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 Post subject: Remodeled
PostPosted: Sat Jul 22, 2006 5:17 pm 
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Sharp Shooter
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I am sure Dragonnathan will get a kick out of this one!

-rescaled bullet shells
-redone shell models so they are round
-223 & 7.62 shells are tapered ends
-shotgun shell models are round
-added triggers to models that were missing
-added mp5k
-added zmlr300
-added g36c <---edit
-replaced old mil cap with stocking cap
-added radio com sprite
-added team signal menu - signal l,r,up,dwn,stop,go,team
-added head set, removed baseball cap
-new compass
-new snow flake texture - more realistic
-modern bomb device -counter
-recolor red striped player model texture to green
-fixed weapon placement in players hands
-fixed knife placement
-added sig550lr
-added tritium to sig552 sight
-new voice script -added guardarea,youguard,hey,noway
-changed hurt sound
-more realistic weapon sounds
-added ui hud menu for weather effects

and more to come :).....


Last edited by JackHole on Sun Jul 23, 2006 12:47 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Jul 23, 2006 12:02 am 
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High Master
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Wait, so then this is a mod? Or....


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 Post subject:
PostPosted: Sun Jul 23, 2006 12:54 pm 
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Marksman
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Pics?



Links?


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 Post subject: Re: Remodeled
PostPosted: Wed Jul 26, 2006 3:39 am 
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Pwnzer
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JackHole wrote:
I am sure Dragonnathan will get a kick out of this one!

-rescaled bullet shells
-redone shell models so they are round
-223 & 7.62 shells are tapered ends
-shotgun shell models are round
-added triggers to models that were missing
-added mp5k
-added zmlr300
-added g36c <---edit
-replaced old mil cap with stocking cap
-added radio com sprite
-added team signal menu - signal l,r,up,dwn,stop,go,team
-added head set, removed baseball cap
-new compass
-new snow flake texture - more realistic
-modern bomb device -counter
-recolor red striped player model texture to green
-fixed weapon placement in players hands
-fixed knife placement
-added sig550lr
-added tritium to sig552 sight
-new voice script -added guardarea,youguard,hey,noway
-changed hurt sound
-more realistic weapon sounds
-added ui hud menu for weather effects

and more to come :).....


:shock: I HAVE MULTIPLE ORGASM's

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 Post subject:
PostPosted: Wed Jul 26, 2006 4:54 am 
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Expert
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Joined: Sun Jun 25, 2006 3:42 am
Posts: 119
Don't listen to him!


It's a lie!

It's the work of the Devil sent to steal our souls in his lies!!











Is this for real?

:shock:


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 Post subject:
PostPosted: Wed Jul 26, 2006 5:19 am 
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Pwnzer
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i think its real,

cause we will have features like kick doors and stuff too in 0.49:
Quote:
Detailed changelog:

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Beta 0.4 Build 8.7 INT

-locked game to new 1worldunit = 2cm scale (former newscale 1 worldspawn setting)
-added sv_official (check server filter)
-added inverted range damage scale for snipers, 10% < 6m, 100% > 12m
-reduce sniper damage when not aimed to 25%
-.script, .gear and menufiles are now loaded gametype dependent, e.g., obj_snow_gt5.gear
-reworked smoke grenade effects
-reworked wood impact effect
-added straw impact effect (surfaceparm grasssteps + surfaceparm modifier)
-new gras foliage model and straw for hideout
-AA base level increases all X minutes in a non-match game, defined by wm_set_round_AAbasetime, default is 5 minutes
-fixed weird ledge climb hint behaviour
-added slow (+walk) door open and close (silent)
and kick (+sprint) door open (fast)
-activated CTF scoring on per map basis (20 default), finished CTF scripting
-replaced voice chat by team radio, hence removed global voice chat
-global voice chat now emits real sound from player position (not in-head radio), curently disabled
-added TC:E Mod selector to UI (switches between TCE submods and loads specific UI)
-rework UI menus and scoreboard for widescreen


features that you never would expect on this mod,
amazing...

but too bad that the devs cant add "dynamic lightning" "dynamic shadows" & "ragdoll physics"

those features are really importent nowadays, maybe it would be possible if the devs used MD4, but im not so sure.

