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 Post subject: SpecOps - Assault Vest COMPLETE
PostPosted: Sat May 21, 2005 5:32 pm 
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Site Staff
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Location: Charlotte, NC [USA]
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 Post subject:
PostPosted: Sat May 21, 2005 6:53 pm 
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0o0o0oh! when do we get to see them used in teh game? Soon i hope?


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 Post subject:
PostPosted: Sat May 21, 2005 10:23 pm 
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Wow, fantastic job Traumahawk.


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 Post subject:
PostPosted: Sat May 21, 2005 11:20 pm 
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Excellent job Trauma mate! :P

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 Post subject:
PostPosted: Sun May 22, 2005 2:44 pm 
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looks really nice. Great job!
Still they seem to be a bit too "fat". Damn et models

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 Post subject:
PostPosted: Mon May 23, 2005 4:59 am 
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Nice.


Outcast

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 Post subject:
PostPosted: Mon May 23, 2005 6:12 pm 
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Trauma, you REALLY increase the fun playing TC:E and watching it´s development for me so damn pretty much. Thank you. And I like that you use the german "Polizei", hehe. I assume this is a placeholder for scenario-specific skins, isn´t it?

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 Post subject:
PostPosted: Wed May 25, 2005 2:19 am 
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The TC:E skin owns CS:Source, and swat 4 so much.


Omfg it is teh hawtn3ss!


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 Post subject:
PostPosted: Wed May 25, 2005 1:12 pm 
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Heya Very nice work Traumahawk!


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 Post subject:
PostPosted: Fri Aug 12, 2005 2:13 pm 
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That's awesome dude.


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 Post subject:
PostPosted: Sun Aug 14, 2005 11:17 am 
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Just a question: with the new tools you have, will the models be less "fat" and disproportionous than they were before because of the limits of the ET engine?


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 Post subject:
PostPosted: Wed Jun 14, 2006 3:13 am 
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Location: US, SEE THAT UBISOFT! US!!!
I know I'm really late, but very nice, I can't wait ot see them in game, and as for "fat" boy up there, of course he looks fat, he's got 100 Lbs. of armor on.
Then theres the nades, the other equipment, and I think he's got a fuzzy lined jacket, thats not gonna make him look any thinner. :P


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 Post subject:
PostPosted: Fri Jul 28, 2006 12:12 pm 
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Location: US, SEE THAT UBISOFT! US!!!
Melmoth wrote:
Trauma, you REALLY increase the fun playing TC:E and watching it´s development for me so damn pretty much. Thank you. And I like that you use the german "Polizei", hehe. I assume this is a placeholder for scenario-specific skins, isn´t it?

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Aheha, AHAH, ahem ,aahhe, *cough cough* AHHHEA. Nasty lump in me throat there.

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 Post subject:
PostPosted: Sat Jul 29, 2006 12:57 am 
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Location: Canada, ON
Standard police armor should be appropriate but the armor must not resemble any nation's army to keep the idea that the Specops or GIF (Global Intervention Force) truely is global and international - probably would be like team Rainbow. When I have the time, maybe I could take a frsh model out of ET, reskin and remodel it to have its own unique body armor, helmet, and some patches and insignias on it.

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 Post subject:
PostPosted: Sat Aug 05, 2006 4:26 pm 
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Just so we got this straight Mr.Xeno, lol, I was using AA as a model example, as to say, AA is probably the best and I understand TC:E is on an older engine, but still, AA compared to TC:E. But hey, your doing a great job DEV's. Try not to put us off like AA is and that could be your uprising. Lol, still waiting for 2.7 and we see all of these really cool movies, the DV's having a good time, playing with there little Humvee's and there Javelin's. :evil: AHHH YA BLOODY DEVS, I WANT 2.7 NOW!!!!!!!! But yeah, TC:E puts out an update once a week, people would love it. :P I wasn't using AA as a figure, but for the graphics. Which, even AA is showing it's age in some aspects. But it still looks great, 3.0's gonna be even better. :D It's gonna make me buy a new graphics card to play 3.0, I just know it. :|

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