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PostPosted: Tue Feb 07, 2006 9:00 pm 
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This is what often leads to lag... Most games use low detail eye candy so the server and map isn't laggish to users with older graphics/video cards.

Things such as shatterable mirrors, Coke bottles, etc.; are used for stuff like that to give it a more... realistic standpoint...

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PostPosted: Tue Feb 07, 2006 9:17 pm 
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Silentcrisis wrote:
Are you saying that you should be able to lock yourself in the john? :S

If so, why would you want to in the first place... :?:

~Silentcrisis


why do you ask things that I already have explained?

Dragonathan wrote:
and I know many of you are wondering why there should be a door lock when you probably never use it...

the answer is:
because its only pure for the realism of the game,
did you ever saw a public toilet-room with no door-locks?
well i can tell you guys that i never saw one,
and its also a interactive eye candy, to make the imvironment feel alive, and deminish the feel that evrything around you is just decoration.

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Last edited by Dragonathan on Wed Feb 08, 2006 5:50 pm, edited 5 times in total.

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PostPosted: Tue Feb 07, 2006 9:18 pm 
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and if these eyscandies arent even seen enough, as in, if they are small details hidden in a room somewhere, its not worth it.

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PostPosted: Tue Feb 07, 2006 10:40 pm 
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Dragonathan wrote:
Silentcrisis wrote:
Are you saying that you should be able to lock yourself in the john? :S

If so, why would you want to in the first place... :?:

~Silentcrisis


why do you ask things that I already have explained?

Silentcrisis wrote:
and I know many of you are wondering why there should be a door lock when you probably never use it...

the answer is:
because its only pure for the realism of the game,
did you ever saw a public toilet-room with no door-locks?
well i can tell you guys that i never saw one,
and its also a interactive eye candy, to make the imvironment feel alive, and deminish the feel that evrything around you is just decoration.


Umm... I admit saying the first one. I was too lazy to read your 10 line paragraph... it's a perk. :S

The second quote, now that's bugging me.

I can't find where I've ever said that before. :P

You're just putting words in my mouth. ;)

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PostPosted: Tue Feb 07, 2006 10:44 pm 
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i stand by the idea that its up to the map maker to add these things. these map strategies are not neccessary to be in the game's engine code but in induvidual map's coding. So, if you want to see this thing, learn to map yourself or have another mapper help you.

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PostPosted: Wed Feb 08, 2006 4:27 pm 
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Silentcrisis wrote:

You're just putting words in my mouth. ;)

~Silentcrisis


edited,
i forgot the change the name in the quote,

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PostPosted: Wed Feb 08, 2006 9:41 pm 
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Who would want to try and make a full mp where the action is surrounded by john's. lol. I say the map should be like (just like not exactly) a gas station, it is blocked off, the terrorists are trying to plant a bomb and blow up the pipeline leading straight to a fuel dump causing to explode. The map would have a garage, pitstops, an office, of course the john's, and some cars for cover.

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PostPosted: Thu Feb 09, 2006 3:05 am 
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Dragonathan wrote:
Silentcrisis wrote:

You're just putting words in my mouth. ;)

~Silentcrisis


edited,
i forgot the change the name in the quote,


I'm suing for Identity Theft. :P

On Topic:

The name of the map: Fight for the Castodian

Well, not all too on topic. :D

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PostPosted: Thu Feb 09, 2006 9:04 pm 
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ive never seen that map before?

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PostPosted: Thu Feb 09, 2006 10:33 pm 
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Yes you have, well, no you haven't. That map is still somewhere in the back of Dragonathon's head along with the brothel map that will be posted next. :P

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PostPosted: Thu Feb 09, 2006 11:11 pm 
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oh that map.. kk my bad. why a toilet anyway? cant it be a hospital with lots of rooms with lockable/breachable doors?

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PostPosted: Thu Feb 09, 2006 11:56 pm 
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they have that in SWAT3 too.

along with a decent-sized hotel. not the crappy "I can sprint from one side to the other" one we have now.

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PostPosted: Fri Feb 10, 2006 12:59 am 
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TT should hold an unofficial TCE map registration so that the good third party maps can be filtered out from the crappy mediocre ones. One stepping stone towards that is the fact thet there is now a filter for pure TCE servers only.

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PostPosted: Fri May 26, 2006 5:08 am 
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You know, most public bathrooms I walk inot, have all the doors open, why would someone walk around and shut them all, that means that if you do shut themall, the enemy has already caught you, or the enemy knows you are in there. So I really see no point in making a huge bathroom full of gimics that few people will use, most players on TCE use mroe of a rush and kill tactic than a wait and kill tactic. And few people would take the time to devise what stall the enemy will open first, and throwing a grenade in the first option picked by the player, and even if you do, the chances of the enemy openeing that stall are 1 to how many stalls there is, the player won't nesecarelly open the 1st one, what if the player has a bad mouse and turns slow, they are more likely to open the stall they end up in front of, not the first or last. and usually by the time the player decides to open a door, the nade will go off and then the enemy will know the player is not in there. So then, you just helped your enemy in deciding what stall you are in. And what did you desine that bathroom for, the Chinese military, public bathrooms usually stick with more of a 3 or 4 stall ratio. So in the end, all that really happens is a fancy bathroom gimic ends up being a waist of time and cost. People would probably be more likely to hide by a stall and wait for the enemy to enter the room rather than to think up a massive worthless startegy. And then theres the psitioning idea, if you are standing in the stall peering over the top, all the player will see is a head, he shoots, boom, instsnt head shot, and, with the player standing in the stall, getting his gun up fast could be hard in such a confined area, he would hit it atleast once on the way up, giving the enemy the advatage, the only I can see is if the player gets his gun up and sets it on the stall walls or door, but that only gives the enemy the heads up of where you are. so he then know what stall you are in and no point in the stall strategy now. Should I go on with the sound problems of a bathroom and all of it's other waists?


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PostPosted: Fri May 26, 2006 10:28 am 
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this was already said about it. Not a good idea. Noone wants to play TCE in the toilet.

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