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 Post subject: obj_chlite
PostPosted: Fri Feb 05, 2010 4:41 pm 
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Marksman
Marksman

Joined: Fri Jul 24, 2009 1:56 pm
Posts: 9
Name: obj_chlite conversion fom tc_chlite
mode: bc,obj
version: 1
Author:-=ready=-
Size: 9 MB
Screenshots:

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download:
http://www.sendspace.com/file/hiz5cu


Last edited by ready on Sat Feb 06, 2010 9:35 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Feb 05, 2010 4:48 pm 
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Team Terminator
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I LOVED this map in TC. Can't wait to try it out for TCE!

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 Post subject:
PostPosted: Fri Feb 05, 2010 4:49 pm 
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Master
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Joined: Mon Jul 13, 2009 7:49 am
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Location: Lando System :)
This looks rely nice thanks Ill put on the Community Server today.


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 Post subject:
PostPosted: Fri Feb 05, 2010 5:02 pm 
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Sharp Shooter
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Location: Poland
Good job Ready! :-) Map is available on AK-47.PL TCE BC and OBJ servers :-)

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 Post subject:
PostPosted: Fri Feb 05, 2010 5:58 pm 
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Rock Me, Amadeus!
Rock Me, Amadeus!

Joined: Thu Jun 11, 2009 10:38 am
Posts: 172
Location: Austria
Awesome job from the screenshots.

But I'll take a deeper look later :twisted:

edit: okay I took a deeper look:

overall nice mapping, even though you could have used some model for the ladders :wink:

1st loads of metal doors open without sound
2nd the doors to B open with ridiculous speed

3rd DID YOU EVEN COMPILE WITH -vis?
the freakin whole map gets rendered all the time wich is plain stupid, since there is GREAT vis blocking from the layout and buildings, with good hinting / detail brushes you could reduce the rendered area to like 1/10 of the map.

(this is a fps issue, since the more players are on the map the triscount for the graphics card explodes, nothing is worse than to render than the player models :P)

proof:
Image
Image

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 Post subject:
PostPosted: Sat Feb 06, 2010 9:38 am 
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Marksman
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Joined: Fri Jul 24, 2009 1:56 pm
Posts: 9
ok i fix it today.
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 Post subject:
PostPosted: Sat Feb 06, 2010 10:03 pm 
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Master
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Joined: Sun Dec 25, 2005 2:57 am
Posts: 250
Location: California, United States
We're testing it on SeF OBJ :)

So far it seems a bit much for 20 players max because most of the building room is small everyone is blocking each other so they tend to camp the windows...outside is a deathwish :D but good design and fun map.

oh and heres a free mirror link ddl just in case that free one gets removed or errors http://www.downloads.clan-sef.org/tcete ... chlite.pk3

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[00:29] [MASSA]Scarsraider: we keep TCE alive with our BC
[00:30] [MASSA]Scarsraider: we just got posts on our forums saying people want to play MASSA
[00:31] [MASSA]Scarsraider: but without massa bc this game would be dead
[00:31] [MASSA]Scarsraider: and u know it
[00:35] [MASSA]Scarsraider: probably every TCE player has at one point played on our BC


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 Post subject:
PostPosted: Sat Feb 06, 2010 10:26 pm 
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Master
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Joined: Wed Aug 19, 2009 12:36 am
Posts: 433
Location: tri(p) city
wait for the recompiled - fixed version =)


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 Post subject:
PostPosted: Sat Feb 06, 2010 11:55 pm 
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Rock Me, Amadeus!
Rock Me, Amadeus!

Joined: Thu Jun 11, 2009 10:38 am
Posts: 172
Location: Austria
WingZero wrote:
oh and heres a free mirror link ddl just in case that free one gets removed or errors http://www.downloads.clan-sef.org/tcete ... chlite.pk3

what do we have our new mapdepot for? ;)

this is the link to go http://www.truecombatelite.com/mapdepot ... =map&id=25 8)

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 Post subject:
PostPosted: Sun Feb 07, 2010 12:31 am 
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Master
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Posts: 250
Location: California, United States
I posted that before I knew there was a map depot! So don't hate :twisted:

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[00:29] [MASSA]Scarsraider: we keep TCE alive with our BC
[00:30] [MASSA]Scarsraider: we just got posts on our forums saying people want to play MASSA
[00:31] [MASSA]Scarsraider: but without massa bc this game would be dead
[00:31] [MASSA]Scarsraider: and u know it
[00:35] [MASSA]Scarsraider: probably every TCE player has at one point played on our BC


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 Post subject:
PostPosted: Sun Feb 07, 2010 3:41 pm 
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Marksman
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Joined: Fri Jul 24, 2009 1:56 pm
Posts: 9
fixed version
download:
http://www.sendspace.com/file/4kbipb


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 Post subject:
PostPosted: Sun Feb 07, 2010 4:45 pm 
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Master
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Joined: Sun Dec 25, 2005 2:57 am
Posts: 250
Location: California, United States
crap lol how many fixed version do you have :D

maybe right a notepad inside the pk3 with the version #

_________________
[00:29] [MASSA]Scarsraider: we keep TCE alive with our BC
[00:30] [MASSA]Scarsraider: we just got posts on our forums saying people want to play MASSA
[00:31] [MASSA]Scarsraider: but without massa bc this game would be dead
[00:31] [MASSA]Scarsraider: and u know it
[00:35] [MASSA]Scarsraider: probably every TCE player has at one point played on our BC


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 Post subject:
PostPosted: Sun Feb 07, 2010 5:12 pm 
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Rock Me, Amadeus!
Rock Me, Amadeus!

Joined: Thu Jun 11, 2009 10:38 am
Posts: 172
Location: Austria
WingZero wrote:
crap lol how many fixed version do you have :D

maybe right a notepad inside the pk3 with the version #


that's the last thing I have to complain about (vis is fine now) :P

the version should be in the pk3 name, so that when you join diff servers with diff versions you don't get crazy messed up pk3s on your harddrive, and that serveradmins can see from the pk3 what map/version it is :wink:

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 Post subject:
PostPosted: Sun Feb 07, 2010 6:08 pm 
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Master
Master

Joined: Sun Dec 25, 2005 2:57 am
Posts: 250
Location: California, United States
Well there wasn't any major noticeable problem with the map, we played it 10v10...there wasn't any FPS drops for me or other people...as long as its like that than its good to go :P The corners seem fine when your trying to shoot someone, etc.

_________________
[00:29] [MASSA]Scarsraider: we keep TCE alive with our BC
[00:30] [MASSA]Scarsraider: we just got posts on our forums saying people want to play MASSA
[00:31] [MASSA]Scarsraider: but without massa bc this game would be dead
[00:31] [MASSA]Scarsraider: and u know it
[00:35] [MASSA]Scarsraider: probably every TCE player has at one point played on our BC


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 Post subject:
PostPosted: Sun Feb 07, 2010 6:12 pm 
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Team Terminator
Team Terminator

Joined: Sat Apr 09, 2005 6:22 am
Posts: 1396
well I deleted the old chlite from the depot - so ready can upload it himself and control/edit/delete/modertate it all to his heart's delight.

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