All times are UTC




Post new topic Reply to topic  [ 48 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
 Post subject: Wolfenstein ET Open Sourced?!?
PostPosted: Fri Aug 13, 2010 5:49 am 
Offline
Expert
Expert
User avatar

Joined: Thu Jul 09, 2009 8:28 pm
Posts: 204
Location: Canada
Yes it is. Wolfenstein ET has become open sourced yesterday. The gpl'ed source is in ID's ftp right now
ftp://ftp.idsoftware.com/idstuff/source/ET-GPL.zip - ET
ftp://ftp.idsoftware.com/idstuff/source/RTCW-MP-GPL.zip - Return to Castle Wolfenstein (Multiplayer)
ftp://ftp.idsoftware.com/idstuff/source/RTCW-SP-GPL.zip - Return to Castle Wolfenstein (Single Player)

This is amazing, I never expected to see this happen but it has. Thank you very much Carmack.

_________________
Image
"Statistics is the study of how Greek letters can over-complicate graphs."


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 13, 2010 7:36 am 
Offline
Rock Me, Amadeus!
Rock Me, Amadeus!

Joined: Thu Jun 11, 2009 10:38 am
Posts: 172
Location: Austria
OMFG

I dkid read some roumors last year, but I never thougth this would happen!

simply awesome :)

_________________
"Fog is neither water nor air, it's something between." Merlin


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 13, 2010 10:39 am 
Offline
High Master
High Master
User avatar

Joined: Mon Jun 15, 2009 9:55 am
Posts: 565
Location: Under the hood.
So what does this mean for TCE players?
No hardcoded shit anymore?
It is legal to pack TCE and ET in same downloadable file?
What else?

_________________
Image
C4 Corvette, love her till my death.
http://www.teamgonzo.net
http://www.cardomain.com/ride/3332770
http://www.youtube.com/user/GONZOUncleBionic


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 13, 2010 12:14 pm 
Offline
Master
Master
User avatar

Joined: Tue Jun 16, 2009 5:36 pm
Posts: 477
gonzo|Uncle Bionic wrote:
So what does this mean for TCE players?
No hardcoded shit anymore?
It is legal to pack TCE and ET in same downloadable file?
What else?

Doesnt change that much for TCE apart it might open more abilities to Coroner ; but this is good news to all moders that will have more infos about the game itself.
At least this is how i see the thing.

_________________
Image
xFire : wootheyetti


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 13, 2010 1:28 pm 
Offline
Marksman
Marksman
User avatar

Joined: Wed Apr 26, 2006 2:51 pm
Posts: 7
It's GNU GPL so it needs all derivative works to be GNU GPL too :p

_________________
http://www.truecombat.pl
Polish True Combat: Elite site
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 13, 2010 3:01 pm 
Offline
Expert
Expert
User avatar

Joined: Thu Jul 09, 2009 8:28 pm
Posts: 204
Location: Canada
gonzo|Uncle Bionic wrote:
So what does this mean for TCE players?
No hardcoded shit anymore?
It is legal to pack TCE and ET in same downloadable file?
What else?

There are many things that can happen now:
- you can now make a standalone game (no need to pack ET with TC:E as that's still against the EULA)
- upgrade various parts of the engine (including but not limited to: physics, graphics and etc.)
This also can mean some not so good things might happen. I may be jsut speculating here but when Q3 was GPL'ed, PB dropped their support for it. Whether this will happen to ET/RTCW, I dunno. We'll have to see in the coming weeks/months/years.

_________________
Image
"Statistics is the study of how Greek letters can over-complicate graphs."


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 14, 2010 11:04 am 
Offline
Master
Master
User avatar

Joined: Sun Apr 10, 2005 1:38 am
Posts: 357
Short term news is probably moot, as there are as many limitations as there are benefits to how id Software delivers source; long term were Coroner say to Open Source a game like True Combat: Elite, it could mean a lot.

Limitations

The GPL License

Currently all TC:E and CQB work can bey copyright, closed source and prospectively repurposed in some commercial work on some other engine, like our Moose Engine which will ship with a modified MIT License for mod Developers. On ET Source, TC:E or CQB would eventually have to be FOSS games...

Assets Not Included

id Tech engine source is typically engine only source, which eliminates all art assets and often a lot of game-function top-code that TC:E, CQB may rely on. A cursory look at the ET source shows it includes a surprising number of features, but there's a lot that isn't there that will be tedious and time consuming even for a capable and ambitious team with a lot of free time to code/create.

No Support

While W:ET is functionally at EOL, it and its Mods still benefit from: Master Servers and Punk Buster, and though Punk Buster has it's license EOL, it still protects in it's final resting state against a bevy of annoying cheats and exploits that would run amok on an FOSS game.

Benefits

Short Term

Coroner gets access to source that may help him address more design and functional issues -- which may add more time then planned, and slow CQB development to some extent, but help deliver a better game more along the lines of his design intentions and goals.

Long Term

Obviously True Combat, and True Combat: Elite could never have happened were it not for id Software's generous mod support, and source policy; with that in mind it wouldn't seem unreasonable at some future date that TC, TC:E or even CQB would be released as an FOSS game(s), returning benefit in kind, establishing long term good will and recognition for all the design precedents TC set for gaming rather then ending up at the bottom of the heap of mod oblivion and forgotten mods.

