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 Post subject: obj_town_and_metro_final
PostPosted: Sat Jul 18, 2009 10:13 am 
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Marksman
Marksman

Joined: Mon Jun 15, 2009 4:17 pm
Posts: 11
Here it is...

Map name: obj_town_and_metro_final.pk3
Author: KrazyDancerKone
Filesize: 10.7 MB
Version: final
Download:
http://koti.mbnet.fi/kdancer/obj_town_a ... _final.pk3

Screenshots:

http://koti.mbnet.fi/kdancer/tm.htm

http://koti.mbnet.fi/kdancer/final/09.jpg
http://koti.mbnet.fi/kdancer/final/06.jpg
http://koti.mbnet.fi/kdancer/final/03.jpg
http://koti.mbnet.fi/kdancer/final/02.jpg
http://koti.mbnet.fi/kdancer/final/01.jpg
http://koti.mbnet.fi/kdancer/final/04.jpg
http://koti.mbnet.fi/kdancer/final/05.jpg
http://koti.mbnet.fi/kdancer/final/07.jpg
http://koti.mbnet.fi/kdancer/final/08.jpg

More screenshots (from old/test versions):
http://koti.mbnet.fi/kdancer/townmetro.htm

Readme:


Code:
----------------------
obj_town&metro  final version
----------------------
Author: KrazyDancerKone
Email: knifedance@gmail.com (NOT knifedanceR@gmail.com)
Players: 1-36
Gametypes: obj bc ctf

There are some major changes for final version. Checkpoint (flags and stuff) objective has been removed and replaced by default obj (bomb and stuff). Another major update is new paths and areas. There is also controllable elevator.


Thanks to:

[MASSA]Ultraman
-for being the first who added the map to server.

]Wo0[
-for giving the idea about the compined obj and recommending map to MASSAs.

merlin1991
-for helping in all sorts of problems.

Rambo
-for two test compiles

Following for being interested:
sxy
PineappleQc
Nitram
Bionic Commando
cbdaqb
Siren
Rang3r1
megabit
LoLLo?!?
eppe
[/b]


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 Post subject:
PostPosted: Sat Jul 18, 2009 11:25 am 
Offline
High Master
High Master
User avatar

Joined: Mon Jun 15, 2009 9:55 am
Posts: 568
Location: Under the hood.
I liked those flags, but hey, this looks great.
One of the greatest custom maps ever created,
now even better?
FORCE custom, eh? EH?!
:D

_________________
Image
C4 Corvette, love her till my death.
http://www.teamgonzo.net
http://www.cardomain.com/ride/3332770
http://www.youtube.com/user/GONZOUncleBionic


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 Post subject:
PostPosted: Sat Jul 18, 2009 1:28 pm 
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Sharp Shooter
Sharp Shooter

Joined: Wed Jun 17, 2009 6:42 am
Posts: 29
Cool its finally complete. Tested it and found out that some places still pops like in this picture below.

I bet that i have said this before, but i would like to play this map in obj with big teams.


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