters, where you can just try again. In a war, there is no 2nd try, you die and that's it :P

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PostPosted: Sat Jun 19, 2010 1:23 pm 
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Bully wrote:
Damien wrote:
gonzo|Uncle Bionic wrote:
All the healing things suck ass.
Really.
Get shot with an assault rifle.
Use medikit.
Get well.
:lol: :lol: :lol: :lol:
Exactly.
To take it one further, respawning sucks. As long you can respawn in a game, you can't talk about realism shooter. Having no respawns is what makes TC:E. The fear of failing and dying. Take that away and you are left with Quake/UT/million other jump-shooters, where you can just try again. In a war, there is no 2nd try, you die and that's it :P


And this will force everyone to camp :P I know, cause when i started with such games the first time, i wanted to live as long as possible, instead of getting points.... so i just watched the doors from the corner :D

OR you simply die, and you can never ever again play the cause there is no respawning :lol: :lol: :lol:

PB should keep off cheaters, not health :P


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PostPosted: Sat Jun 19, 2010 1:57 pm 
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Bully wrote:
To take it one further, respawning sucks. As long you can respawn in a game, you can't talk about realism shooter.
Removing respawn means restricting the game to single life gamemodes.

The bandaging system can have various uses.
If it's used in an arcade game, it's probably there to validate the existence of a medic class.
If we're discussing simulations, bandaging shouldn't do much to restore the performance of a player.
In the end you have an AA type middle ground where it's assumed that blood loss is the only effect of being shot besides death.

RedRuM wrote:
To anyone: could tce look better if it would be on ioquake since it haves dynamic lighting?
Well, coroner was testing the XReal engine a while back (here's the image) which has even more graphic features AFAIK. To answer your question, yes. Dynamic lighting would enable the use of flashlights, then there are other advantages like realistic water (refraction, fresnel effect), probably nightvision, etc. However, coroner made it clear that he isn't interested in porting his mod(s) to open source IDtech3 based engines due to some pretty good reasons.


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PostPosted: Sat Jun 19, 2010 7:05 pm 
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If Coroner would want to use a better engine, why a still old one? Why not Unreal engine 3 or Cryengine 3 right away, instead to bring the graphics only 1 step further? They both are free to use at the time... Unreal is easy to learn too.

I repeat myself so you dont misunderstand: "If he would want to..."


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PostPosted: Sat Jun 19, 2010 8:15 pm 
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Quote:
If Coroner would want to use a better engine, why a still old one?
Unreal engine is old too. Cry engine is relatively old. You see, engines get updated, just like IdTech3 got with Ioquake and Xreal.

Quote:
Why not Unreal engine 3...
For this to happen, it would either have to be a mod for a game running on UE3 (means it wouldn't be free anymore) or a game made with UDK (unreal development kit). UDK isn't open source so you're stuck with unreal script and you lose linux and mac platforms.
Quote:
... or Cryengine 3 right away...
The same problem as with above, the game ceases to be free and no linux/mac version. Also, both CE and UE have different methods of level design while the one for Id3 makes it perfect for urban close quarters battles.
Quote:
...instead to bring the graphics only 1 step further?
Like I said above, the age of the engine doesn't necessarily relate to it's capabilities.
Quote:
They both are free to use at the time...
I did not find any information about CE3 being free to use, could you post a link?


Unrelated to this, I "borrowed" a grass texture from Modern Warfare 2, converted to .tga, made a shader and applied to several brushes on a map I never got to finish:

http://img13.imageshack.us/img13/2734/20100619214746test.jpg

Sure, it looks like crap now but I plan to make it into a model with several LOD levels and make an Oblivion type grass field just to see how ET's engine handles it. :)


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PostPosted: Sat Jun 19, 2010 8:46 pm 
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I did not find any information about CE3 being free to use, could you post a link?


http://www.moddb.com/engines/cryengine-3

http://www.develop-online.net/news/3446 ... ans-emerge

There is the Sandbox level/mod editor for now, but they plan to release a free version of CE3, something like UDK. I've read elsewhere, most likely it'll be multiplatform, too.

When i mentioned UE3 i meant UDK, yes. Not much of freedom but still...


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PostPosted: Sat Jun 19, 2010 9:20 pm 
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InVader wrote:
If Coroner would want to use a better engine, why a still old one? Why not Unreal engine 3 or Cryengine 3 right away, instead to bring the graphics only 1 step further? They both are free to use at the time... Unreal is easy to learn too.

I repeat myself so you dont misunderstand: "If he would want to..."


Unnecesary to update graphic engine for such a small community or to get little more community and i bet some cant handle those graphics ofcource yes linux and mac...
But i think its fun to see how far quake 3 (or as wolfenstein et haves lighter version of it) can handle all this only one thing that i miss was dynamic light from back times of true combat i dont like idea updating it even to xreal or to ioquake as i say tce is milestone of old engine realism demos how good they can be

And if you want graphics wait until WET 2 arrives and use its idtech 4 :rolleyes: (rumors said there is one coming after idtech 4 is opensource)
I think graphichs are fine now...

=D

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PostPosted: Sat Jun 19, 2010 9:42 pm 
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InVader wrote:
Quote:
I did not find any information about CE3 being free to use, could you post a link?



http://www.develop-online.net/news/3446 ... ans-emerge


THAT is wrong i think your primary language is not english well neither is mine but i think that means speeding up ce3 building. That post says that the first engine is going to be MAYBE free i readed same news on moddb




To coroner: is it possible that you could do moddb profile for tc:cqb ?

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