Of course Coroner is still actively developing id Tech engine mods, so it's unlikely the news will have any immediately perceivable benefit in 'Gamer Land'...

:?


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 14, 2010 11:04 am 
Offline
Sharp Shooter
Sharp Shooter
User avatar

Joined: Sat Jun 19, 2010 7:16 pm
Posts: 48
Location: France
The best part of all this is that we will be able to apply some patches directly instead of to patch the executable or add some server-side tricks for weaponstats for example (but we still need some as they are introduced by TC:E itself).
On the other hand, it will help cheaters, but anyway hackers have reversed it for a lot of time :P
Another good thing is that we will be able to add some nice features like direct insertion of GMScriptMod and maybe Unicode/UTF-8 support!!!
And about the models of the players they could have already been changed (see the page of ikanatto) (I have put for a long time manga characters on the Panzerwar server)
This will be a good week-end :P

_________________
Image
Site de la Communauté Française de TC:E
Server/Machine Admin for Teams |AES| - =]NyX[= - =]X-BlooD[=


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 14, 2010 12:36 pm 
Offline
Groove Six Studios
Groove Six Studios

Joined: Wed Apr 27, 2005 2:24 pm
Posts: 309
Thanks John Carmack!

That's (expected) good news. For CQB this will mainly mean that there is at least the perspective of a future update path for the engine. It also ultimately means that technology wise CQB can exist for many more years on ET engine.
At the very moment, it doesn't mean much and everything continuous according to the old goals. For hacking reasons, I will keep CQB closed source and, as such as a mod of the free game ET under the ET EULA. Of course, it is possible to run that free game with a patched or modified engine based on GNU GPL ET engine, like UrT does with ioUrbanTerror.
Standalone is not possible at the moment because the ET player models are used or derivative work of those models. I could speculate, however, that it might be possible to find some deal to use them for free in a standalone but non-commercial game.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 14, 2010 7:45 pm 
Offline
Master
Master

Joined: Fri Jan 01, 2010 8:46 pm
Posts: 451
Location: Finland
Kickass!!! Now we can finaly have old dynamic lighting back :D !!!

Im... Im so happy :lol:

_________________
Lurking

growing

getting stronger


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 14, 2010 9:16 pm 
Offline
Master
Master
User avatar

Joined: Tue Jun 16, 2009 5:36 pm
Posts: 477
coroner wrote:
Of course, it is possible to run that free game with a patched or modified engine based on GNU GPL ET engine, like UrT does with ioUrbanTerror.

Please Coroner not that shit, we need punkbuster as a protection (PB + streaming to PbBans is the best solution we can get).

_________________
Image
xFire : wootheyetti


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 14, 2010 11:15 pm 
Offline
Marksman
Marksman

Joined: Sat Jul 10, 2010 5:36 pm
Posts: 2
Location: Nippon
[FanT]AsthMaTiK wrote:
And about the models of the players they could have already been changed (see the page of ikanatto) (I have put for a long time manga characters on the Panzerwar server)
Appendix
On the another ikanatto's blog(Only japanese, but you can see some images of models for ET), you can get mdm converter.(mds or mqo to md3 or mdm)
(About how to use, read mdtool.cfg in zip)
(mqo is an extention of 3d model editor "metasequoia" which is the most famous free tool in japan)

However it has some bugs and I dont know whether it can export mdx or not.(I have never used it)
I think we should use other tool like lightray3D.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 15, 2010 1:09 am 
Offline
Expert
Expert
User avatar

Joined: Thu Jul 09, 2009 8:28 pm
Posts: 204
Location: Canada
A guy on SD made Q3 model which allows to convert to mdm/mdx much easier and less hackish-like. I've been meaning to get around to scripting that mdm/mdx exporter for Blender.

_________________
Image
"Statistics is the study of how Greek letters can over-complicate graphs."


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 15, 2010 2:14 am 
Offline
Expert
Expert

Joined: Mon Apr 30, 2007 5:00 pm
Posts: 139
Does this mean bump maps could be implemented in CQB?


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 15, 2010 6:45 am 
Offline
Master
Master

Joined: Fri Jan 01, 2010 8:46 pm
Posts: 451
Location: Finland
Piney wrote:
Does this mean bump maps could be implemented in CQB?


Yes as it means same for dynamic lighting and dynamic shadows also a pixel shader 3 is possible.

But to be honest i only miss dynamic lighting not dynamic shadows, pixel shader or bumpy.

This dont mean that we have every shit in the game since main objective of true combat series is not to make fully graphicaly extended game. I like more retro and year 2000-2003 graphics :wink:

Well i have feeling that now when coroner have free hands he might want to mess around with some cool stuff with lighting and shadow effects since its somewhat hes one of goals as he said that he tried to go more into True combat's darker theme :O

And i think it will be a lot easier to further develope CQB. (lol as coroner stated that it dont have much impact on current development now ofcourse we dont know these cool people named developers which always inclued some unexeptable stuff in the game )

_________________
Lurking

growing

getting stronger


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 48 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Style created by © Matti, gry komputerowe, reklama sem reklama seo

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group