Rang3r1_v2 wrote:
Yes, you are quite able to implement bump and parallax mapping into default ET in mod form.
...
There is a mod in progress that uses this technology, for both maps and weapons, etc. Too bad it is basically just ET with new graphics...
Are you sure about this? As far as I know/remember, the ET's SDK doesn't allow making a lot (if any) changes to the rendering engine. The best thing I saw related to this was a fake render to texture method in Falckon ET (the sniper rifle's scope showed whichever the gun was pointing at while it was lowered) which was probably just a hack of the camera portals.
Anyway, I'd like to see that mod you mentioned, any links?
ET can actually use normal maps but not at realtime, they get rendered inside the lightmap.
It wouldn't make sense anyway since, opposed to Q3, ET doesn't have any dynamic lights. You can notice this if you enter a dark part of the map and simply shoot the weapon, there is no actual effect to the surroundings, including the models.
Some dynamic lights can be placed within the editor (flickering, pulsating, ...) but they're just some more lightmap additions and won't affect models that don't have the lightmap rendered on them (players, doors, etc.).
So I'm not sure how you would go with placing parallax mapping without the access to the rendering engine's source code.