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 Post subject: TC:CQB Wishlist
PostPosted: Mon Mar 28, 2011 5:40 pm 
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High Master
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Now that release is getting near, maybe it is time to create topic for all wishes for the future.
I liked this topic quite much at tce.net and it will help with the HUGE amount of spam on this forum. Even now we have multiple topics created by people asking for some features (new sounds, nightvision and lasersights, blood splatter, capture 'n hold gamemode and cel-shading...).

Spam your ideas here and discuss others.
:wink:
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Now for my feature request:
Could it be possible to change the freeclimb to little bit more like it was in old TC? If you climb, you would have to hide your weapon? Maybe only if the climb would be high enough? Possible?
This would make some spots easier to defend against "climb rushes" and so increase the tactics during funwars. It would not alter the gameplay too much. I would think that it would be cool to see your arms, when climbing, just like you can now see your legs.

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 Post subject:
PostPosted: Mon Mar 28, 2011 5:55 pm 
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 Post subject:
PostPosted: Mon Mar 28, 2011 6:42 pm 
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Expert
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1.) Native support for DDS texture format (yeah, this means that we need new ET binaries.)
2.) Higher resolution textures
3.) Maybe some fancy new GFX eye-candy


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 Post subject:
PostPosted: Mon Mar 28, 2011 7:52 pm 
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Master
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*think think*
Im fully satisfied (maps come at times), the wish i had about sounds didnt happen but coroner said that the sound world/functionality has been improved (< my rough version.) which for me is enough. Maybe the lean perk i saw on the new screenshots is little silly thing....

Or maybe some enhanched bots :D ? Something that does not interfere aimbot with rollerblades.

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 Post subject:
PostPosted: Tue Mar 29, 2011 1:53 am 
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Master
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Better support, like, setting up dedicated servers on Linux (next to nothing on these forums).


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 Post subject:
PostPosted: Wed Mar 30, 2011 4:28 pm 
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Marksman
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I might want

-Possibility for random spawnpoints for BC
-Kinda Briefing (with a bit info about the map/task) while map is loading, like in SWAT or so

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 Post subject:
PostPosted: Thu Mar 31, 2011 6:22 am 
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Master
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What I want is for it to work. maybe update or 2 within the year


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 Post subject:
PostPosted: Thu Mar 31, 2011 11:48 am 
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Master
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after little thinking, i think extended magazines would be neat :D (cost of one desing point. But same amount of magazines would stay. 3, 20 round magazine ---> 3, 30 round magazine)

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 Post subject:
PostPosted: Thu Mar 31, 2011 3:09 pm 
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Marksman
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Make it like 049b. Except less buggier, more maps and overall BETTER. Deal?

ill get mi coat.


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 Post subject: a wish is a wish...
PostPosted: Sat Apr 02, 2011 12:15 am 
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Sharp Shooter
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i hope this will be red :D , since everyone is observing the sticky bug/feedback thread right now.

first impression is: very well done, with a lot of potential! -- thumbs up coroner :wink:

now to the thinhs i would like to see ( hear ):

- new sounds for: getting hit and dying ( screems maybee?). <- the game is too quiet, since the battle took place within some 20 meters - i would like to hear something from my victim :roll:

- new weaponsounds with more bass.

- new dying animations: <- u managed too remove the old weapon grip forehand bug, so i assume u are able to (maybee ragdoll?) modify the orig dying anim ... f.e in a way it indicates from where the bullet(s) came from ? >if i see a comrad going down right before me at a corner of a house , the way he is hitting ground may give me some location infos bout the enemy ( he falls to the left/rigt etc)

- more less accurate oldschool 'big punch weapons' for the terrorists (maybee the FNAL/G3 .. something u get on a parkistani backdoor market ...)<- the terrorists are little bit too modern equipped for my personal flavour... :D giving them harder hitting weapons, and leave the quality technical advantage ( aka optical sights ) at the specops side, would generate a different roleplay for both teams. <- hard to balance though i know :(

- new more open maps, where a team firefight could take place (with static frontlines f.e one team holds a side of a street the other team too...and for lets say , 5 mins there is no frontline moving just millions of bullets flying around -- something like that should be possible... the hole random spawn thing should be reworked ( like i red in post of other members, the would like to see a simliar adjusting to be made ).

>> im just trying to say: if this game focus on the closecombat then i would like to see(hear) more, wich takes me right into the the heat of the battle :lol:

Sorry for my bad english!

