By-the-by.. I've been playing a bit with et-xreal lately and have managed to get TCE 0.49b running on ET-Xreal binaries.. The problem however is, that it randomly hangs on my pc (probably it won't on yours!) (just the same way as Xreal did ever since one of the summer 2009 revisions

) .
Here is a (rather funky) screenshot:
I know this isn't the best screenshot (bugged screenshot func in current et-xreal!!!), but you can still see the "custom" mip-maps on the asphalt material - something that is not possible with W:ET 2.6
IN-GAME it looks okay! (not as on the screenshot!)
How-to-try-it-for-yourself:
w:et part:
1.) make new dir and name it something you like (
ETXreal for example)
2.) make two subdirs:
etmaintcetest
3.) Get this pack:
http://uploaded.to/file/lfiygx
4.) Unpack it
5.) Put ET-XreaL.exe and rendererGL3.dll into your
ETXreal folder
6.) Put other files from the pack into the etmain folder
7.) rename ___pak.pk3 to pak7.pk3
8.) Copy pak0.pk3 , pak1.pk3 , pak2.pk3 files from ORIGINAL W:ET installation into your ETXreal/etmain folder
9.) Do the same for other needed files from W:ET/etmain folder
tce part:
10.) Copy these files from your original tcetest folder to ETXreal/tcetest folder:
autoexec.cfg
cgame_mp_x86.dll
hunkusage.dat
mp_bin.pk3
official.dat
pak0.pk3
pak1.pk3
pak2.pk3
pak3.pk3
pak4.pk3
qagame_mp_x86.dll
ui_mp_x86.dll
running the game:
11.) Run the ET-XReaL.exe with these parameters:
+set seta com_zoneMegs "256" +set com_soundMegs "64" +set com_hunkMegs "512"
(the same as for regular tce 0.49b)
12a.) once in etmain UI goto mods and then load tcetest mod
or
12b.) or run ET-XReal.exe with this (additional) parameter:
+set fs_game tcetest
here is the link to the original guide on how to run it:
http://www.splashdamage.com/forums/show ... ostcount=5
(except the normal, specular and parallax maps, the game looks like the same as on W:ET 2.6)
ps: Don't try to connect to a punkbuster enabled server!!! (PB might think you are some kind of 1337 h4x0r)