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PostPosted: Thu May 20, 2010 7:12 am 
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Pwnzer
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can you save the customization in your profile so you dont have to change it every match?

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PostPosted: Thu May 20, 2010 8:27 am 
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Master
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The Character Customization System sounds great Coroner, it worked well in Q3A:TC, and was well liked -- I'm sure most will love what you have in mind once they understand it. I think many would be concerned were it a rewards based system -- as using the word 'Perks' in this context implies abilities given as Casino like rewards for kills or whatever...

In light of how the word 'Perks' gets used in the context of sales, gambling, and existing games like the Modern Warfare titles; I'd suggest steering clear of using the word 'Perks' to avoid controversy, and giving CQB's Character Customization System a more original, literal name that describes what it does -- like: Load-Out System, or something obscure in German -- like:

Auslesegewehr-und-buchstabenkundenbezogenheitmitdemfingerreißen und keinem beschwerensystem

That should keep the peace!

:D

Dragonathan wrote:
can you save the customization in your profile so you dont have to change it every match?

+1 For Dragonathan's idear for storing customization settings in the game profile.

:!:


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PostPosted: Thu May 20, 2010 9:53 am 
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coroner wrote:

-increased health recovery

In the end playtesting will be the key.


so the health system will not be as it is now?
It will instead be like in the later cod games?

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PostPosted: Thu May 20, 2010 12:49 pm 
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Groove Six Studios
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Hi, I wasn't aware that the term 'perk' would be a misfit. It is quite regularly used in role-play games for character advantages that serve individual character custamization.

Regarding the health system, I've replaced the health boxes by time based regeneration (similar to how it is in latest Cod, but also other games). The underlying 3-zone damage model is untouched. I feel it is more 'realistic' than collecting and dropping health boxes. I also thought a lot about medkits and bandaging or team bandaging options and studied other games and mods but returned to a simple, time-based regeneration system in the end.


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PostPosted: Thu May 20, 2010 3:59 pm 
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High Master
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"perk" sure does sound crappy.
just like in MW2, the more you cheat, the better you stuff you get.
and in the end you just nuke all the fair players and win the game.

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PostPosted: Thu May 20, 2010 4:09 pm 
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Cor,
sounds great. Quick question-would it be possible to have some kind of server
side restriction on perks?for example being able to cobble together some form of "competitive mode" once the dust settles?

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PostPosted: Thu May 20, 2010 5:08 pm 
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Also Coroner,
I just started playing a different way in tce with single mode engaged. I also realized that there is no way to pre-choose that option so that you dont have to hit G every time to switch fire mode. Could you please include that option in CQB it would be really helpful in Competition settings so you dont have to release sprint and change Fire Mode everytime.


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PostPosted: Fri May 21, 2010 1:13 am 
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coroner wrote:
I also thought a lot about medkits and bandaging or team bandaging options and studied other games and mods but returned to a simple, time-based regeneration system in the end.

There will probably some negative (over) reaction to health regen, but it all disappears when people play the game.

:D

One of you're posts implies you personally going to make a map for CQB; if so, can you offer some ints as as to what you might have in mind? I miss your TC:E mini-outdoor map, which was very well liked but had performance issues for some...

:?:


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PostPosted: Fri May 21, 2010 1:40 am 
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some nice ideas so far, but pleeeeaase give us serverside options for the new features. imo the more u can modify as a serveradmin the better (especially for the competitive part of the community regarding healthsystem, perks,...). shouldnt be too difficult to do ;)

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PostPosted: Fri May 21, 2010 4:16 am 
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Team Terminator
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Well, well. A standalone game then. Nice progress judging by the blog and this thread.

I'll try to contribute to playtesting.

Terrific job on this site Diane. If you want any help with video media(like that trailer 2.5(!) years ago) do not hesitate to contact me. This was always an option in any case.

Looking forward to the perks Coroner, now that you have source level control of everything. Everything is going well in RL I hope ?

And hello Liquid. Still mapping ?

I'm still working in post production, and am very busy in the next two weeks, so I won't be around every day, but I sure am following this development very closely.

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PostPosted: Fri May 21, 2010 2:00 pm 
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coroner wrote:
Hi, I wasn't aware that the term 'perk' would be a misfit. It is quite regularly used in role-play games for character advantages that serve individual character custamization.

Regarding the health system, I've replaced the health boxes by time based regeneration (similar to how it is in latest Cod, but also other games). The underlying 3-zone damage model is untouched. I feel it is more 'realistic' than collecting and dropping health boxes. I also thought a lot about medkits and bandaging or team bandaging options and studied other games and mods but returned to a simple, time-based regeneration system in the end.

In BC i think Health boxes were better cause you get health as a rewarding for getting kills.
Regen Health might push players to camp more ...

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PostPosted: Fri May 21, 2010 7:30 pm 
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Sharp Shooter
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I think health regeneration can favour camping (cause hiding to recover gives helth back), but that depends on the damage that weapons do, if 2 shots kill u there isnt much difference which was your health status, im playing CoD4 in HC mode and health regeneration isn't very intrusive, but i think weapons are more deadly in HC mode than TCE

The old TC had bandages like UTerror has? (havent played TC in loong time so i dont remeber sry), in BC medikits rewards rushing and getting close to victim to recover from health loss

so even if unrealistic for the sake of fun i prefer medikits


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PostPosted: Sat May 22, 2010 7:17 am 
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Apparently it needs to be pointed out, again, that in a realistic shooter there's no such thing as 'camping', that ambushing is a valid tactic -- and the tools and means to counter are readily available just like the real thing (in a realistic game)...

The R6 games, Vegas and Vegas 2 both have health regen and it's not a problem, and neither are there any perception issues regarding 'camping'...

None of us has any idea how realistic or arcade Coroner intends CQB to be, or what his personal twist on game-design will be for this new mod; point being it's his to make, his way. I think it's fine to ask what he has in mind, but all this back seat game design is jumping the gun more then a little.

:x


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PostPosted: Sat May 22, 2010 3:43 pm 
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wasn't tce "a game made by gamers for gamers"? Seems like you have missed that point Hoak, even though coroner is making this game for himself and himself only, we are still entitled to tell our wishes for the game direction.
Stopp making this to your own asking thread, coroner have never said that we can't make wishes so what you think is completly unrelevant.


There is really no need just to ask things about how the game will turn out because sooner or later we will see (depends on if you are actually going to play the game ;))

Quote:
Apparently it needs to be pointed out, again, that in a realistic shooter there's no such thing as 'camping
There is, just cause you doesn't like the term, doesn't mean it don't exists. In a shooter that will have focus on bc it bound to have camping. There is no camping in real life but that's a completly different thing.

So please stop telling us how to use this thread.

I second woo on this btw, having health boxes made the game faster and funnier.

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PostPosted: Sat May 22, 2010 4:26 pm 
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i disagree. heath boxes have absolutely no bearing on the speed of the game, that is dictated by the maps, the movement and weapon dynamics.


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