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PostPosted: Sun Nov 19, 2006 12:38 pm 
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Tiburon wrote:
This was suppose to be a statement for the players out there who were looking for new maps to play on and also a heads upon that some servers had did some other mods that will cause a reinstall of TC:E like i had to do.

Silentcrisis
i have had the same problem with errors when trying to host a map.Best thing i can recomend for this is try to find a server running that map you want and just spectate from there to learn it.


Not trying to be a troll, just a helping hand.

Making a 'offline private/test server'

Bring down the console, and type in;

/sv_pure 0

Then hit return/enter. Now type in;

/devmap (name of map, without the .bsp at the end. EG: /devmap obj_delta)

This works for me, and should work for you. :)

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PostPosted: Fri Dec 08, 2006 9:56 am 
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Karate Explosion wrote:
I love the official maps but 3rd party make a game last.


3rd party games dont make a game last, it just prevents the boring-factor from taking over the game, but eventually you will lose players if a game isnt updated/upgraded oftenly...

we should never rely on third party mappers, its the official developers that we should rely on,

the only thing that can make a project survive are active developers/non-lazy developers that often update/upgrade the game...

we cant expect big-updates/upgrades in a short period of time if TT has only 5 active members,

TT needs more developers, but since its difficult to find specialist's, like one's that are good in a specific thing like"skinning" "modeling" "coding" ect. ect. i suggest that the devs should find people that are multi functional, like having the ability to skin/code/model ect. ect. you just need 6 more of those type of developer in the team and they can have allot of new stuff in a short period of time...

if the devs want this project to be more professional than TT really needs more helping hand's, lets be realistic... 5 active developers working on a such great game is just unpractical, its like building a huge castle with only 5 employee's, TT really needs more developer's, so the community can have more updates in a short period of time.

BUT ON TOPIC:

id rather play on 1 map that's designed perfectly, than on 20 crappy 3rd party maps,

some people dont mind crappy third party maps, but there are people that seek PERFECTION, like me...

its about the quality not the quantity.

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PostPosted: Fri Dec 08, 2006 4:11 pm 
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if you bothered to look at the third party maps, you might know that there are MANY great ones.in fct, a number are designed as well as the official maps, and some are very popular due to that.

and the "reduction of boredom" is what makes a gme last.

3rd party stuff encourages input into the game. and you can't stop all 3rd party maps from happening. there will always be crappy ones, but server admins wil, nine times out of ten, remove them from thier rotation after complaints.

if you play them, you can form your own opinions on the individual maps.

(as columbo would sat: just one more thing. a good chunk of the official maps in the final release will more than likely be custom, if not derived from custom, maps.

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PostPosted: Fri Dec 08, 2006 5:25 pm 
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it wrote:
and the "reduction of boredom" is what makes a gme last.


i know allot of games with tons of third party maps, their dead now...
eventually you will lose players if you dont have official updates,

its not the 3rd party mapper's responsibility to make a game last, its the developer's responsibility... it is really wrong to rely on 3rd party mappers, if people rely too much on 3rd party mappers, than its just the early signs that the game is starting to die.

i have played tc:e for many years now, and there is no single 3rd party map that impressed me, the only maps that impressed me are the official maps,

it just depends on your perspective, it seems your care more about the fun, but like i said, i seek perfection, bad texture or 1 ugly looking building will turn me off,

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PostPosted: Sat Dec 09, 2006 4:27 am 
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Dragonathan wrote:
it wrote:
and the "reduction of boredom" is what makes a gme last.


i know allot of games with tons of third party maps, their dead now...
eventually you will lose players if you dont have official updates,

its not the 3rd party mapper's responsibility to make a game last, its the developer's responsibility... it is really wrong to rely on 3rd party mappers, if people rely too much on 3rd party mappers, than its just the early signs that the game is starting to die.

i have played tc:e for many years now, and there is no single 3rd party map that impressed me, the only maps that impressed me are the official maps,

it just depends on your perspective, it seems your care more about the fun, but like i said, i seek perfection, bad texture or 1 ugly looking building will turn me off,


Many years now, huh? Was there a reason you didn't join the forums back then to start posting your ideas to make the game 'perfect' in your eyes?

Also, please stop saying you 'seek perfection' becuase if you did, then you'd brush up on your typing skills so that your ideas could be understood and visualised more clearly, and therefore have a higher chance of actually being considered, which then leads to your perfect game.

