All times are UTC




Post new topic Reply to topic  [ 12 posts ] 
Author Message
 Post subject: obj_garden, obj_jackalsnest and obj_jackalsnest_re FINAL
PostPosted: Sat Feb 13, 2010 5:40 pm 
Offline
Sharp Shooter
Sharp Shooter

Joined: Wed Jun 17, 2009 6:42 am
Posts: 29
Ive finished all my maps. None of them are under name of beta.
Final versions can be found in TCE 3rd Party Map Depot and this site below:

http://www.vtvstudio.net/truecombatelite/mapstorage.php

( yes i have made other changes too besides changing the names to v1 )
:D So if anyone needs them, please use these latest versions.

EDIT: Jackal'sNest and Jackal'sNest RE had a bug which allowed people to gain unwanted advantage in a certain area. This should be now fixed in version 2.

EDIT 2: I realized that I have been blocking Internet Explorer users on my mapstorage page which was not intended. Sorry :lol:


Last edited by KrazyDancerRambo on Sun Apr 04, 2010 9:41 pm, edited 3 times in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 13, 2010 8:01 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Sat Jun 13, 2009 9:50 am
Posts: 78
Location: Poland
Good news Rambo! :) I hope that Garden is now optimized, so there will be no fps drop, like it was with the beta version. GJ! :)

_________________
Image

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 13, 2010 8:14 pm 
Offline
Sharp Shooter
Sharp Shooter

Joined: Wed Jun 17, 2009 6:42 am
Posts: 29
simons wrote:
Good news Rambo! :) I hope that Garden is now optimized, so there will be no fps drop, like it was with the beta version. GJ! :)

Unfortunately garden is most untouched of those. ( It is a total mess :D which I really do not like to work with anymore )
I have never had dramatic fps drops on it so I'm not sure is it better now when it comes to that.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 13, 2010 8:37 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Sat Jun 13, 2009 9:50 am
Posts: 78
Location: Poland
Well, we have played Garden (beta 2) on AK-47.PL BC server, there was sensible fps drop when there was more than 20 players - mostly in front of Spec Ops spawn place. But I know that it's hard to deal with hint+skip optimization, when map have so many opened area. We'll check it soon :-)

_________________
Image

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 13, 2010 8:50 pm 
Offline
Sharp Shooter
Sharp Shooter

Joined: Wed Jun 17, 2009 6:42 am
Posts: 29
simons wrote:
Well, we have played Garden (beta 2) on AK-47.PL BC server, there was sensible fps drop when there was more than 20 players - mostly in front of Spec Ops spawn place. But I know that it's hard to deal with hint+skip optimization, when map have so many opened area. We'll check it soon :-)


Don't bother. :D With 20 players it is total chaos anyway. And like you said it is very hard to optimize that particular map because it is so open.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 13, 2010 9:00 pm 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Sat Jun 13, 2009 9:50 am
Posts: 78
Location: Poland
KrazyDancerRambo wrote:
Don't bother. :D With 20 players it is total chaos anyway.

No way - I'd love to play it on the full server :D It was beautiful when you throw a nade right after respawn and you almost always catch few players on the nade :-) Priceless :)

_________________
Image

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 13, 2010 9:05 pm 
Offline
Sharp Shooter
Sharp Shooter

Joined: Wed Jun 17, 2009 6:42 am
Posts: 29
simons wrote:
KrazyDancerRambo wrote:
Don't bother. :D With 20 players it is total chaos anyway.

No way - I'd love to play it on the full server :D It was beautiful when you throw a nade right after respawn and you almost always catch few players on the nade :-) Priceless :)


Well go ahead then but don't be disappointed if there is not much improvement with the fps. Any map lags a little when there is many players in a small area and they all are firing guns and throwing nades. :roll:


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 13, 2010 9:26 pm 
Offline
Master
Master
User avatar

Joined: Mon Jul 13, 2009 7:49 am
Posts: 264
Location: Lando System :)
Its great to see the map depot been used by great mappers :D

Your maps will be seen on the Community server over the next few weeks thanks :D


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 14, 2010 4:49 pm 
Offline
High Master
High Master
User avatar

Joined: Mon Jun 15, 2009 9:55 am
Posts: 565
Location: Under the hood.
garden is one of my favorite maps of all time, the FPS drop isn't problem.

_________________
Image
C4 Corvette, love her till my death.
http://www.teamgonzo.net
http://www.cardomain.com/ride/3332770
http://www.youtube.com/user/GONZOUncleBionic


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 15, 2010 2:18 pm 
Offline
Rock Me, Amadeus!
Rock Me, Amadeus!

Joined: Thu Jun 11, 2009 10:38 am
Posts: 172
Location: Austria
gonzo|Uncle Bionic wrote:
garden is one of my favorite maps of all time, the FPS drop isn't problem.

10-4 :D

but a small changelog of whst you changed on the map(s) would be nice :wink:

_________________
"Fog is neither water nor air, it's something between." Merlin


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 17, 2010 1:48 am 
Offline
Master
Master
User avatar

Joined: Mon Jul 13, 2009 7:49 am
Posts: 264
Location: Lando System :)
Hi Rambo

We played nest daytime version.

1st impressions are looks awsome but is way too big for a tce map, lots of rooms leading nowhere.

And you got make the crane climbable even if its to just the middle height, coz having a landmark like that is just a tease :oops:

Great mapping Skilz :D


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 17, 2010 5:19 pm 
Offline
Sharp Shooter
Sharp Shooter

Joined: Wed Jun 17, 2009 6:42 am
Posts: 29
ED SOLO wrote:
Hi Rambo

We played nest daytime version.

1st impressions are looks awsome but is way too big for a tce map, lots of rooms leading nowhere.

And you got make the crane climbable even if its to just the middle height, coz having a landmark like that is just a tease :oops:

Great mapping Skilz :D


Cmon it takes only 35 seconds to rush opponent's spawn.
:lol: who am i kidding. I admit that it is too big for enjoyable gaming experience in TCE. It is the same feedback i got when it was first released in 2008.

That warehouse near the crane is for ROBJ ( which no1 ever plays )
It is completely useless in other game types.

Making the crane climbable would not save the map :D . In order to make it playable I should make it smaller which i already have done. I think it is better to leave this larger one as it is. ( hey you can always play hide'n'seek :P on it )

Well it would not be too big if we had always 18 players on each side.
Unfortunately such thing is almost impossible in TCE. I should have considered that when I started working on that map 3 years ago.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group