Greetings from Germany


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 Post subject:
PostPosted: Mon Apr 04, 2011 12:34 am 
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Master
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Bugs and issues aside, I'd perfer for Coroner to solicit feedback on the things he's interested in moving forward; as I think he's made very sound design decsions regarding CQB -- and I think few here appreciate how much work is involved in what may seem to be some of the more trivial features, or what they feel are trivial feature requests.


Pet Wish

Stance based leaning, only three games to date do this correctly; Ghost Recon, SOAF, COD: MW -- and it would be nice to see the Developer that popularized ironsights get his game on the map in this regard -- which should also help with hit box issues in lean, and game recognition.


By Popular Demand: Ojective Tactical Realism

An assymetrical game mode like SWAT 4's VIP Escort Mode (innagurated by Navy SEALs: Covert Operations), is very realistic, fast & easy to implement, is very popuar with the Tactical Realism audience, and can make much more of a map's playable area functionally useful then simple capture or demolition objective modes.


G_Realism 1

More of what you're already doing Coroner, or implement 'G_Realism 1' to preserve what you've created thus far, if you decide to shift gears and go back to the Jiffy-Jetpack vs. Speedy Magic flavor of *cough* 'realism' with break-dancing kill moves.

:D


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 Post subject:
PostPosted: Mon Apr 04, 2011 6:02 am 
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Sharp Shooter
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Location: Naked gaming FTW.
Ability to lean when prone. Also, if it isn't in yet, the stance should affect the sway of the weapon.

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 Post subject:
PostPosted: Mon Apr 04, 2011 8:25 am 
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Sharp Shooter
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prowokator wrote:
Ability to lean when prone. Also, if it isn't in yet, the stance should affect the sway of the weapon.

It would be better to make a roll to the side when prone.

Anyway, I like everything it's really good. But the leaning perk and climb perk feel like my mother telling me not able to be doing it or else.. still my body is fully capable of making a lean. I mean jumping in 49 was terrible, in some extend I would be able to do that crazy but in stressing battle, you would be an outrages loose cannon. :lol:

I also hope CTF gets some more back up to this game, it made some real nice game play elements.

Also it would be nice to have some bigger maps, in fun wars etc it's more of a rush now then a tactic, I loved TC:E for a long time but after a lot of time playing it gets repetitive. So it would be nice to have more ways to flank and use the environments on different occasions no matter what side you spawn etc. though I think the BC spawns at the moment are way too messy to implement as a "good idea", yet..

Else.. this mod is awesome and one of the best "games" you may say I played like this for realism, pvp multi-player action and Coroner made it a lot more like he had in his mind the first time I heard about what TC:E was about. I don't ask anything cause I have full confidence in Coroners intentions with this great idea and it's not fully worked out yet.

Though one tip: A bit larger maps, or more complex would bring a more dynamic experience over a long term of playing this game and together with some good mates anything is possible it would just be bad if tournaments and fun wars would be a same spot with basically a few spots around to cover the area, 5 rounds after one another.. If there was more ways to reach or surprise enemies it would get more interesting on a long run.

Anyway, CQB is awesome and in my opinion thus far without the bugs in my "review", better then TC:E and overall best (&free! :shock: ) CT vs Terror game I've seen and played, there are a lot of games, but this generally takes it to another level, CQB in it's own handsome way. 8)

Ohh and btw, it would enhance movement strangely, but for realism most people wont lean there body unless standing still, on corners etc. so leaning while moving is basically big need in this game.. but still a little less realism then reality really is, just saying though I wouldn't want to see it go and see game play drastically change in a bad way.

Peace

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 Post subject:
PostPosted: Mon Apr 04, 2011 9:18 am 
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Expert
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I don't like that you get your HP back by time.. It should be like in Q3TC that you start bleeding and you gotta bandage yourselft. Isn't that more realistic?

Why you can't knife while running??

Why you cant shoot while leaning and not in iron-sight??

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 Post subject:
PostPosted: Mon Apr 04, 2011 9:30 am 
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Sharp Shooter
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jussi wrote:

Why you cant shoot while leaning and not in iron-sight??


Same as you wouldn't stand on your head and shoot with your toes.. if you lean *around a corner* and not raising your weapon to look along or just next to the weapon and leave it like that you would shoot the wall or your toe..^^

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