I dont think I want to post in the g_realism thread only for the reason that they arent making the modern realistic soldier in there. They are making:
Woah, no one is 'making
' anything but Coroner -- it's a thread for discussing
a server option
setting by Fans for Fans of Tactical Realism
. If you aren't even willing to contribute to the discussion or argue points you don't agree with constructively, what's the point of posting at all?
I'm seriously considering to go talk to a recruitment facility and get information from them on specifics on the gear, weapons, weight, speed they run, and to realize that soldiers do not have the capability to react quickly with their body, only with their eyes.
A recruiter is a salesman, and the last person you should talk to if you want a real appraisal of anything mil... In fact, you don't even have to stray from your PC: pick the pet force or unit you want to learn more about, look them up on Wikipeida to get proper unit nomenclature company numbers etc. so you can do a proper search, and look for that units sites and forums. Virtually every military unit has some sort of web presence, an active duty forum, and a veterans forum where you'll find lots of seasoned mil personal willing to answer your questions about just about anything you care to know that's not classified, or refer you to the person that can.
If you wanna incorporate realism, incorporate adrenaline and the ability to lift up a car because a person is trapped under it.
Huh? Have you been watching too much TV? Reading too many Ripley's stories?
Im not here to offend anyone on their realism views, but having 9 different speeds while crouching, standing, and proning is not realism thats just f*cked.
I'm not aware of anyone suggesting 9 speeds while crouching, or more speeds then the default for that matter, I'd vote against that as well... I am aware of one poster that previously protested he didn't want a g_realism 1
option feature, and now may be trolling the thread with questionably sincere motives...
lets be honest body armor + 2 nades + 2 weapons is not that exhausting that a person cant run for 10 seconds at full speed, especially if their under fire.
Taking your points in order:
(1) "Honestly" have you even in person seen (no less worn): Level IV Kevlar, a neck dam, a cooling vest, a Helmet, field BDUs, Combat Boots, a Magazine Chassis, a Pistol Belt, Pistol, Rifle, 6 to 12 Magazines, Gloves, Watch, Compass, Maps, Flashlight (ergo a minimal 'light' entry CQB rig)?
(2) Are you even remotely aware of how encumbering all this crap is -- hot, heavy, awkward, and how much readjustment it all takes from fast moving, to being able to raise a rifle with 4+ layers of shit all bunched up around your arms, shoulders and neck, while you're about to pass out from heat prostration? Have you even held one grenade or know how much it or any of this weighs? Do you have any idea how much heavier and encumbering 'Heavy' breech gear is? Do you 'honestly' even care?
(3) The game does not limit running full speed for ten seconds; the sprint as currently documented is 'unlimited'.... How fast do you honestly assume a person could run 'unlimited' or indefinitely wearing breech gear and hauling a weapon?
Are you even "honestly
" a Fan of Tactical Realism games like SWAT 4, ArmA II, the R6 Games, FSW, or Ghost Recon? Perhaps g_realism 1
isn't what you're looking for, but what's already being discussed in this
thread which is g_realism 0
or default CQB game-play which is already fairly realistc from what Coroner has presented...