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PostPosted: Tue Sep 01, 2009 8:16 pm 
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Bully wrote:
Baal wrote:
PS. - NC Finals on this map? lol.
Final and playoffs maps will most likely be on vote for teams later. But I think this one is good enough for Round 2 of NC, where all the custom maps are introduced.


Which are the Custom Maps that are gonna be played in NC ?


Last edited by naabz on Tue Sep 01, 2009 11:09 pm, edited 1 time in total.

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PostPosted: Tue Sep 01, 2009 8:29 pm 
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Posting them as soon as we know, soon.

:edit: They have been announced here.

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PostPosted: Sun Sep 06, 2009 7:00 pm 
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Ready have found a major bug today - when you jump at the bombsite and lay on it, planting the bomb would be done without any notification! :( I fixed this bug and recompiled map. Older version has been replaced, you can download it from here:

http://91.121.207.92/download/tcetest/obj_dedust.pk3

Sorry for that situation, it was my mistake :(

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PostPosted: Mon Sep 07, 2009 5:26 am 
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I have to say it came out beautiful!
BRAVO!!!

Any plans for adding CTF?

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PostPosted: Mon Sep 07, 2009 2:40 pm 
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that black shadow almost at center of the screen on the wall :)

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Last edited by $omator on Wed Sep 09, 2009 1:19 pm, edited 3 times in total.

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PostPosted: Mon Sep 07, 2009 4:51 pm 
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Thanks Somator for this one, I didn't see this crap, because I had also old pack in my tcetest directory :(

FINAL RELEASE

Ok, I made a final release pack for Dedust map. I fixed all mistakes etc. Final release is called obj_dedust_final and can be downloaded from here -> http://ak-47.pl/obj_dedust_final.zip

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PostPosted: Wed Sep 09, 2009 6:09 am 
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Very good map I must say. I little to open maybe but it is nice for obj. Only is there a way to get rid of the heavy fog. In the mosqe I can't indentify enemy from friend or see anything at all.

Hope to hear something soon.

Ty for creating this map.

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PostPosted: Wed Sep 09, 2009 9:00 am 
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BlAAt wrote:
Very good map I must say. I little to open maybe but it is nice for obj. Only is there a way to get rid of the heavy fog. In the mosqe I can't indentify enemy from friend or see anything at all.

Hope to hear something soon.

Ty for creating this map.

Yeah The fog is really disturbing and really needs to go, as some people seem to have more fog then others

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PostPosted: Wed Sep 09, 2009 9:05 am 
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Eqpe wrote:
Yeah The fog is really disturbing and really needs to go, as some people seem to have more fog then others

Hmm fog is good for the ambience, and it's not hard to recognize the models (hat for cops, etc ...) + like you said it seems that the fog is config related or gfx card related.

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PostPosted: Wed Sep 09, 2009 10:59 am 
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Fog is good, it is funny to shoot your friends, makes it more psychedelic.
:twisted:

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PostPosted: Wed Sep 09, 2009 12:40 pm 
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Well I don't mind the fog if it is like on $0m@7or picture. But mine is much heavier. It's giving a big advantage to players with less fog and that is a little bit annoying.

If it is a Cvar does somebody know which 1. Then i dont have to try all the R_ cvars. Cause i think it is one of them...


thnx

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PostPosted: Wed Sep 09, 2009 1:15 pm 
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ive made my cfg by reediting etconfig.cfg that comes with fresh tc:e install... it aint 100% completed yet but looks like it is working =]

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PostPosted: Wed Sep 09, 2009 1:48 pm 
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MORE FOG, MORE!
:lol: :lol: :lol:

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PostPosted: Wed Sep 09, 2009 1:50 pm 
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MORE FOG SO WE CAN SHOOT ALL THE *I <3 the cawk*
:lol:

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PostPosted: Wed Sep 09, 2009 1:54 pm 
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he-he gimme more weed=] if you play obj and have voice comunication ON there is no problem about whose there in the mosque and at bc it doesnt matter much :)

(that aint fog... thats all the weed smoked by ak47)
http://www.youtube.com/watch_popup?v=67DbebpybsE

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