Alpha Red wrote:
RedRuM wrote:
I will send picture tomorrow. And if you are interested about that better scope go check it out

same place. Its not blocky.
I think i messed few things and thats why it might be so high vertied.
Btw i didnt accuse you about anything if you though so

Maybe so, but it wouldn't increase the count by 500. Btw, don't use turbosmooth/subsurf/whatever wings3d calls it. Its not what Damien meant by smoothing.
I have a HK USP that I'm modeling now that has less faces than your sight. That's insane, but you're just learning so its understandable. I'd suggest learning your program first and then go onto modeling things you like.
Its simply named as "smooth" it adds lots of faces and more round shapes. Then there is "auto-smooth" which increases the count even more. (vert count)
But i have to admit that i created the hole with my own way (didnt watch tutorials. Tried to figure out it by myself). I made it as following: i started with 16 faced cylinder, selected all lines on one side and used function connect. Connect makes more lines between these already existing lines. While new lines and old lines were in "painted" mode i kept tapping "c" (connect) as long as i though the distance from edges was enough. After that i sellected the circle on the middle and chose "hole" function (did same for other side).
But i havent yet removed those faces around the hole

i though that if i finetune the scope i need more faces to make more detail. After smoothening the top of the scope had pretty many faces but not as much as front+back.
Does the faces realy increase poly count so much ? If so i can easily remove faces from front and back and make circle only one face (per side)
Btw you may think why did i create those faces ? (if you dont make it same way as i) because if i make the hole it leaves the surrounding as "infinitie tight" but still visual wall there. So with faces i ensured that the end of the scope and back of the scope did stay "fat"
Btw2: if you did read my blog and heard that my glock failed (i think i writed it on the blog) i think its because i removed faces too early which caused problems with lines (lines stayd the same:four faces four lines) and that caused problems with connect (one face four lines. Now connect wont draw one single line to connect both sides. It draws four lines to connect four different part of one face) and sometimes one faces maybe was painted when it shouldnt have been. And if i example tried to bump sides of the glock that face was stretched (glock bumps was made with 16 faces where 8 of them were sucked in the glock. So if one face is selected it will only stretch and might stretch in the model in place where i might not see it)