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 Post subject: graffiti
PostPosted: Fri May 18, 2007 3:19 pm 
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Pwnzer
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the amount of graffiti in 0.49 has been reduced,
but the graffiti on the map gave TrueCombat it's own characteristics,
i think devs should bring more graffiti back in TCe,

i live in The Netherlands, ive been in england and in germany, and from what ive witnessed and seen, is that there are allot of graffiti in urban erea's "especially in abandoned industrial terrains"

so im suggesting to put some more grafitti's on the maps just like 0.48,
so TCe could have it's characteristics back.

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PostPosted: Sat May 19, 2007 1:53 am 
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graffiti wouldnt hurt but more grime would be better as many areas of the maps look far too clean to be realitic. Graffiti would fit in back alleys, tunnels, under stair cases etc, usualy not right in the smack open - especially refering to busy open areas.

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PostPosted: Fri Jan 04, 2008 7:04 pm 
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graffiti's should cover all the buildings in TCE because it is all abandoned erea's, not suggesting evry building though,

remember that the grafitti's on walls are part of truecombat's characteristics, and you dont wanna lose that...

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PostPosted: Sat Jan 05, 2008 3:02 pm 
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The graffitti also has to match the area or location where the map resides. Certain maps wouldnt look quite right with graffitti such as maps set in fully enclosed private establishments and the like or even government establishments. Grime would still be very good.. like water stains, chipped paint, cracks, etc.

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