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 Post subject: cant see my legs in most FPS games
PostPosted: Sat May 19, 2007 10:24 am 
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i dont get it, with all the newest software technology and such, why am i still not able to see my legs and feet from first person view in allot of games?

imo, if u can see the arms and legs on the screen, u should also be able to see the legs and feet on the screen whenever u look down,

but u shouldnt only see your legs and feet when u look down, u should also see your chest and stomach, thats also realistic,

no this is not a suggestion thats why its in the offtopic, but i find this intresting to discuss with the community,

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Last edited by Dragonathan on Sat May 19, 2007 3:01 pm, edited 1 time in total.

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PostPosted: Sat May 19, 2007 1:44 pm 
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I never understood this also. I remember the first day I played halo 2, I looked down and there were my legs in all their glory.

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PostPosted: Sat May 19, 2007 3:13 pm 
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8_Bit_Brad wrote:
I never understood this also. I remember the first day I played halo 2, I looked down and there were my legs in all their glory.


are u sure?
anyways, i dont get it, whats so special about HALO that it attracts allot of people? when i played the first halo i really thought.... is this it????
its just a FPS with a sci theme, imo RESISTANCE owns HALO when it comes to orginality it has a WW2 theme mixed with sci fi theme, thats more original than HALO,

serious... TrueCombat owns HALO imo, its has more depth imo,

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PostPosted: Sat May 19, 2007 4:00 pm 
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i play lots of Halo 2 because were i live it has very competitive community especially at place like CyberJocks were tournaments happen pretty often for nice chunks of change. Is TC:E better hell no y because you can't compare the games it's like comparing 2 things that are not similar (can't think of an analogy right now) as for legs that was awesome same in FEAR. Halo may not be as original games but it has solid game play that many games can't offer

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PostPosted: Sat May 19, 2007 6:29 pm 
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the reason they don't do it is for a few reasons.

1. You really don't notice them unless you're staring at the ground, which you really don't do.
2. It eats up CPU power for something that isn't really noticed.
3. It takes too much time to model/animate/bugfix that could be used on other stuff.

I actually played whatever halo game that has the legs in (I think halo 2 for the xbox has them) and because I was a newbie, I saw the ground when I was trying to aim, went "hmm, that's neat" then promptly brought my aim back up.

It's in ArmA, but again, I never really looked. My mouse went nuts (dust on the optic part), my view went down, I ent "hmm, that's neat" looked up, then went in a truck.


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PostPosted: Sun May 20, 2007 1:04 pm 
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a review of halo 3:
http://www.gamekings.tv/?p=138

it's in dutch, but heres the translation of the whole video:
Quote:
"HALO 3 SUCKS, NOTHING SPECIAL NOTHING ORIGINAL"

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PostPosted: Mon May 21, 2007 2:47 am 
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Well for Halo, I dont know. I hate the gameplay but I like the story and plot. If you ask me, Halo MP is cheap, just cheap.

Seeing the legs in part of the engine. The camera for Quake3 based games doesnt necessarily see the third person model as the first person visible limbs. (Hence the first person gun position is different from the actual model itself.)

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PostPosted: Mon May 21, 2007 9:02 am 
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I'm yet to play the halo 3 beta. I have to say it looks fun.

I used to play halo 2 a lot. Online was fun. Cheap but fun. What I like the most is the storyline in the halo series. Can't wait to see the ending.

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PostPosted: Mon May 21, 2007 1:30 pm 
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Just like what I said.

Back to looking at feet, exactly what is the significance of that?

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PostPosted: Mon May 21, 2007 1:38 pm 
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XenoKiLLer wrote:
Back to looking at feet, exactly what is the significance of that?


realism,

but back about the halo thing, story isnt just the only thing that i look at, i look at the whole.... game design,

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PostPosted: Mon May 21, 2007 3:36 pm 
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In game design, as a matter of fact any kind of software or material of any kind that involves 3d graphics, realism of not, it is never a good idea to add something that is useless. So what if we cant see our legs in the game, what is the gameplay advantage in seeing your legs anyway? Does it actually affect gameplay? No it doesnt. So why spend time allowing the player to view thier legs if that same amount of time could be used to fix the ladder issue or make new and better player models?

Put it simply, seeing the legs isnt necessary and is just a waste of time. In FEAR you can view your legs, only because it is a fluke in the engine - the camera is actually mounted on the head which in Jupiter Engine, uses skeletal systems allowing it to actually look up and down without bending the body. This lets you see the legs, and not to mention that Jupiter Engine usus the same thirdperson model for the first person viewpoint. Seeing the legs isnt a feature, its an unintentional engine effect that only so happens to have happened because of the way the models are used and the way the camera is placed and controlled.

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PostPosted: Mon May 21, 2007 3:58 pm 
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it might not be important for you, but it might be important for someone else,

small little details r very important for me, and not a waist of time,
if the director of Lord of the Rings didnt care about the little details, the visuals would look like crap,

maybe small little details wont affect the gameplay, but it affects the visuals,
and visuals are important, if visuals arent important, than we would still be in the 2D phases,

people that dont care about the little things r usually extremely simple minded and will never get satisfied if there is just a tiny little improvement on the visuals, they usually just want the bigger things,

but remember, small little tiny changes could actually turn out to be a very big change,

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PostPosted: Mon May 21, 2007 4:06 pm 
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A movie is different. Details rendered for a movie you only render once. In games, having something uneeded lying around only slows down the game for most people. If you want to look at legs just look down or get FEAR and play it.

Actually, sorry to burst your bubble but most of the art in Lord of the Rings are 2d matte paintings - this is the only reason they were able to get so much detail in. However in games these details have to be in 3d.

The little things? Adding a whole new point of view and recreating the Quake3 engine camera system just to see your legs isnt 'little' and how many times do I have to say tha tthe first person model isnt the same as the thirdperson visible model. Not to mention the camera isnt even on the head.

It is more important for a game under development to finish all the general features first that generally affect the gameplay. Effects and eye candy come after.

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PostPosted: Mon May 21, 2007 4:26 pm 
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eye candy's are the finishing touch, with the out the finishing touch it will look bald, "literally bald" like noticing that your missing your below body part when u look down,

XenoKiller wrote:
Actually, sorry to burst your bubble but most of the art in Lord of the Rings are 2d matte paintings


2D or 3D, i made my point "small little details..."

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PostPosted: Mon May 21, 2007 5:00 pm 
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Yes 2d or 3d, but movies arent realtime rendering. Everything works differently in real time. Sure finishing touches but is the game finished to be adding finishing touches? Does a carpenter varnish the wood before it is made into a chair? I dont think so. Do I put icing on dough before baking it into a cake? I think not.

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