---------------------------

Yes, there are many many games that are dead, even though they have a lot of custom maps. Do you know why they are dead though? Its because they have been either discontinued, the project was abandoned, the project moved onto another engine, the developers moved onto a new game, or the simple sad fact that its OLD.

Whoever said anything about responsibilities of the thrid party mappers? No one can tell you to go and make a map if you don't want to, I mean its not your job, you won't get paid, you will surely have complaints (along with praise, granted) nd I'm sure there is something else you'd rather be doing.

Third party mappers do this becuase they want to. Saying that they help in the death of a game is just plain ignorance.

For TC:E in particular, third party mapping has *always* been supported, and even encouraged. You'd know this if you truely were around for 'a few years'.

On another note, I know a lot of older games that still aren't dead- even though there are no more planned updates, or the devs have gone to new games etc. They do indeed survive from thrid party mapping/modding. Why don't you get off your high horse and check out Quake 3.

---------------------------

So we just seek 'fun' from a game. Huh, games are a form of entertainment, right?

Don't get us wrong. I'm sure that seeing out of place textures, poor mapping, and other mistakes/bugs piss everyone off to some degree. The difference is that we don't always make new posts about things like that- we check older posts to see if someone else has posted it, and then either make a post in there, or just sit back and be happy that its already been spotted, and will no doubt be fixed. Have faith, you know?







God damn. See what dragon makes me do? Gah. My fingers are aching, and I need another StrongBow.

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PostPosted: Sat Dec 09, 2006 12:08 pm 
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wow... look all the effort you put into your post...

i just type something simple and show your wrong:
"CHANGING A GAME ENGINE IS BASICLY THE SAME LIKE AN OFFICIAL UPDATE/UPGRADE"
wich means that official updates are way more importent than 3rd party crap.
official updates makes the game survive, because the majority uses the official files,


<TCF>Buschman wrote:
Third party mappers do this becuase they want to. Saying that they help in the death of a game is just plain ignorance.


yes someone said that, read:
Karate Explosion wrote:
I love the official maps but 3rd party make a game last.


thats why i corrected him,

wow busch... you really dont know what your saying do you, that long post was a waste of time and it wasnt really necessary,
and another thing... who said i cant stand critics? im always open for critics, but that doesnt mean i cant give a critic back...

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PostPosted: Sat Dec 09, 2006 4:42 pm 
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the developers like 3rd party stuff (they have a 3rd party development forum on the main forums) and I don't think your complaints will affect them. (also, moving on to another engine is not an upgrade. it's a port. it's not like changing your sandwich from white to whole wheat, it's like remodeling your kitchen.)

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PostPosted: Sat Dec 09, 2006 4:58 pm 
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Quote:
UPGRADE:

to improve the quality or usefulness of something, such as a machine or a computer program, or give a person a more important job or state that their job is more important than it was in the past


whats the reason why developers sometimes move to an other engine?
because the engine they changed to is much better than the older engine they used or else they wouldnt change engines there is always a reason why developers change engines, and often its because they want to improve it, so in otherwords, its an upgrade,

damnn i sometimes feel like a teacher in this forum.

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PostPosted: Sat Dec 09, 2006 5:13 pm 
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...

like getting a new kitchen.


if you switch from white to whole wheat, it's a minor change, similar to changing things in the game, like getting a new menu system. or you can add things to it, like tomatoes (letterbox+widescreen in TC:E, but some people don't like tomatoes.). if you get a new kitchen, it's the same sandwich, but you get a new toaster, so the bread isn't burnt, or a better fridge, so the salami won't go bad.

in some cases of games moving to newer engines, it's because of things like extremely small communities. for standalone games, older engines are the BEST thing you can do, because 90% of the time, they are under the general production licence, though they may lack features.

also, older engines are cheaper, if not free, and easy to modify, along with avoiding legal issues.

and 3rd party stuff can be good. you just need to try it.hell, I thought CS:S would suck, but I tried it, found bots, and now it's all I'm playing (until .490b)

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PostPosted: Sat Dec 09, 2006 5:42 pm 
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it wrote:
.
if you switch from white to whole wheat, it's a minor change, similar to changing things in the game, like getting a new menu system. or you can add things to it, like tomatoes (letterbox+widescreen in TC:E, but some people don't like tomatoes.). if you get a new kitchen, it's the same sandwich, but you get a new toaster, so the bread isn't burnt, or a better fridge, so the salami won't go bad.


