Hey New Yawk! Sorry about your '
welcome' to the forums, but sad fact is it's par for the course for this mod's lovely '
Community'. I too am a
Tactical Realism Fan, since EA's
SEAL Team in fact (which nearly twenty years later is still a benchmark for realism and tactical sophistication), have collected FPS realism games in seven languages for over twenty years -- and have just about everything.
I came by True Combat (then a Quake III Arena mod) obliquely via my Step Sister's interest -- we played WFA together and when she discovered the '
world of mods' True combat was
it as far as she was concnered. I don't know what exactly sustained her interest in TC, perhaps it was just that she was ridiculously skilled at the game, but TC then (as now) struck me as another Counter-Strike derivative mod with a Max Payne paint job.
I vividly remember her asking, '
They want ironsights, and want me to vote and comment; what should I say?' because at the time she didn't even know what ironsights were. My intrest was piqued -- as at that time ironsights were sort of a Grail of realistic game design intent that only existed as a mod for
Hidden & Dangerous (which was later incorporated into the retail game, and is now free), and as a Quake II mod called
D-Day Normandy (now a free stand-alone game).
At the time, and throughout development part of its life True Combat at least gave the
appearance of intent of gearing for more realism then just
'another Counter-Strike wanna-be'. While TC in its various incarnations in the hands of two different Developers continued to sustain the appearance of that intention it was sadly never to be -- '
realism' was more of a brand then a design goal, and was briefly ramped up in Acrid's iteration of the mod, and steadily declined from there to what you see today; many realism Fans later labeled '
Serious Realism' Fans (pronounced in a low sarcastic voice), and even later '
Tactical Realism' Fans were disappointed.
I tried to re-kindle and rally interest in a realism
option for TCE via a
g_realism var, which was greeted with initial enthusiasm and even support from Coroner, but was later met with so much hostility and histrionic reaction including from one Moderator that the thread was deleted in entire and my account with it. Suffice to say what ever precident Coroner sets with CQB's design, that will be it, any suggestion of change after the fact in terms of '
realism' will be met with hostility of a scale so epic you won't believe it -- that may include threats, phone calls, and vandalism to your vehicle and home.
In all there are over 1,700 games and mods that have essentially Counter-Strike derivative game-play and metrics where the only differentiation are superficial features like leaning, ironsights, various realism effects and affectations which are tweaked (or '
balanced' in the parlance of action realism Developers) to have little consequence on actual game-play with respect to realism -- nearly 2,000 games that are essentially Quake II (many even with direct engine lineage to Quake II) with a realism paint job of varying levels of quality and palate -- and True Combat is just one more...
None of this is a value judgement; I like and have enjoyed every iteration of True Combat, but far less then more realistic games like: Rogue Spear, Hidden & Dangerous II, the R6 games, Ghost Recon, OFP, the BI ArmA games and VBS simulators, and even the Battlefield games and mods...
I find it more then a little confounding that with the '
action realism' market saturated with an average of two genre titles released each month on top of the glut of two thousand standing, the gaming demographic getting older and increasingly impatient with '
twitch' action shooters that have as much depth as a game of
tic-tac-toe; that Coroner has apparently described CQB to sound rather like TCE II that will not only be '
another one just like the other one', but will compete wtih TCE itself -- is even harder to get.
Even more surprising is that Coroner had a brilliant and original project called Elite 626 that looked sort of like No One Lives Forever meets hot sexy Nazi babes in rubber costumes; ergo much more thematically and genre original as far as action realism shooters go then Close-Quarters-Counter-Strike-Of-Duty XXVCIXC.
Some think the serious realism market is too small to sustain much interest but miss the fact that Ghost Recon has sold over fifteen million units, is still selling, and is in something like its 143'rd production run -- hardly '
insignificant', especially so as there has been virtually no marketing or advertising for the game. ArmA and H&D II have similar spectacular sales performance that betrays the size of a rather quiet '
mature' audience.
In my experience I've found that Mature Developers generally find developing for more mature audiences much more gratifying as well -- but to each his own; this is Coroner's project, obviously he has to do what rings all his chimes and is fun for him -- even in the very worst case CQB will still be better then Counter-Strike and an impressive one man show... If your interested in some of '
what's new and coming' in the more serious genre, PM me, as it will only draw histrionics and ridicule on this forum...
