thats a pretty neat idea hoak,
planning things before the match starts,
will deepen the game,
matter of fact, it will distinguish TC:E from all those other FPS games.
it really requires a squad leader,
the squad leader will be randomly chosen by the system.
so evryone gets the chance to be a squad leader.
the squad leader decides what strategy and tactics he will use for the match.
the squad leader will see something like this on his display:
the hole map is devided into two parts,
enemy erea, specop erea,
both team cant see what the squad leaders are planning,
very logical afcourse...
now lets say hoak is the squad leader,
he can make/create his own combat plans/strategy's
by placing the circle where ever he wants,
each circle represents a player,
each circle hoak have placed, will be that player's spawn point
but only in the specop erea.
not the enemy erea.
each class has they're own circle color,
lets say
green is the assault class,
yellow is the recon class,
blue is the sniper class,
each time you mouse-over the circles you should see the player's name.
damnn... if this is implented, it will give this game more friggen depth, and sophistication... this will make tce the first FPS game that done this.