minor change = improvement
new menu system = improvement
adding things = improvement
getting new kitchin = improvement
improvement = upgrade


:roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:

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PostPosted: Sun Dec 10, 2006 5:53 pm 
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Dragonathan wrote:
wow... look all the effort you put into your post...

i just type something simple and show your wrong:
"CHANGING A GAME ENGINE IS BASICLY THE SAME LIKE AN OFFICIAL UPDATE/UPGRADE"
wich means that official updates are way more importent than 3rd party crap.
official updates makes the game survive, because the majority uses the official files,


<TCF>Buschman wrote:
Third party mappers do this becuase they want to. Saying that they help in the death of a game is just plain ignorance.


yes someone said that, read:
Karate Explosion wrote:
I love the official maps but 3rd party make a game last.


thats why i corrected him,

wow busch... you really dont know what your saying do you, that long post was a waste of time and it wasnt really necessary,
and another thing... who said i cant stand critics? im always open for critics, but that doesnt mean i cant give a critic back...


Look dragon, I know you think you are some superstar here on these forums, I know you think that you are teaching the entire world things becuase everyone else is too stupid, I know. The thing is, you are not.

1. I doubt you read all of my post.

2. Even if you did read ti all, you didn't comment on things individually like you do for everyone else. Why stop? Did I say something you cannot make up some childish retort?

3. You still fail to understand what is being said here, what with that quote. He said they keep them alive, I agreed. I then said that though they do keep it alive, its not up to them ultimately, which is why you have older games with plenty of third party stuff, yet they are dead.
Third party mapping/modding does keep a game alive for a while. Just not forever. you are saying its the beginning of the end, like when people start mapping for a game they love it means the game is screwed. That is factless and completely wrong.

I'll prove it now, here I go:
If that truely was the case, then TC:E should be dead, buried and long forgotten. Know why? dem_village/obj_village was made by Tweety. Do you know who that is? I thought not. He was just a third party mapper, the Dev's loved the map, he kept improving it, it became an official map. End of story.

So please just stop making a fool of yourself.


Hey! Mister Teacher! Did you know that by changing to a new engine, the game would require MONTHS of coding, programming, mapping, moddling, skinning, texturing, etc, etc until its even playable? Because you can't just take code from one engine and plug it into another to get the same results. It does NOT work like that. Each engine has a different coding language, or alterations, input method, compiling technique, limitations, different ways it uses textures/models etc.

But of course, you already knew that. Didn't you?

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PostPosted: Sun Dec 10, 2006 6:01 pm 
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<TCF>Buschman wrote:
Hey! Mister Teacher! Did you know that by changing to a new engine, the game would require MONTHS of coding, programming, mapping, moddling, skinning, texturing, etc, etc until its even playable? Because you can't just take code from one engine and plug it into another to get the same results. It does NOT work like that. Each engine has a different coding language, or alterations, input method, compiling technique, limitations, different ways it uses textures/models etc.

But of course, you already knew that. Didn't you?


sorry but i really dont know what you are trying to say...
you sound like i suggested to change game engine or something,

it seems you dont read, and why does your post always have to be long?
its not about the quantity its about the quality, i rather have you type 1 simple sentance that makes sense, but all those stuff you type doesnt make sense,

and yes some 3rd party maps are good, 1 out of the 900,000 third party maps,

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PostPosted: Sun Dec 10, 2006 6:28 pm 
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Dragonathan wrote:
"CHANGING A GAME ENGINE IS BASICLY THE SAME LIKE AN OFFICIAL UPDATE/UPGRADE"



New engine for TC:E = Bad.



Happy now?

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PostPosted: Sun Dec 10, 2006 6:34 pm 
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oh dear lord.... :roll: :roll: :roll: :roll: :roll: :roll: :roll:
read read read read read dammit!!

"it was trying to convince me that changing game engine isnt a upgrade and i explained him that changing an game engine is the same thing like an upgrade"

i never suggested a new game engine, i actually support the devs using the wet engine read:
http://www.truecombat.us/forums/viewtopic.php?t=1065

and you stated that i wasnt reading? pfff...

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PostPosted: Sun Dec 10, 2006 7:21 pm 
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Well, pardon me, but it is awfuly hard to understand your posts most of the time.

And don't think you are some saint- you have taken things and gotten them wrong too. :)

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