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 Post subject: Maps you'd like to see
PostPosted: Sun May 06, 2007 11:43 pm 
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Master
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Location: Parts Unknown
I would like see a.
Temple type map,
Shopping Mall
School
Space Station (i don't y but while playing today Bowie's space oddity came on so yeah)
Slayer Concert
Map With Rain but it's blood and and like rivers but they are blood too (listening to too much Slayer I know)
An Air Bus

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 Post subject:
PostPosted: Mon May 07, 2007 12:33 am 
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Canadian Map
Moon base!
Super Mario themed map (I don't know why...)

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 Post subject:
PostPosted: Mon May 07, 2007 4:52 am 
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Location: Teh US
Multi-level parking garage

Big hardware store (like Lowes or Home Depot.... ok, maybe not that big, but whatever)

A mansion

Something that's mostly underground

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 Post subject:
PostPosted: Mon May 07, 2007 10:13 am 
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Pwnzer
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Location: Canada, ON
Airplane would be cool. Maybe even part of an airport.

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 Post subject: Calculus.
PostPosted: Mon May 07, 2007 3:04 pm 
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Definately a department store.

Maybe some caves.

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 Post subject:
PostPosted: Mon May 07, 2007 4:20 pm 
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The White House.

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 Post subject:
PostPosted: Mon May 07, 2007 5:08 pm 
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-ATHF-FryLock wrote:
The White House.


make that a VIP map, and you have my full support.


add a residential map to that (a good one. maybe a cul-de-sac)

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 Post subject: How about.
PostPosted: Mon May 07, 2007 5:36 pm 
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A Day Care Center?

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 Post subject: Re: How about.
PostPosted: Mon May 07, 2007 5:57 pm 
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a jungle map,
^the most challenging map to make^

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 Post subject: Re: How about.
PostPosted: Mon May 07, 2007 6:29 pm 
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Dragonathan wrote:
a jungle map,
^the most challenging map to make^


there actually is a jungle map, and it's pretty good.

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 Post subject:
PostPosted: Mon May 07, 2007 6:42 pm 
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yeah Urwald that is pretty tight map

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 Post subject:
PostPosted: Mon May 07, 2007 9:05 pm 
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Location: Canada, ON
I dont like that map I always get killed by the spawning when the server is crowded - no not by bullet by the fall from 100 metres up in the air.

There would be a simpler way to make jungle maps and that is to make new foliage shaders. Currently I recall every single plant has to be a model on its own with each leaf being a single face with a transparent texture. What we need is a programmable shader that generates the leaves and grass pretty much like any environment renderer available on market. However that idea is a little farfetched for WET and Quake3E.

Id like to see a very well extended and complexed sewer or tunnel map with many turns, bends, and ladders going up and down to higher or lower tunnels and maybe even small crawling spaces or vents and such.

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 Post subject:
PostPosted: Wed Nov 18, 2009 12:16 pm 
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Obj_Istanbul, with big mosque and minaret!!!
I try to make this but i dont know how!!
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 Post subject:
PostPosted: Wed Nov 18, 2009 1:52 pm 
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Location: Under the hood.
:shock: :shock: :shock:
dedust isn't enough?

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 Post subject:
PostPosted: Wed Nov 18, 2009 2:04 pm 
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Location: Germany
NO we want ISTANBUL with a big bridgeeeeee


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