I heaven't checked out the map, only the screenshots.
Is there a reason why the light looks so ugly in the open spaces?
you got some nice stuff like the 5th pic, but I do miss some visible map borders (1st pic).
ps: the later images had wrong urls
Code:
[url=http://url]http://img216.imageshack.us/img216/8973/20090902102009dockside.jpg[/url]
is wrong the url=... part would be used if you want to have another text there instead so you do
Code:
[url=wheretolink]custom text[/url]
edit: okay I did dl the pk3 and was wondering wtf made it that big.
So I checked it out and found out that you reincluded textures/models that are already shipped with tc:e.
There are 2 reasons not todo that:
1st: you don't need to, if you want to use a stock tc:e texture in a custom shader simply use the fitting path in that map blatexture.tga line
and you can use any shader/texture from tc:e in it's original form.
2nd: tc:e license, you actually go against it