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 Post subject: 0.49 bug-list/suggestions
PostPosted: Fri Mar 26, 2010 6:31 am 
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Master
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Location: Croatia/Germany
so here is what i could think of so far(probably forgot a lot) and kinda sorted by importance for each section.

general:
1. fps fixes for at least snow, village, rail(around the railhouse entrance/middle)
2. buggy windows, not seeing enemys sometimes (delta, village, north,rail)
3. door bugs: you get stuck in them when you are sprinting. e.g: snow specop side(north storage) middle (main yard/next to the roof), delta: blue doors...
4. freeaim should be removed or fixed+made realistic(unrealistic semi-aimbot atm^^)
5. aim-unaim bug, happens kinda randomly (you mostly see "force unaimed" or something similar the in console when it happens/caused by lag?)
6. some walls need to be fixed/nadeproof(e.g. northport, terror windows. you can nade on the ceiling and it will kill the one in the windows)
7. shooting while leaning+non-ironsight isnt possible
8. switching the weapon after nading takes kinda too long(especially while you move) | switches to knife automatically
9. if someone throws a nade, switches to primary, and holds +attack before the weapon gets back up, the weapon doesn't return((show up) until you release attack
10. throwing nades at window: brakes it but bounces off(should break right through the window)
11. firelag bug(disabling wallmarks helps)
12. sometimes scores dont get reset after a mapchange
13. wallmarks wont show on both sides on some of the objects you shoot through
14. resolution change after et/tce crash to 800*600
15. rails arent always the same(you can slide on some, others not)
16. short-throw is kinda buggy(needed at all?)
17. bomb-bug: bomb is gone after 3 times losing it/getting killed(bug?) (being able to drop the bomb yourself would be a nice feature and improve tactical gameplay)
18. Scoreboard bug - when there are more than 19 players on the server, player with with the lowest number is shown more than once and players with the lowest score are not shown on the scoreboard
19. you should be able to abort the reloading process(with weaponchanging for example)

hitbox:
1. cornerfights, left/rightlean shooting buggy
2. if hitboxes are close to eachother/other objects, they kinda clip, making it impossible to give damage(shooting "through" an enemy for example), enemy proning "inside the bombspot(no damage)...
3. hitbox while climbing ladders,freeclimb and proning are messed up

updating the hitboxes will fix most annoying problems

movement:
1. stair-bug: jumping without stamina on stairs, boxes, edges...-->death (basically anywhere if you sprint+jump on low stamina)
2. crouching close to a rail wont let you stand up, e.g. railhouse steamroom
3. sometimes get stuck at doorframes, e.g. rail: steamroom entrance from bridge
4. priming a nade+sprinting and leaning only makes a walking sound(not running)
5. continues plant: if you hold down sprint while planting, you can run away and return to keep on plantig(progress of plant is saved while still holding sprint+f)
6. jumping right next to edges, boxes,... gives u a boost, can jump infinitely/higher without losing stamina
7. sliding on edges (sprint-jump towards an edge, then crouch+lean to slide)
8. jumping on objects is sometimes buggy(need several tries, clipping?)
9. sprinting down stairs isnt faster than walking

exploits:
-team x x x servercrash-, 15 nades-, skin-... command

northport:
1. door at terror windows, you can sprint and open+close it by pressing 2x activate(looks like simply running through the door, but its opening+closing)
2. underground/tunnel: at the first corner(terror side) bugged. you can see the enemy without being seen by him(2), difficult to hit in this cornerfight(depending on how much you lean out)
3. get stuck at the box on the right in central connection on


railhouse:
1. possibility to defuse bomb outside the train on A (if planted at the back/close to the wall)
2. windows bugged, cant always see the enemy(same on west tunnnel cornerfights/blinking)
3. fps drops outside of the railhouse entrance/middle
4. you can get stuck at the doorframe of the steamroom(specopside/bridge)
5. A hallway: you can walk into the pipes(clipping error) but cant shoot through it

delta:
1. jumping into the boilers(e.g. loading bay) 1 2
2. buggy window (players sometimes invisible)
3. invisible clip/edge on the left side of the terror window entrance

village:
1. low fps on grass(A side)
2. compass locations for village
3. buggy window(looking down the street)
4. trees are crappy

stadtrand:
1. you can get stuck in specop spawn on(spawnpoint 2)
2. you can nade the wall right behind the B spot(from outside) to kill the planter

snow:
1. bad fps(a lot of fixing needed)
2. stuck in doors e.g: snow specop side(north storage) middle (main yard/next to the roof)

misc.
1. picking up a weapon while reloading sometimes gives you an empty clip(full animation length, but need to reload again)
2. shooting a player who is still connecting(999) after a mapchange gets sometimes kicked(timeout)
3. fix "g_spectatorInactivity x". x should be the time in seconds, but even if its set really high, it kicks after a few seconds of inactivity
4. aimbug, sometimes when the server is up for a long time: people cant aim anymore after they jumped once
5. change some default cvars, so beginners dont have to deal with it (rate 25000, cl_maxpackets 60, com_hunkmegs 256)
6. a timelimit under 3 min should be allowed
7. 1 installer(include the .49,b-fixed patch+updates all in 1 installer)

animation/models:
1. sig552: aim off while leaning
2. floating hand/gun(think there was a fix already, but not released)
3. reload animation not synced to sound(too fast/slow, depending on the weapon)
4. "invisible" weapons, if you dont have the new weaponpack the server is using
5. missing plant/defuse animation (you could use ET's engineer-tool defuse animation for that, some counterstrike-like animation or create a new one)

