Second question, why not upgrading the renderer of ET without making it a never ending story with unreachable goals like Xreal?
I'm just confused - what exactly are you aiming for? Things like advanced shaders? (blur, depht of field etc.)
The Xreal renderer is (was) updated constantly with new features but they get broken quite often and fixed rarely. If I am not mistaken, Coroner is wishing for a stable release with fixed goals.
F2P means "Free to Play." If anything, it'd be ad supported and allow for way more customization than is currently possible. This includes custom maps, textures, guns, skins, models, and even scripts/metamods.
Oh, I misunderstood then, that does sound better than my understanding of the F2P model.
These will all be possible with a material editor I plan on making. The material pipeline will not be fixed - you will be able to make crazy materials with shader graphs.
What about the level editor, I hope you're planning on implementing some sort of BSP building brushes, that would really help with close quarters map design. :)
I'll try and be available for a chat.