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If TCE were to port to ETQW...
I would purchase it and enjoy the possible new features 75%  75%  [ 3 ]
Heck with it, Im sticking with free WET and 0.491 25%  25%  [ 1 ]
Total votes : 4
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 Post subject: Enemy Territory Quake Wars
PostPosted: Fri May 04, 2007 10:48 pm 
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Pwnzer
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Set in the time before Quake 4, this game presents the events that occured before the human invasion of the Strogg home world. ETQW features the same, succesful, gameplay style and mechanics of its forefather, Wolfenstein Enemy Territory, the game all of us know and love.

ETQW features the new megatexture technology which makes large sclae maps an available option enabling crispt terrain graphics and a whole host of new features.

http://www.gametrailers.com/player.php? ... ov&pl=game

ETQW, unlike WET is totally assymetrical. This means that a soldier from one side is not like the soldier in the other side. In this case anyway its a soldier versus an oppressor. All weaponsa re unique for both sides and gamestyle too is unique for every class and weapon.

Support classes are still available but are somewhat different for either side. A new feature is the deployables. Previously, in WET, crew mountable weapons only existed as preplaced map options - not they are deployable anytime, and anywhere to meet demand.

Something everyone would certainly like. Vehicles. Im sure you all already know about this so i wont delve much deeper into it.

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The Question is: Will Enemy Territory Quake Wars live up to its much older, technology deprived, cousin Wolfenstein Enemy Territory?

I guess we will see very soon. Look out for ETQW anytime between the next month or two.

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 Post subject:
PostPosted: Fri May 04, 2007 10:50 pm 
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it's like DooM and W3d, both rock, and I plan on having both. (blus it has fritzbot! yaaay!)

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PostPosted: Fri May 04, 2007 10:52 pm 
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This one is certainly better, but do you think it will out live the one that started it all for class based teamarcade shooters with real objectives?

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PostPosted: Fri May 04, 2007 11:16 pm 
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that depends. If it goes shareware/freeware after a while, along with open source, then by all means, yes. ET still has a few years left, though. but it might become like CS 1.6 and CS:S, where both live happily.

I wonder when the demo will come out >_>

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PostPosted: Fri May 04, 2007 11:24 pm 
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Im not sure about the demo but i will get the email once it is close.

I believe that the the ten by next year will be:

HL (unmoveable)
HL2 (indefinite but losing ground to BF2)
BF2 (well still a good game, cant deny it)
ETQW (flexible as Quake4 is no worries)
WET
BF2142 (better but not the best)
UT3 (due to technical reasons, pretty obvious though)
CoD4 (technical issues like the one above)
UT2k4
Crysis?
...


This leaves us with new benchmarks, Crysis, UT3, CoD4, and ETQW in order of expected requirements.

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 Post subject:
PostPosted: Thu May 10, 2007 4:16 am 
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Can't run it.


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 Post subject:
PostPosted: Thu May 10, 2007 10:37 am 
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Why not? If someone managed to get Doom3 to run on Voodoo (looks like Quake2) then I suppose it is possible to get QW to run on something like GeForce2.

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 Post subject:
PostPosted: Thu May 10, 2007 12:16 pm 
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ioquake3 + tc 1.2 = Standalone Game

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 Post subject:
PostPosted: Thu May 10, 2007 8:31 pm 
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Technically true and against the EULA as I expect.

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