CTF:
-bad flagspots on almost all maps
some more stuff i forgot...

suggestions:
-add an ingame-serverbrowser(no disconnecting anymore, noob-friendly)
-allow dropping the bomb manually for better tactical teamplay
-GeoIP integration - would be cool to see players flags right before their nicks on the scoreboard (NoQuarter mod has something like that).
-Weaponstats improvement - would be cool if head shots would be counted (now we have always 0 value in weaponstats string), and maybe something similar to ET's default ALT bind - little pop-up where we can check our accuracy, kills, deaths, headshots etc.
-more detailed compass/radar(with map structure,...)
-teammmate location on radar(only for obj ,e.g. dot popping up on radar upon a vsaycommand)
-country flags for the server-browser, so people can see easier where the server is located

feel free to correct me or post other bugs i forgot(will add them to the list then)

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Last edited by SnaKeS3K on Thu Mar 17, 2011 4:41 pm, edited 10 times in total.

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 Post subject:
PostPosted: Fri Mar 26, 2010 10:11 am 
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High Master
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Bomb-bug isn't mentioned?
One of the most important bugs for us obj-players.

I always liked that running down the stairs isn't faster. Kinda realistic.

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 Post subject:
PostPosted: Fri Mar 26, 2010 10:48 am 
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Rock Me, Amadeus!
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Joined: Thu Jun 11, 2009 10:38 am
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Location: Austria
gonzo|Uncle Bionic wrote:
Bomb-bug isn't mentioned?


you maybe should say what you mean by that ;)

but yeah bomb bug means that when the bomb carrier dies and someone picks the bomb up and dies and that repeats more than 2 times, there is a chance that the bomb dissappears when it's dropped again, leaving the attacking team without a bomb to plant.

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 Post subject:
PostPosted: Fri Mar 26, 2010 10:48 am 
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I think that getting it's a feature that you get killed when you run and jump down a stair. Cause comeon who wouldn't fall if you are exhausted?

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 Post subject:
PostPosted: Fri Mar 26, 2010 3:13 pm 
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Location: Croatia/Germany
ye obvioulsy,i hear it on the news all day long, people dying on stairs, edges,... when they are exhausted :D

i thought the "bomb-bug" is more of a feature too. if your team loses the bomb 3 times, then they simply failed!^^ but i'll add it to the list and coroner will decide.

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 Post subject:
PostPosted: Sat Mar 27, 2010 9:26 am 
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Sharp Shooter
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Other bugs:
1. Scoreboard bug - when there is more than 19 players on the server, player from the slot with the lowest number is shown more than once and not all online players are shown on the scoreboard (players with the lowest score).

Suggestions:
1. GeoIP integration - it would be cool to see players flags right before their nicknames on the scoreboard (ET's mod No Quarter has something like that).
2. Weaponstats improvement - it would be cool if head shots will be counted (now we have always 0 value in weaponstats string), and maybe something similar to ET's default ALT bind - little pop-up where we can check our accuracy, kills, deaths, headshots etc.

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 Post subject:
PostPosted: Sat Mar 27, 2010 5:11 pm 
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Marksman
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Would be nice to see snipers make some actual damage. Too many times I see people get hit in the chest making only their chests yellow or orange.


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 Post subject:
PostPosted: Sat Mar 27, 2010 5:22 pm 
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Yeah, maybe pump up the snipers little bit, more damage or something. Make those more competitive.

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 Post subject:
PostPosted: Sun Mar 28, 2010 4:19 am 
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Marksman
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Joined: Mon Mar 22, 2010 8:13 pm
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suggestion:

include etminimizer or alt+tab minimizing

etminimizer has the disadvantage of changing desctop resolution


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 Post subject:
PostPosted: Sun Mar 28, 2010 6:16 am 
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http://s3k-base.bplaced.net/tce/tools/MinimizorInstallV1.8.exe
this one works just fine for me (win7 x64)
i use these settings click

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 Post subject:
PostPosted: Thu Apr 01, 2010 8:23 pm 
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Q3 minimizer also work perfect


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 Post subject:
PostPosted: Sat Apr 24, 2010 12:30 am 
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Expert
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Joined: Tue Oct 28, 2008 7:27 pm
Posts: 175
Getting stuck on some entrances near doors isnt a bug. It is because the light above the doorway is too low to the door height. Fix is to slightly move them up. :lol:


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 Post subject: buglist
PostPosted: Mon May 10, 2010 3:45 pm 
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Marksman
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Joined: Wed Oct 28, 2009 3:15 pm
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Location: France
Hi!
I dont agree with your opinion on nade short throw, this is useful sometimes, for example in windows. In short throw your nade bounce more than in normal throwing! (Go tce and test: Throw a short throw nade from top)

THX


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 Post subject:
PostPosted: Mon May 10, 2010 3:49 pm 
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Marksman
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very seldomly I violated roe in the midle of the map!
i dont understand why???


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 Post subject:
PostPosted: Mon May 10, 2010 3:56 pm 
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High Master
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wallhacked opponents though walls?
:D

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