don wrote:
No need to hyperventilate there!
No one is "hyperventilating", or even emoting that I'm aware of... I'm only eemphasizing a reiterating point of fact that seems to have been completely ignored throughout the thread. So no need to personalize with implied or under the breath insults, Don...
There's two guys that good intentions or not spam feature suggestions (and spam in general) on these fourms that have no bearing on reality or continuity with reality or even a congruent arcade game design.
A paid, full-time, commercial game dev team of 30 could not implement a fraction of the suggestions spammed on these forums and vetted wtih more spam purely for 'pet wish' and 'personal favorite' reasons' -- by just these two guys...
don wrote:
CTF, BC and OBJ are suppost to be like 3 different part of shoes and therefor everyone will be able to play what satisfies him/her.
Yes, I've acknowledged that already -- but these chuckle heads don't even specify what they're suggesting for, or any value as far as outcome on game-play (remember Free Mod Developer time is VERY finite)...
don wrote:
I am going to try all of them out and criticism should be impartial and not hold the sort of whinathan way.
That's nice, but what's "whinathan"?
don wrote:
There are serious reasons behind the project, why those modes are going to be seperated and to stay on topic: Sharing in bc (if it fits to the gameplay), would be no bad thing either. CTF will have different weapon loadouts for sure - look at the Q3 predecessor...
Serious reasons? What "serious reasons"? What does the seperation of game modes have to do with spam for unrealistic feature float, and spam for features that would take months of Developer time adding litte or nothing to any of the game modes?
XenoKiLLer wrote:
now that this is decided. Guess we can summarize this topic and format it as the devs need to see this.
Now that what's "decided"? Decided by who?
Dragonathan wrote:
thats a very good point,
thats all i have to say.
What's a good point?
Dragonathan wrote:
you should be able to pick up the enemy's weopon too,
why? because it increases the ( i call it ) "do whatever" feel of this game,
Should? If you "should" be able to simply because you
feel it increases the "do whatever" feel of the game, and satisfies your
feelings about that -- how is that any different then adding the ability for player to do cartwheels or hop on one foot?
Dragonathan, XenoKiller, I've asked you both this question multiple times, and have been ignored -- multiple times; is English your First language? Is there a language and understanding barrier here? You respond like you either don't comprehend half of what you're reading (including each other's posts) or aren't reading what anyone is posting but you....
...