Damien wrote:
So, if a game uses certain realistic elements, it's immediately competing with simulations?
No, but you have to admit that TC:E has many, many realistic elements. The totality of the game is marred by the arcade/action elements scattered throughout the game.
Damien wrote:
It seems you divide FPS's in two groups, either extremely realistic ones or arcades, the latter having TC:E at CS's side.
I was trying to say that the majority of the games that blend "tactical" and " arcade/action" seem to fizzle out not too long (time frame is in comparison to other games that remain popular long after their release) after the initial buzz/release. Then your left with dozens of empty servers.
Also, I'm not the one doing the "dividing". The trend is that it's the market/audience that seems to heap the most reward on two types of FPS games, especially in the free mod community: The Action/Arcade game or the Realistic/Tactial game. The other blends seem to come and then fade. I don't want to see that happen to CQB.
Damien wrote:
...This is probably besides the point you're making but fixing that particular issue is the mapper's job. Some elements like railings use the 'slippery' material which makes player unable to stand on them, some remain forgotten.
Still, you are able to jump over the railing (as opposed to using freeclimb to climb over it), or even jump from a railing to a roof (northport) which is highly unlikely.
But that was an
official map released by the devs! And those official maps set the tone for the type of game play one can expect.
Damien wrote:
But, is this due to the realism or the cult status? The old Doom is still played, as are the first three Quake games...
The
cult status is directly related to the realism of the game. You think the R6 series would attain cult status if these folks didn't enjoy playing round after round of team death match on their clan servers? I remember regularly hosting Rogue Spear: Urban Ops for 12-14 hours a day when I was on a three day swing ( in NYC EMS you work 5, have 2 off, work 5, then have 3 off).
And yes, the Dooms, the Quakes, and as I pointed out eariler, W:ET are all played by thousands till this day --but the focus is squarely on being an Arcade/Action game.
Damien wrote:
Could you please make a list of the arcade elements that annoy you the most?
Can I get back to you on that? I haven't played the game in while and I need to make a list.
nyc_paramedic wrote:
If what I wrote can be considered a *provocation* that it would elicit such a rabid and violent response, then what you have here is not a community, but what some could call a cult.
Damien wrote:
Two posts completely irrelevant to the topic reflect the entire community's opinion?
It's more than a few posts. And these forums have been known to be more abrasive (putting it mildly) than most other forums or mailing lists I have ever visited. Remember kids, dissent is patriotic! But it doesn't matter, I'm just gonna ignore the BS from now on. So, moving along...
nyc_paramedic wrote:
When it became apparent that no further updates were forthcoming, and that TC:E would remain with arcade/action elements then, yes, many people disappeared...
Also, don't take any of this in disparaging manner, but even if TC:E had all its bugs fixed it would still remain as it is today: a dead game.
Damien wrote:
People started disappearing when it became clear that TC:E won't be updated anymore but at that point it was a half finished game with only one supported gamemode. You can't connect everything to the lack of realistic gameplay elements.
I'll concede that maybe people got tired of the game modes offered. I sure as heck would have loved to have standard team death match. I'll also concede that I can't connect
"everything to the lack of realistic gameplay elements", but the trends and the history are really hard to ignore.
It is my humble opinion that if CQB is done right (or a realsim mod of CQB) it could be a serious contender in the Tactical/Realism software mods realm. The kind of contender that has active servers and a community for years to come. Again, just my humble opinion, and opinions are debatable.
Thanks.