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 Post subject:
PostPosted: Wed Jul 26, 2006 4:00 pm 
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Pwnzer
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Location: Canada, ON
Quote:
but too bad that the devs cant add "dynamic lightning" "dynamic shadows" & "ragdoll physics"


Not with this engine they cant, only a full port to a new engine will allow this. And since Quake3 TA engine is the last idSoftware engine to use QuakeC, porting to Doom3 engine isnt going to be that easy.

MD4 will mean better models and animations but it doenst mean you can get dynamic anything or ragdoll physics. MD4 is the animation and mesh file format, ragdoll and dynamics are both engine features not included and not possible to program with QiakeC's limitations.

All that remains now is wait.

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 Post subject:
PostPosted: Fri Jul 28, 2006 2:28 am 
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Sharp Shooter
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tcepro - more shots soon!

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 Post subject:
PostPosted: Fri Jul 28, 2006 3:04 am 
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Master
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The pics are cool, me like the mp5 (second pic :P )... But what is tce pro :?: Me confused rabbit ...

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 Post subject:
PostPosted: Sun Jul 30, 2006 8:45 am 
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Sharp Shooter
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More...if interested...
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tcepro


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 Post subject:
PostPosted: Sun Jul 30, 2006 9:22 am 
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Pwnzer
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i like the shells... round and smooth, well done devs,

i dont like the hud though, i mean green stamina bar mixed with other colors, like that health icon, all hud colors should match, so you will have a good looking hud,

look at the hud of this game:
http://www.nvworld.ru/pics/r200-gf3/project-igi_gf3.jpg
http://www.identitytheory.com/idgraphics/IGI2.jpg

just simple but classy, thats how the hud of tce should look like,

and this is ghost recon's hud:
http://www.dignews.com/admin/screenshoo ... rev_04.jpg
crowded but it still looks proper and classy,

devs will need to have a 2D interface designer for these kinda stuff,
i see lack of talents in the interface designing,

p.s. i will open a thread about this

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 Post subject:
PostPosted: Sun Jul 30, 2006 10:58 am 
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High Master
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Location: US, SEE THAT UBISOFT! US!!!
Is this TC:E part of the DEV's creation, or something someone else modded off this mod, because it just doesn't look like something they would make, and if it is, I really don't like the radio, and the sights on some of those guns look strange, also, it looks like the graphics detail went down, unless thats your graphics card.

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 Post subject:
PostPosted: Sun Jul 30, 2006 3:51 pm 
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Pwnzer
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okay.. so the shells are rounded... but has it been tested for performance? It has to be tested on a server with 32 players to see the performance when the server is strained with large amounts, try to get all the players into the same place and fire an entire clip into the air and se what happens to the packets and fps.

Games are about a balance of performance and visuals. Too much visual appeal makes performance suffer making the game unplayable.

We cant use the GRAW hud because technology like that is only used in aircraft at this time. But TCE does need a better hud and possibly make the text smaller because it takes up a large part of the screen.

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 Post subject:
PostPosted: Sun Jul 30, 2006 5:17 pm 
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Sharp Shooter
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Thanks!

All input is much appreciated!

Sorry about the shots...I had to resave from the original ones
because I used the wrong compression. They came out crappy.

New Hud huh....I'm on it!!!


tcepro

p.s. There were no FPS loss on the new shells :)


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 Post subject:
PostPosted: Sun Jul 30, 2006 7:38 pm 
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Sharp Shooter
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OK very hard to capture menu's so these came out way crappy too!

Just wanted to show menu's and that the server browser works!

-weather effects added
-desktop
-team menu
-voice menu help
+all features available + votable gametype!

sorry images look gritty.....sigh

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tcepro


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