All times are UTC




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Learn to Let Go: How Success Killed Duke Nukem
PostPosted: Sat Dec 26, 2009 3:12 pm 
Offline
Master
Master
User avatar

Joined: Wed Aug 19, 2009 12:36 am
Posts: 433
Location: tri(p) city
http://www.wired.com/magazine/2009/12/fail_duke_nukem/

_________________
Lite Installer
PunkBuster HELPDESK
main_admin @ sHoTZoNe.cz-CZECH BC / PirateBayTCE 0.49b>BC<Main


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 26, 2009 3:16 pm 
Offline
Master
Master
User avatar

Joined: Wed Aug 19, 2009 12:36 am
Posts: 433
Location: tri(p) city
also you might like this movie:
http://www.imdb.com/video/wab/vi82510361/

_________________
Lite Installer
PunkBuster HELPDESK
main_admin @ sHoTZoNe.cz-CZECH BC / PirateBayTCE 0.49b>BC<Main


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 26, 2009 3:43 pm 
Offline
High Master
High Master
User avatar

Joined: Mon Jun 15, 2009 9:55 am
Posts: 565
Location: Under the hood.
It is coming! Just like TC:E 0.50!
:o
:lol:

_________________
Image
C4 Corvette, love her till my death.
http://www.teamgonzo.net
http://www.cardomain.com/ride/3332770
http://www.youtube.com/user/GONZOUncleBionic


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 26, 2009 4:08 pm 
Offline
Master
Master
User avatar

Joined: Wed Aug 19, 2009 12:36 am
Posts: 433
Location: tri(p) city
Quote:
Other game developers envied the freedom that Broussard and Miller had, at least at first. Developers and their publishers, indeed, are often at war. It’s like many suits-versus-creatives relationships: Developers want to make their product superb, and the publishers just want it on the shelves as soon as possible. If the game starts getting delayed, it’s the publisher that cracks the whip. Broussard and Miller were free to thumb their noses at this entire system. Indeed, they even posted gleeful rants online about the evil of publishers and their deadlines. “When it’s done” became their defiant reply whenever someone asked when Duke Nukem Forever would be finished. They even criticized their publisher viciously in public. In 2003, Take-Two CEO Jeffrey Lapin complained to analysts that Duke Nukem Forever was so late he had begun writing it off as a loss, and he predicted it wouldn’t be out anytime soon. Broussard erupted. “Take-Two needs to STFU,” he hissed in a dicussion-board posting, using the well-known shorthand for “shut the *i-need-a-broader-vocab* up.” “We don’t want Take-Two saying stupid-ass things in public for the sole purposes of helping their stock,” Broussard continued. “It’s our time and our money we are spending on the game. So either we’re absolutely stupid and clueless, or we believe in what we are working on.”

_________________
Lite Installer
PunkBuster HELPDESK
main_admin @ sHoTZoNe.cz-CZECH BC / PirateBayTCE 0.49b>BC<Main


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group